TiwazBlackhand
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I know I'm niche here, but I want good solid rules for Improvised Weapons right out the door.
Here are some Damage values based on size or number of hands needed, etc.
I want PF2 to have an equivalent of Catch Off Guard, but I want it to SPECIFICALLY make you Trained with Improvised weapons. Not "remove the -2 untrained penalty" or whatever, but Actually Trained Proficient.
I want to be able to advance my skill with Improvised weapons or a small subset of items used as improvised weapons, just like I could with any regular weapon, even if it requires a feat tax.
But if a level 15 fighter specializing in the war hammer can do some sort of crazy area attacks with legendary Hammer Skill, I want to be able to do something similar using a Chair if I've paid the extra feats to make up for the fact that I'm using a Chair not a Warhammer.
(Yes, this is again all about my El Cabong based character)