| Blaze83 |
Hi everyone.
I'm kind of a new player and We will statt a new campaign soon.
I would like to play the Spiritual leader of a Tribe of babarians who worship gorhum.
No 3rd party
Good chaotic (We need to be good)
Teammates: freakin Frog rogue, Wizard, Hunter ( or druid) and me.
Is it a clever ideal of mixing Barb/ warpriest at first?
More Class lvl in Barb Le more in warpriest?
Is it a better idea to go for Barb/Cleric?
Is mixing pointless and i should just go straight Class xy amd just Role Play the Rest?
Also no Portal magic for us cause you always have a 50% to go to the negative Zone in our World XD
No unchained for the Moment. Maybe i can change the mind of our dm, maybe n.
ot
Sorry for my bad english
Last edited by blaze83; Today at 12
| Diminuendo |
May I ask why you want the barbarian levels?
If you wish to combine Barbarian with Divine casting may I recommend the Rage Prophet?
| Chess Pwn |
Barb/warpriest works fine if you're wanting someone that fights well.
R1 you fervor cast a spell and then you can start to rage.
R2 you can use your Sacred weapon since it's an SU while still raging.
Like you're definitely not a caster in combat, but the warpriest isn't really one anyways so you're not really losing out.
| Scott Wilhelm |
I have an idea. Play a Half Orc Barbarian, and start with a Bite Attack. Take Beat Totem Rage Powers until you get your 2 Claws. Take Sympathetic Rage, so allies of yours Rage when you Rage. Your Full Attack will have 3 Attacks, Claws and Bite, and they will all enjoys your +4 Strength bonus while Raging.
Take levels in Warpriest. Take that Archetype that gives you Tactician and the Bonus Teamwork Feat, Divine or Holy Commander or Tactician or something. Worship Dahak, and take the Blessings of Destruction: +1 Damage on your Claws and Bite. Warpriests can cast spells that remove fatigue like from your Raging, and let you bypass Damage Reduction. You get one of those at level 1: Weapon Against Evil. When you get to level 3 Warpriest, make your Bonus Teamwork Feat Amplified Rage. Now you and your Allies all get another +4 Strength: for them, that's +6. For you, that's +8, +1 Damage for the Minor Blessing of Destruction. Multiplied by all your Natural Attacks. 1 Bite for being a Half Orc; 2 Claws from Barbarian. You will get more.
Take a level in White Haired Witch, and get a Hair Attack in addition to your 2 Claws and 1 Bite. And that will also benefit form your Rage and Blessings.
After your Sacred Weapon Damage gets up to 1d8, take 1 or more levels in Living Monolith. It will let your use Enlarge Person as a Spell-like Ability, bumping up your base damage from your Natural Attacks from 1d8 to 2d6.
Acquire a Helm of the Mammoth Lord or an Animal Mask, and you can get a Gore Attack to add to your many other Natural Attacks: so far Bite, Hair, Gore, and 2 claws. There are other ways to get even more natural attacks, and I know a way to cascade more Attacks off of the ones you already have. But that's enough to give you an idea of how I would make a Barbarian/Warpriest.
Grandlounge
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This maybe to far from the original idea but what about an Inquisitor.
They are similar to warpriests, self buffing, 6th level divine casters, lots of melee ability. If you take the anger inquisition or rage subdomain you get rage without multiclassing. You can then take, as a half orc, amplified rage. Now your a super charged acolyte of Gorum. I like sanctified slayer for the build but base works well too.
This same thing can be done with a cleric. A 9th level caster with the rage domain. If you want you can play a separatist and take any other domain you like. Play an evangelist and scream the name of your god to inspire others to battle. Or, Take tactics and use dedicated adversary to destroy your opponent.
| Scott Wilhelm |
n
This maybe to far from the original idea but what about an Inquisitor.
They are similar to warpriests, self buffing, 6th level divine casters, lots of melee ability. If you take the anger inquisition or rage subdomain you get rage without multiclassing. You can then take, as a half orc, amplified rage. Now your a super charged acolyte of Gorum. I like sanctified slayer for the build but base works well too.
This same thing can be done with a cleric. A 9th level caster with the rage domain. If you want you can play a separatist and take any other domain you like. Play an evangelist and scream the name of your god to inspire others to battle. Or, Take tactics and use dedicated adversary to destroy your opponent.
Grandlounge is offering a clear and excellent alternative to what I was proposing. Inquisitors have different, but awesome abilities for Teamwork Feats like Amplified Rage.
Another thing that Inquisitors get is the ability to put Bane on 1 of their weapons. My idea was to have lots of (Natural) Attacks and put Sacred Weapon, Rage, and Destruction on all of them. Bane can only be put on 1 weapon, so it might behoove you to use 1 big weapon like a Greatsword or Earthbreaker. There's that other big weapon, what, Excecutioner's Axe or something that's like just for Orcs?
I have an Inquisitor build that uses Thunder and Fang--Earthbreaker and Shield (klar). I like the idea of taking advantage of Inquisitor Teamwork Feat Abilities and taking Broken Wing Gambit to score Attacks of Opportunity and Shield Slam and Greater Bull Rush, and Paired Opportunist to score even more.
Since you want to worship Gorum, there is a Gorum-specific Feat to look at: Spiked Destroyer, which gives you a Swift-Action Armor Spike Attack with every successful Bull Rush. Shield Slam gives you a free Bull Rush with every Shield Bash. Greater Bull Rush gives your allies attacks of opportunity, and Paired Opportunist makes it so whenever any of your allies get attacks of Opportunity, you get one, too. There are great reasons to put Bane on either your Earthbreaker or Klar.