| QuidEst |
One of my pet peeves from PF1 was how there was one answer for what two-handed weapon to use. 2d6 blows most options out of the water. Size increase magic doubled down on this, with the greatsword adding 3.5 points of damage from an increase while a lot of weapons added just one. With +1 weapons scaling base damage, I’m hoping that the base damage of weapons doesn’t vary quite as much, and that the design team keeps an eye on weapons at least one size larger than what PCs normally use.
I certainly understand strength getting better weapons than dexterity to make up for the general advantages of dexterity, I’m just hoping it won’t scale too hard with leveling.
I’m know Paizo’s designers already thinking about weapon balance very thoroughly, but I’ve got four and a half months to kill in the meantime, so I figured I’d make the request.
| Fuzzypaws |
With respect to weapons changing sizes, I'd rather they just get a flat modifier of 2 per size change (or if you prefer, you can 2/4/8/16), rather than actually changing dice. That way everything can be balanced around the actual base dice of each weapon without worrying about it breaking down the line.
| kyrt-ryder |
QuidEst wrote:Having PC and monsters mechanically divorced also makes it easier to balance the math to what it needs to be for both.How?
It lets the devs randomly assign monsters whatever 'weapon damage' they want them to have without regard for the laws that bind player characters.
It means a Frost Giant's axe might deal 6d6 damage because they want it to, whilr an enlarged PC Greataxe might only be 3d6 or 1d12+3 or whatever
| QuidEst |
QuidEst wrote:Having PC and monsters mechanically divorced also makes it easier to balance the math to what it needs to be for both.How?
Big monsters should do plenty of damage. Big PCs… eh, maybe a little more constrained, so you don't end up pushing characters too hard to get enlarge effects or oversized weapons.