| Quandary |
I'm curious what's happening here, haven't been closely following this
I understand Initiative has new take, but has that been explained publicly? Seems like massively relevant core mechanic to me. Any different from 3.x "characters blow their entire round of action, then next character gets to do theirs (if they are alive), ad infinitum"? 3-action system seems amenable to allowing all character to do something before anybody does a full 3 actions, or am I way off base?
Grapple - nuff said. Well, i'd also toot my own horn on the grapple movement issue which Paizo hasn't touched with a 10 foot pole so far. So: will there be game mechanical way to adjudicate mundane character (e.g. Bullrush)/environmental forces (e.g. Gravity kicking in after bridge explodes) opposing magical restrictions like this? (could apply to much more than grapple, even non-physical things like dominate vs diplomacy)
Cantrips - 'no zero level spells - cantrips still exist'
Would this mean you don't learn cantrips as own level spell,
but they exist as Nth level spell (using same spells known/prepared slot) with special 'cantrip' feature allowing infinite re-castability / spell slot not lost when casting? And we can expect higher spell level cantrips which may be weaker than non-cantrips of same level but more powerful than lower level spells?
| ChibiNyan |
I think Cantrips won't be considered spells anymore, at least not with a level (not even ), just cantrips. Kinda like how 5e manages them separately.
It probably has to do with the "exploits" of Magus using them to trigger spellstrike for free and Cleric using Glorious Heat to heal infinity from them (pre-errata). I'm sure there's other examples of abilities that trigger when you "Cast a Spell" that were/are problematic when you can do it endlessly.
| Quandary |
OK, that's a more straight forward take than my "Cantrips are 1st level + spells" theory.
EDIT: I realize my grapple movement issue was incoherent because I inexplicably segued into assumption of magical grapple i.e. Black Tentacles although the issue applies regardless of magicality (also relevant to magical Telekinesis Bullrush vs Mundane Grapple). I do like the idea of more magical effects being "challengeable" by non-magical means (e.g. Dominate/Diplo), even if you need magical aid to have a good chance... Tighter control on bonuses (item/spell) should make that very worthwhile IMHO (and opens door for ultra-high stat yet mundane creatures to have relevance vs magic effects...