summoned monsters


Prerelease Discussion

Silver Crusade

how will they work and can we get more monsters instead of animals

Liberty's Edge

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It's been mentioned in the interview with Know Direction, I believe, that summons will take your actions to cast as normal, they'll arrive on the turn you cast (no more "1 round" casting times, it seems), and be able to act immediately. Summons, however, appear to only get 2 actions per round instead of three, which is a pretty intuitive way of balancing the issues that come with using summons like that.


Is not intuitive for summoned creatures to suddenly be slower than other creatures.

Liberty's Edge

Intuitive from a rules perspective, hence why I was talking about balance.


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I think the idea is that they normally get 3 actions, but they take 1 to understand and comply with your commands. It takes 1 action for you to command them, too. Overall you get 4 actions left (2 for you, 2 for creature).
In theory you can leave them to do their own thing, but they operate on instinct (which is usually run away for animals, not sure about others but probably go home).


NetoD20 wrote:
Is not intuitive for summoned creatures to suddenly be slower than other creatures.

Whenever the evil wizard summons an angel and makes it do evil things, it gets justified that the wizard actually created the angel out of the ether. Based on that, it is obvious that if the wizard was a better wizard, he/she/it wouldn't have created an inferior angel that only had 2 actions. I am sure there will be a feat for that.


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Personally, I hope they went the SF route for summons. The templates work pretty well (barring some wonkiness caused by editing), allow for a wide variety of different looking creatures without disrupting the balance, and also future proofing the spell while still allowing for exapndability by completely divorcing it from all but one beastiary entry. The example I came up with is some future splatbook coming up with a custom summoning template for followers of Calistra that had a sting attack and a charm innate magic ability in place of the default abilities; new and interesting, while not game breaking if used by a caster AND not requiring very much page space.


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AnimatedPaper wrote:
Personally, I hope they went the SF route for summons. The templates work pretty well (barring some wonkiness caused by editing), allow for a wide variety of different looking creatures without disrupting the balance, and also future proofing the spell while still allowing for exapndability by completely divorcing it from all but one beastiary entry. The example I came up with is some future splatbook coming up with a custom summoning template for followers of Calistra that had a sting attack and a charm innate magic ability in place of the default abilities; new and interesting, while not game breaking if used by a caster AND not requiring very much page space.

That is a good thought. It might be best if they made a generic critter for each role: spy/scout, defender/meat shield, melee attacker, hunter, support/healbot, ranged attack, and (as a 9th or 10th level spell) battlefield control. That way the defender (for example) is actually good at defending instead of hoping the player cobbled together something good at defending.

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