Request for PF2: Automatic enhancements with Magic Weapon Bonus


Prerelease Discussion


I've never liked the idea that you need a +1 before you can add "flaming" to a weapon at an extra cost. So what I would like to see is something along these lines:

A +1 Weapon also has one of the following:
Bane
Corrosive
Flaming
Ice
Keen
Etc

A +2 weapons also has one of the following:
Flame burst
Holy
Wounding
Etc

And so on.

Since we know that weapon and armor enhancement is going to be a required part of level advancement, I would prefer not to have a repeat of adding abilities for increased cost. Especially with the concept of Wealth by Level.

Instead, I want to see cool abilities with weapons alongside those required bonuses.

You could even say a +2 could pick two abilities from the +1 list. And a +3 could pick abilities from the +1 and +2 list adding up to three.

I think this would give enough variability for PC and GM customization while also bypassing the boring "all I have is a +1 weapon, but I don't want to get the flashy flame effect because I need the gold to spend on my armor."

What say you? Does this idea seem sound? Do you think Paizo should go in this direction firagic item?


I'm pretty sure 2E magic weapons won't grant standard bonuses at all. That role seems to have been transferred to different levels of craftsmanship for mundane weapons.


That was my understanding--it's basically Automatic Bonus Progression to murder the Big Six* and make magic items more interesting. Which is fine unless your character's schtick is having a bigger number somewhere--that's trickier to solve.

*or however many it is with you kids today


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(FWIW, I approve of any attempt to encourage magic items to, you know, actually get used. Nothing like half the items being dismissed immediately because they're in the cloak/ring/belt/headband/whatever slot and they'd rather sell it for a higher boring bonus.)

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