Advice (needed once more) Looking for solid Melee Build


Advice


I am Looking for The Best possible Melee Build (Great out put in damage) But Good skills.
'
I am ok Muticlassing and or Dipping (several times if necessary)

I want some with great effect in battle or great effect with skills

Dark Archive

This guy does a ton of damage and has really good skills to boot.

Barbarian/Rogue


Base inquisitor?


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Having a companion of some sort helps with melee damage. A hunter can be pretty solid there and gets good skills and effective magic to back them, or a series of dips around that theme can produce a good result too.

A kineticist can do excellent damage and a telekineticist has powers which can work well with their skills.

A druid 4 multiclassed with something else and the shaping focus feat can do some horrific damage. Depending on what the something else is you might be good with skills too - an unchained rogue/druid taking air elemental shape could be effective. A monk/druid/weapon master fighter was the last variation on this theme I saw and was pushed more towards damage, which it apparently did well - ask Atalius for details.


avr wrote:

Having a companion of some sort helps with melee damage. A hunter can be pretty solid there and gets good skills and effective magic to back them, or a series of dips around that theme can produce a good result too.

A kineticist can do excellent damage and a telekineticist has powers which can work well with their skills.

A druid 4 multiclassed with something else and the shaping focus feat can do some horrific damage. Depending on what the something else is you might be good with skills too - an unchained rogue/druid taking air elemental shape could be effective. A monk/druid/weapon master fighter was the last variation on this theme I saw and was pushed more towards damage, which it apparently did well - ask Atalius for details.

I can vouch for this build avr speaks of, and basically all his builds. The one he specifically put together for me was a monk1/druid4/weaponmasterfighterX combo with shaping focus. He put together this monstrosity known as Monktopus (a wildshaped giant lake octopus) with 9 attacks, doing approximately 350 damage a round, 30ft of reach, and grab on 8 tentacles. His saves were all solid as well. He will fulfill your damage requirement no problem, however he foes become fairly skill starved once you start dipping levels into fighter. Caution though, you may trivialize encounters. Be careful what you wish for. This is just one of several builds he has built for me. When this gentlemen speaks, you listen.


Oh and you may not even care about skill points when your slapping guys around with your tentacles, one rounding them. Good luck in all your tentacle slapping endeavours.

If you happen to have a Cleric in your party with the Luck domain, if he uses the domain power Bit of Luck on you, your GM will weep.


Here is my super melee with super skills.
Unchained rogue 4 (scout & thug) / cavalier x (ghost rider).
Take gang up.
Wield a elven curve blade using dex.
Charge = sneak.
Attack with mount and 1 more guy = sneak
2 good saves. Great ac.
Great debuff and damage with a. Mount....


1/2 orc, barbarian (titan or the DR type) with 4 levels of shadowdancer.
Full bab -1
Good skills.
Hide in plain sight (in and out of combat usage)
A shadow scout.
Great saves....

Reaplace shadowdancer with 4 unchained rogue for a melee debuffer.


A slayer is also 6+ akills with strong melee options. Bounty hunter perticular.

Halfling charger hunter is also great


Atalius wrote:
He put together this monstrosity known as Monktopus

I came for the title but I'm staying for the Monktopus. I simply must hear an elaboration of how this build works.

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