Can someone point out the flaws in this Bloodrager build?


Pathfinder First Edition General Discussion

Silver Crusade

On paper this build looks good, but i can't help but feel something is off.

Can someone help me find out what the issue might be?

This is using the archtype Bloody Knuckled Rowdy.

The build itself will make sense if you sit down and think about it for a second.

Stats
Str:16+2
Dex:12
Con:14
Int:9
Wis:12
Cha:12

Skilled(Darkvision)
Sacred Tattoo(Orc Ferocity)
Shaman's Apprentice(Intimidating)

Bonus Feat:Improved Unarmed Strike
1:Dodge
Bonus Feat:Crane Style
3:Diehard
5:Stalwart
Bloodline Feat:Power Attack
7:Furious Focus
9:Vital Strike
Bloodline Feat:Toughness
11:Improved Stalwart
Bloodline Feat:TBD
13:Improved Vital Strike

Grand Lodge

imho- the weakest part of the build, is the archetype itself. you'd be better off playing a brawler or an unchained monk.

Second level bonus style feat- that has none of the prerequisites lifted; that leaves you with a short list of Style feats you can actually take.
Snapping Turtle Style is a better than Crane Style because when would a bloodrager fight defensively?
Dragon Style, Boar Style, Panther Style, & even Shark style would compliment this build.

You also didn't post your stats or the Bloodline you've taken.

Silver Crusade

Selvaxri wrote:

imho- the weakest part of the build, is the archetype itself. you'd be better off playing a brawler or an unchained monk.

Second level bonus style feat- that has none of the prerequisites lifted; that leaves you with a short list of Style feats you can actually take.
Snapping Turtle Style is a better than Crane Style because when would a bloodrager fight defensively?
Dragon Style, Boar Style, Panther Style, & even Shark style would compliment this build.

You also didn't post your stats or the Bloodline you've taken.

Um You clearly didn't see when i said stop and think about it. Ok. Let me explain Crane style itself is completely useless until level 5 when you get stalwart, its not for the ac bonus itself its to combine with stalwart to get that 4 DR/-

By which it will be 10 by level 11 when combined with the 2 you get from the class itself.

The point isn't to have a high AC It's to have a decent amount of damage reduction by mid levels.

The Bloodline is abyssal btw.

Please actually look into things before posting.


Pathfinder Starfinder Society Subscriber
Selvaxri wrote:
Second level bonus style feat- that has none of the prerequisites lifted; that leaves you with a short list of Style feats you can actually take.

"The bloodyknuckled rowdy treats his bloodrager levels as monk levels when qualifying for and calculating the effects of style feats and feats that have style feats as prerequisites."

Silver Crusade

David knott 242 wrote:
Selvaxri wrote:
Second level bonus style feat- that has none of the prerequisites lifted; that leaves you with a short list of Style feats you can actually take.

"The bloodyknuckled rowdy treats his bloodrager levels as monk levels when qualifying for and calculating the effects of style feats and feats that have style feats as prerequisites."

No he's actually not wrong, Even with the monk levels You dont have many to work with. Crane style, snapping turtle style and swift iron style and that's kind of it.

Sovereign Court RPG Superstar 2011 Top 32

The Bloody Knuckled Rowdy does not gain the normal DR of the bloodrager, so you won't be able to stack them.

I'm not sure I get why you're going with Abyssal bloodline - is the idea to stack claws with IUS?

Combining both Power Attack and fighting defensively will make a significant dent in your offense, in terms of being able to hit. I guess your plan is to avoid that with Furious Focus and Vital Strike?

Silver Crusade

ryric wrote:

The Bloody Knuckled Rowdy does not gain the normal DR of the bloodrager, so you won't be able to stack them.

I'm not sure I get why you're going with Abyssal bloodline - is the idea to stack claws with IUS?

Combining both Power Attack and fighting defensively will make a significant dent in your offense, in terms of being able to hit. I guess your plan is to avoid that with Furious Focus and Vital Strike?

Good eye yes that's exactly the plan. and no its still to get a big ol sword get as large as i can and just let loose, but yeah i didn't notice the whole no DR bit on Bloody knuckled rowdy.


Personally I'd suggest multiclassing to build this character. You only need 4 levels of bloodrager to get large when raging. That leave many levels you could take other classes to get more benefit. Full bab classes and/or warpriest will let you qualify for feats fine.

Silver Crusade

Chess Pwn wrote:
Personally I'd suggest multiclassing to build this character. You only need 4 levels of bloodrager to get large when raging. That leave many levels you could take other classes to get more benefit. Full bab classes and/or warpriest will let you qualify for feats fine.

Any suggestions?I would just go invulnerable rager barbarian and call it a day but....Honestly i want a character who has use outside of raging.


Depends on what you want honestly.
Paladin works and can change your stats some to make better use of it.
Fighter can get mutagen, weapon training.
WP can get spells to buff themselves

Ranger/slayer if you want more skill points, slayer's more consistent but ranger has access to lead blades.

From your feats I THINK it's okay to go some 3/4ths and still get your feats at the level listed. So like a selfish bard, inquisitor and medium can be good battle classes.

I think the vigilante has a cool talent comboing with vital strike.

Going WP, cleric or inquisitor can trade your domain for the ability to vital strike on a charge saving you a feat that lets you get that (divine fighting technique for Gorum).

Disciple of the Pike cavalier can really combo well with charging not sure if there's a polearm or spear that does 2d6 base though.


Bruh your darkvision! Other than that your con and cha are a little low. 14 is wizard con. You don't need to be over optimized.


You don't actually have enough DEX to qualify for dodge. Perhaps drop INT down to 8?

Other than that, it looks like a fun build.

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