Would this multi-class combo, work / be effective?


Advice


Paladin/Sorcerer/Magus.

This combo sounds like it could be very cool/interesting/fun, to play. I'm just not sure that it would work well/be effective.

It seems at first glance that there could be a lot of cool/good/useful/interesting overlap in features etc.

I haven't thought about character creation yet, but 2 issues come to mind immediately:
1: It's quite a MAD character design
and
2: There seems to be some bad/unnecessary, overlap/duplication in Magus/Sorcerer features.

Thoughts?


By class design decision, generally multiclassing in pathfinder is suboptimal, with 100% martial classes (monk, fighter...) being more lenient on it.
That said, Eldritch Scion magus archetype could help with your character concept, mixing Magus and Sorcerer and diminishing MAD (Cha casting, not Int).
Eldritch Heritage feat tree could also help you with what you want to nab from sorceror, except spellcasting (that you'd lose aniway multiclassing).

Dark Archive

If your GM allows Spheres of Power (Third party alternate magic system.) than you might want to play a Hedgewitch with the Combat and Covenant traditions.

If not, than the aforementioned Eldritch Heritage feat tree might be something for you, along with variant multiclassing from Pathfinder Unchained.


Multiclassing a spell caster is usually not effective. A dip of a level maybe two is not that bad, but is still generally less powerful than a single class caster. Considering how overpowered casters can be that is not always a bad thing.

Triple classing two casters and a martial is going too far. By the time you are getting 2nd level spells the other players will probably be getting 5th level spells. Sure you get more lower level spells, but you will be outclassed as a caster.


So what of that multi-classing sounds cool/useful?
Cause while it might be a less good character overall, it still could be better at the thing you're wanting from it.

But off the cuff, you're right that there's a fair bit of overlap with magus and sorcerer so I'm curious why you're wanting both.


Chess Pwn wrote:

So what of that multi-classing sounds cool/useful?

Cause while it might be a less good character overall, it still could be better at the thing you're wanting from it.

But off the cuff, you're right that there's a fair bit of overlap with magus and sorcerer so I'm curious why you're wanting both.

Well given how old school I am I really like the idea of multi class characters.

Most of my character concepts are based on ideas/concepts of cool characters I want to play. This just seemed like it could be 1 of those.

I didn't go into too much detail about the character concept because I'm not looking for powergaming suggestions on how to optimize the build. I also don't generally go into detail about my gaming world and the rules I use. Perhaps that's part of the problem, as it appears that these days multi class characters aren't as great as they used to be.

I think this character could be something like:
Light armour. 1 handed weapon, other hand free. Sorc spells for buffs. Magus spells for attack.

Basically, it just seems cool.


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The concept may be cool, but the reality of the character is going to be disappointing. The big problem is going to be you have the low level abilities of three classes, and none of the high level ones. Your caster level on all classes is going to be so low that it will not do what you think it will. The damage from the magus spells will not be enough against any kind of level appropriate opponent.

Let’s say you take three levels in each class. That makes you a 9th level character. None of your classes can cast spells above 1st level, and any level dependent aspects are at 3rd level. That means your shocking grasp does 3d6. Many of your buffs will only last 3 rounds. By comparision the single classed sorcerer is throwing 9d6 fireballs, and the magus is doing 9d6 with an intensified shocking grasp.

Grand Lodge

The problem of trying to do everything, but doing badly and as a result even the average solo-classed (N)PC has a fair chance of doing much better. As a GM I saw enough NPCs coming from Paizo to feel safe to voice that kind of harsh opinion. Magi don't need to intensify their shocking grasps, sorcerers their caster levels or (anti-)paladins their self-healing. Merely vanilla versions built in a 15-point buy chassis.

That is not to say you can't do that multiclassing, but barring the GM accomodating that kind of purely-for-fun build (and it shouldn't be the case), not putting efficiency at the same level (I don't say that above fun) is bound to limbo the PC.

Silver Crusade

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KaiRayne wrote:

I think this character could be something like:

Light armour. 1 handed weapon, other hand free. Sorc spells for buffs. Magus spells for attack.

Which is literally the description of an Eldritch Scion Magus. I mean, just look at the Magus picture in the book!

The Magus can cast in Light armor, and fight with weapons and spells at the same time (usually by having a weapon in a hand and casting with other). Eldritch Scion casts spontaneously on Charisma and has a Bloodrager's Bloodline, which is a combat-oriented Sorcerer's Bloodline. If this is not enough, pick the Eldritch Heritage feat chain to get another Sorcerer's Bloodline of your liking, while Sorcerer's buffs are already included in the Magus spell list (especially since by multiclassing, you won't even be able to cast middle-level Sorcerer's spells). Paladin levels are not necessary: smite evil and Lay on Hands scale with level, and are not worth if you don't go full Paladin; Divine Grace can be tempting, but it's definitely unnecessary: pick Steadfast Personality if you want to add Charisma to the Will save instead of Wis (which will be 10 at most anyway), being the most critical save in the game.

By multiclassing you won't be able to do any of the things you would like to do, since you'll be too crappy at spellcasting with either spell list, and too weak and fragile for melee combat.
The reason why these days -heavy- multiclass (not just dipping) is no more a thing, it's because there are many classes or archetypes that encompass multiple hybrid concepts, while still being functional. This is not powergaming, just being rational: there is no reason to choose a terrible build for a certain concept, when the same concept can be done with a good build.


KaiRayne wrote:

I think this character could be something like:

Light armour. 1 handed weapon, other hand free. Sorc spells for buffs. Magus spells for attack.

Why Sorc spells for buffs and not simply Magus spells for both? I honestly don't understand what's supposed to be cooler about casting from two similar arcane spell lists. If the character casts Fly and Nirror Image pre-combat and then Shocking Grasp in combat, does it make even the slightest difference what list Fly and MI came from?

Liberty's Edge

It might work for a gestalt character or with variant multiclassing, but with regular Pathfinder multiclassing you'd quickly wind up spread too thin.


You will have to deal with ASF for your sorcerer spells in light armor. And you won't have as good or as long of lasting buffs.

magus won't have as good of spells and his attack boosters are very low.

With sorcerer and magus your BAB is lower than 3/4th making it even harder to hit AND you don't have the normal attack boosters that most 3/4 bab classes have. Like your arcane pool only gives +1 instead of +3 that a lv9 would be getting.

The paladin gives 1 smite a few weak LoHs and a big save boost. If you're doing it just for the save boost then that's just for you to decide if saves are worth lowering the primary plan for your other class.

So it's not that your idea is bad nor that it can't be done. Just that this build of yours will be pretty bad at everything it tries. If that's okay with you and your group I hope you have fun with it!


Good luck with your build.
Here's a few suggestions on feats and magic items that might help you.
Feats: extra arcane pool, theurgy, eldritch heritage feat chain.

Magic items: robe of arcane heritage, merciful baldric, spellstrike gloves, bracers of the merciful knight.

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