How would you build around a Scorpion Whip Bard?


Pathfinder First Edition General Discussion

Silver Crusade

Basically as the title says.
How can you do this you may ask?

Well its really only possible for a half elf due to them getting the ancestral arms racial trait they can switch out for adaptability.

And due to this clarification on this reddit board
https://www.reddit.com/r/Pathfinder/comments/2l7269/scorpion_whip_fixed_for _pfs_and_eventually/

And by extension makes the entire whip mastery line pointless

So by assumption its half elf with the ancestral arms trait to get scorpion whip thereby having a 15 foot lethal slashing weapon at level 1, not to bad now with the feats below

1.Steadfast Personality
3.
5.Weapon Focus(whip)
7.Intimidating Performance
9
11.
13.Dazzling Display.

How can a character make the most of the scorpion whip?


Without the scorpion whip.

Silver Crusade

Perfect Tommy wrote:
Without the scorpion whip.

Nice. now maybe a post that actually helps?


I think a magus might enjoy it. 15' reach with spellstrike isn't bad, and a little reliable base damage might help when you're not using a serious spell (e.g. spell combat using arcane mark or brand as a touch attack spell).

Silver Crusade

Does the scorpion whip give you 15' reach? I'm pretty sure it just has the reach quality and lacks the whip's specific 15' description. And does the scorpion whip threaten, or is it like the whip in that regard? It doesn't spell it out in the description either, so I'd say it does. Really, even with this change, it's still pretty poorly written.

Honestly, they should really just scrap the scorpion whip entirely and remove the non-leathal and armor problems with the standard whip. Would really keep the waters from getting so muddy. I never got why the whip was a non-lethal weapon in the first place. A good whip can shear sheet metal and cut flesh. Hell, there are accounts of Inuit who are able to hunt caribou with a whip.

Grand Lodge

Isonaroc wrote:

Does the scorpion whip give you 15' reach? I'm pretty sure it just has the reach quality and lacks the whip's specific 15' description. And does the scorpion whip threaten, or is it like the whip in that regard? It doesn't spell it out in the description either, so I'd say it does. Really, even with this change, it's still pretty poorly written.

Honestly, they should really just scrap the scorpion whip entirely and remove the non-leathal and armor problems with the standard whip. Would really keep the waters from getting so muddy. I never got why the whip was a non-lethal weapon in the first place. A good whip can shear sheet metal and cut flesh. Hell, there are accounts of Inuit who are able to hunt caribou with a whip.

You can use it as a whip except it does lethal damage, so yes.
Scorpion Whip wrote:
If you are proficient with both the scorpion whip and whip, you can use a scorpion whip in either the normal way (as a light performance weapon) or as a whip. When you use a scorpion whip as a whip, it is equivalent to a whip, but deals lethal damage and can harm creatures regardless of their armor bonus.


When I ran Council of Thieves one of my group played a bard with a (normal) whip. He was very effective. I'll tell you about his build in a minute.

But first of all, the bad news: since the scorpion whip is an exotic weapon you need +1 BAB to become proficient in it. The half elven Ancestral Arms trait does not waive this requirement. Since a 1st level bard does not have +1 BAB it's my understanding that he could only select a martial weapon with Ancestral Arms. You'd have to wait until third level and buy proficiency with your third level feat, perhaps making do with a regular whip until then.

Anyway the whip wielder in my group focused on Dazzling Display and tripping.

He took Weapon Focus: Whip at 3rd level and Dazzling Display at 5th. At some point I think he also took Skill Focus in Perform Comedy which he substituted for Intimidate using Versatile Performance.

He took Combat Expertise and Improved Trip at 1st level and Greater Trip at 9th level. To ensure a good CMB he had a high STR score. His STR was 17 at 1st level, higher than his CHA, which I think was 15.

He didn't have any of the whip feats from Ultimate Combat because the book didn't exist when we began the AP.

He never inflicted a single point of damage with his whip but he set up lots of AOOs for the party fighters, some of whom took Combat Reflexes to take advantage of the situation.

In effect he used Dazzling Display and trips to support the other members of the group. Since support is the bard's main role it worked very well.

Silver Crusade

Jurassic Pratt wrote:
Isonaroc wrote:

Does the scorpion whip give you 15' reach? I'm pretty sure it just has the reach quality and lacks the whip's specific 15' description. And does the scorpion whip threaten, or is it like the whip in that regard? It doesn't spell it out in the description either, so I'd say it does. Really, even with this change, it's still pretty poorly written.

Honestly, they should really just scrap the scorpion whip entirely and remove the non-leathal and armor problems with the standard whip. Would really keep the waters from getting so muddy. I never got why the whip was a non-lethal weapon in the first place. A good whip can shear sheet metal and cut flesh. Hell, there are accounts of Inuit who are able to hunt caribou with a whip.

You can use it as a whip except it does lethal damage, so yes.
Scorpion Whip wrote:
If you are proficient with both the scorpion whip and whip, you can use a scorpion whip in either the normal way (as a light performance weapon) or as a whip. When you use a scorpion whip as a whip, it is equivalent to a whip, but deals lethal damage and can harm creatures regardless of their armor bonus.

According to the linked Reddit post, the AA version, which is now the PFS version is different, and doesn't include the text you wrote, instead having "This whip has a series of razorsharp blades and fangs inset along its tip. It deals lethal damage, even to creatures with armor bonuses. If you are proficient with whips, you can use a scorpion whip." The only reason I am unsure is I do not have access to the actual source right now to confirm whether or not it is true.

Grand Lodge

Whip mastery and it's greater version. Combat ref.

Play a Kensi magus to get whip proficency. Buy a 1500 gp ioun stone so you can treat the scorpion whip as a martial weapon.

Use bladelash, and true strike with wand arcana. Frostbite and empowered frostbite will be your major damage source.


If it's not for PFS play (about which I know nothing) then:

Ultimate Combat says: Scorpion Whip: This whip has a series of razor-sharp blades and fangs inset along its tip. It deals lethal damage, even to creatures with armor bonuses. If you are proficient with both the scorpion whip and whip, you can use a scorpion whip in either the normal way (as a light performance weapon) or as a whip. When you use a scorpion whip as a whip, it is equivalent to a whip, but deals lethal damage and can harm creatures regardless of their armor bonus.

Ultimate Equipment says: This whip has a series of razor-sharp blades and fangs inset along its tip. It deals lethal damage, even to creatures with armor bonuses. If you are proficient with whips, you can use a scorpion whip as a whip.

Silver Crusade

Moonclanger wrote:

When I ran Council of Thieves one of my group played a bard with a (normal) whip. He was very effective. I'll tell you about his build in a minute.

But first of all, the bad news: since the scorpion whip is an exotic weapon you need +1 BAB to become proficient in it. The half elven Ancestral Arms trait does not waive this requirement. Since a 1st level bard does not have +1 BAB it's my understanding that he could only select a martial weapon with Ancestral Arms. You'd have to wait until third level and buy proficiency with your third level feat, perhaps making do with a regular whip until then.

Anyway the whip wielder in my group focused on Dazzling Display and tripping.

He took Weapon Focus: Whip at 3rd level and Dazzling Display at 5th. At some point I think he also took Skill Focus in Perform Comedy which he substituted for Intimidate using Versatile Performance.

He took Combat Expertise and Improved Trip at 1st level and Greater Trip at 9th level. To ensure a good CMB he had a high STR score. His STR was 17 at 1st level, higher than his CHA, which I think was 15.

He didn't have any of the whip feats from Ultimate Combat because the book didn't exist when we began the AP.

He never inflicted a single point of damage with his whip but he set up lots of AOOs for the party fighters, some of whom took Combat Reflexes to take advantage of the situation.

In effect he used Dazzling Display and trips to support the other members of the group. Since support is the bard's main role it worked very well.

It doesnt let you take an exotic weapon? That would through the entire build out the window at that point...

Silver Crusade

You shouldn't need the exotic weapon proficiency as a bard, at least going by the AA entry which I guess the devs intend to be the default, has whip proficiency already, thus allowing scorpion whip proficiency.

I really hate multiple entries in different sourcebooks that differ from each other.


Malik & Isonaroc.

According to UC and UE (see my earlier post) you need to be proficient in both whip and scorpion whip to use a scorpion whip to its full potential. (Although the two books use different text, they mean the same thing. I guess they condensed the text in UE to save space, albeit at the price of clarity.)

The AA entry indicates that if you're proficient in the whip you're automatically proficient in the scorpion whip. I can't help but think this is an error; i.e. they've accidentally dropped the phrase "as a whip". It makes the normal whip obsolete.

So I'm going by the description in UC and UE.

Since the bard gets whip proficiency for free he's well suited to become a scorpion whip wielder. He only needs to acquire the feat Exotic Weapon Proficiency: Scorpion Whip. However you need +1 BAB to qualify for the EWP feat and a Bard doesn't gain +1 BAB until 2nd level.

Ancestral Arms says, "Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level."

It does not say that you don't have to meet the prereqs. Since the rules always state when you don't need to meet the prereqs for a feat (e.g. Monk and Ranger bonus feats), it looks like you do. So only fighter-types with +1 BAB at 1st level may use Ancestral Arms to buy an EWP. All other characters are limited to a Martial Weapon.

If I were to build a Scorpion Whip Bard, I'd begin play with a normal whip. I'd play a human to get a bonus feat and select Combat Expertise and Improved Trip as my starting feats and spend my first two levels just tripping opponents. Leave the actual damage to the party fighters. At third level I'd take EWP: Scorpion Whip and progress from there.


I've checked the errata for Ultimate Equipment. It states:

Page 36—In the scorpion whip description, delete the last sentence and add “If you are proficient with both the scorpion whip and whip, you can use a scorpion whip in either the normal way (as a light performance weapon) or as a whip. When you use a scorpion whip as a whip, it is equivalent to a whip, but deals lethal damage and can harm creatures regardless of their armor bonus.”

It's dated 19 May 2016, so is more recent than the Reddit post.

So you need both proficencies to make the scorpion whip worthwhile.


Malik Gyan Daumantas wrote:
Perfect Tommy wrote:
Without the scorpion whip.
Nice. now maybe a post that actually helps?

I was being helpful.

Between being exotic on the one hand which requires shenanigans, and the whip mastery feats on the other, which will give you the ability to do damage with a normal whip anyway..

And the requirement to be proficient with the regular whip

And then considering there are other weapons with 10 (and even 15 foot reach (sarissa).

There isn't really any space that a scorpion whip can do that a regular whip (or other weapon) can't do better.

Whips require too many feats to make it possible to make the damage count for anything. Which leaves you with three possibilities, really.

Reach builds - either for trip control (meh at high levels), or magus spell strike, or a support build either via dazzling display *or* a halfling aid other kind of build (where you are boosting your teammates).

You could also do some kind of combat patrol build. But its all better without the scorpion whip.

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