Monk Robe for Paladin divine bond?


Advice


The Monk's Robe increases a Monk's damage by 4 levels. Is there anything like that for the Paladin's Divine Bond (weapon)? Did a few searches, can't find anything.


Silver smite bracelet..doesn't increase damage but gives an extra smite due to treating your level as +4 like the robe.

And actually at level 3 you get two extra smites..


*Thelith wrote:

Silver smite bracelet..doesn't increase damage but gives an extra smite due to treating your level as +4 like the robe.

And actually at level 3 you get two extra smites..

That is a nice item...but deals with smites, not the divine bond (weapon) class feature.


No there's not. The game makers want to promote solo class builds so things the lessen the "pain" of multiclassing are rare and the exception.


Nope. That item wouldn’t work very well.

A weapon bond lets you add stacking properties to a weapon. That’s very difficult to price as an item, because weapon properties have a quadratic pricing structure. If this item granted the ability to non-Paladins, would it be priced based on a +1 weapon, or the difference between a +9 equivalent weapon and a +10 equivalent weapon? Creating this item would either be overpriced into uselessness, or be a must-have weapon discount at some point. (The weapon bond is also a much later ability than smite or Monk’s damage increase, so it doesn’t fit the pattern well.)

However, the item is more feasible if you’re just boosting the effectiveness of the Paladin’s class feature. Crusader’s Longsword increases the point pool by one, at the expense of having most of your weapon features dedicated to killing demons and the like.


QuidEst wrote:
However, the item is more feasible if you’re just boosting the effectiveness of the Paladin’s class feature. Crusader’s Longsword increases the point pool by one, at the expense of having most of your weapon features dedicated to killing demons and the like.

This part is what I was really hoping for. Could be used for a template in a private game....too bad it's too expensive for PFS.


If you want to go crazy about weapon enhancement and special abilities, consider a mix of paladin, VMC magus and crafting. You get your first trick at level 3 (a +1 weapon 2/day, assuming Int 12), and hit the cap of +10 at mid levels:

Crafting: Pick up feat at 9 (you have CL 6 now), create a +3 or +4 weapon (latter is ~25% WBL at level 10)
Paladin 9: Add +2 worth of special abilities
VMC magus 10: Add +3 worth of them

That's +8 or +9 at character level 10. There is some overlap between both classes' possible weapon abilities (flaming, flaming burst, keen, speed), but otherwise they complement each other. You are capped to +10, but you can still look forward to brilliant energy and vorpal. And you might want to add some weapon special abilities with static costs via crafting, like impervious or transformative (there are actually not that many to choose from).

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