| Tinalles |
Yes, it's standard for an adventure path to have a "Continuing the Campaign" section offering some ideas on how to keep going after the end of the published material. But they give only some basic ideas and rough outlines; it's on the GM to work out the rest.
Return of the Runelords is supposed to go to level 20, I believe, but of course it's not out yet. That one's scheduled for the second half of 2018, I believe.
| Anguish |
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If you've played a lot and are looking for something epic, Wrath of the Righteous is that. We had a lot of fun. That said, the mythic rules are over-the-top, so if you've got a conservative group, avoid it. For us, we it fun to play with an extra layer of abilities, as we've got a pretty extensive amount of system-mastery.
That said, it probably wouldn't be all that hard for a DM to rip out the mythic side of things. I know there have been some groups do that. It's mostly a matter of using normal monsters instead of their mythic equivalents. The actual story behind Wrath is pretty fun.
| wraithstrike |
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Hi all, my buddies and I are looking for a campaign to play, we have already played Savage Tide, RoTRL and CotCT. We are looking for a campaign that goes to level 20. Any suggestions?
Shackled City if you can find a copy of the book, and The Age of Worms if you can get a copy of all the magazines. I really wish that one could have been made into a hard cover.
Enworld created War of the Burning Sky.
Way of the Wicked also go to 20.
| Moonclanger |
If you've played a lot and are looking for something epic, Wrath of the Righteous is that. We had a lot of fun. That said, the mythic rules are over-the-top, so if you've got a conservative group, avoid it. For us, we it fun to play with an extra layer of abilities, as we've got a pretty extensive amount of system-mastery.
That said, it probably wouldn't be all that hard for a DM to rip out the mythic side of things. I know there have been some groups do that. It's mostly a matter of using normal monsters instead of their mythic equivalents. The actual story behind Wrath is pretty fun.
I'm playing in WotR at the moment. Most of the rules problems go away if you use Legendary Games' Mythic Solutions.
| Brother Fen |
Anguish wrote:I'm playing in WotR at the moment. Most of the rules problems go away if you use Legendary Games' Mythic Solutions.If you've played a lot and are looking for something epic, Wrath of the Righteous is that. We had a lot of fun. That said, the mythic rules are over-the-top, so if you've got a conservative group, avoid it. For us, we it fun to play with an extra layer of abilities, as we've got a pretty extensive amount of system-mastery.
That said, it probably wouldn't be all that hard for a DM to rip out the mythic side of things. I know there have been some groups do that. It's mostly a matter of using normal monsters instead of their mythic equivalents. The actual story behind Wrath is pretty fun.
Seconded.