Arcanist dimensional slide and emergency force sphere


Rules Questions


Dimensional Slide:

The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action orwithdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of hermove action provokes as normal.
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Can I cast "Emergency Force Sphere" and use dimensional slide to get out of it? The wording of dimensional slide is a bit confusing for me and I am not sure if it would require me to move first in order to activate it (which then I wouldn't be able to use dimensional slide because I am inside of EFS). I've heard that it works and I've heard that it dosen't.


Emergency Force Sphere

School evocation [force]; Levelsorcerer/wizard 4

CASTING

Casting Time 1 immediate action
Components V

EFFECT

Range 5 ft.
Effect 5-ft.-radius hemisphere of force centered on you
Duration 1 round/level (D)
Saving Throw None; Spell Resistance no

DESCRIPTION

As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft(stonemasonry), Knowledge(engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses.

Normally this spell is used to buy time for dealing with avalanches, floods, and rock-slides, though it is also handy in dealing with ambushes.


It's part of a move or withdraw action. It could be the start of that action.

EFS says it acts as wall of force. Wall of force has '...dimension door, teleport, and similar effects can bypass the barrier.' in its rules text. I'd think it reasonable that dimensional slide which creates 'a dimensional crack' is a similar effect to dimensional door or teleport but a reasonable GM might still disagree.


avr wrote:

It's part of a move or withdraw action. It could be the start of that action.

EFS says it acts as wall of force. Wall of force has '...dimension door, teleport, and similar effects can bypass the barrier.' in its rules text. I'd think it reasonable that dimensional slide which creates 'a dimensional crack' is a similar effect to dimensional door or teleport but a reasonable GM might still disagree.

Agreed, its just the tiny fact that it says " This ability is used as part of a move action" but still is not that clear, does it refer that I have to move before using it? or I can just use it and move after using it which fulfills the requisite of moving.  


I think the latter. The first 5' of a move action is part of the action, you don't get to take a 5' step then complete the movement as a move action.


Mmmm damn why havent they FAQED this already? it is a bit werid wording right there. Do you know who wrote Dimensional Slide?


You could make the move while within the EFS, because it actually takes up 4 squares. You choose a corner you are standing in and then the spell has a 5 foot radius from that point. There's a FAQ about that.

The Dimensional Slide is unclear as to whether you can use it at the beginning of the move, but nothing suggests you can't. The first square of a move is part of the move.


"This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement."

Hmm. I think the bolded part may be enough to let you start your movement with the dimensional slide. It counts as 5 feet of movement. Note that a 5 foot step and 5 feet of movement aren't the same thing. You could totally take just 5 feet of movement if you wanted to without making it a 5 foot step.


Mmmm I see, I thought EFS surrounded your square only.

Which FAQ are you talking about? could you show me the link? I would appreciate that (because I cant find it)


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As an avid player of the Arcanist class, I have used the crap out of the Dimension Slide ability. Here is a short version of how it implements: At any point of your movement you sacrifice 5 feet of your total movement to "dimension slide" up to the amount based on your level. You can only do this once per round, so no dimension "hopping". You do not need five actual feet to accomplish the task, but the destination square after you arrive must be an available movement spot. There are only three things that prevent this movement, any effect that blocks similar types of movement (i.e. Dimension Door), line of sight (if you cannot see it, you cannot Dimension Slide there), and being grappled or otherwise held immobile (there was a thread about opening a dimension crack between you and your grappler, but in the end, it is not a get out of grapple free power). It is one of the best tools in the game for attaining the position needed to cast the spell you have to get done (or just running away while being mobbed, works for that too).


Thedmstrikes wrote:
As an avid player of the Arcanist class, I have used the crap out of the Dimension Slide ability. Here is a short version of how it implements: At any point of your movement you sacrifice 5 feet of your total movement to "dimension slide" up to the amount based on your level. You can only do this once per round, so no dimension "hopping". You do not need five actual feet to accomplish the task, but the destination square after you arrive must be an available movement spot. There are only three things that prevent this movement, any effect that blocks similar types of movement (i.e. Dimension Door), line of sight (if you cannot see it, you cannot Dimension Slide there), and being grappled or otherwise held immobile (there was a thread about opening a dimension crack between you and your grappler, but in the end, it is not a get out of grapple free power). It is one of the best tools in the game for attaining the position needed to cast the spell you have to get done (or just running away while being mobbed, works for that too).

Thank you for your input, how are you so certain that I don't have to move 5 feet in order to dimension slide? I clearly see your point of course but I need proof so I can convince any future DM's. Thank you again!.


Because the dimensional slide counts as 5 foot of movement. Meaning that using the slide is the same thing as moving. This would also be the same reason you can’t combine the dimensional slide with a 5 foot step.


I see I see, but if its the same thing as moving then how could you do it in a restricted place (5ft cube bar cage)?

The Exchange

It is a teleport. You go through the astral plane.

Scarab Sages

'Counts as five feet of movement' does not mean 'Must have space to allow a five foot run-up'.

The arcanist isn't performing a long jump, that requires forward momentum, they are just stepping through a crack, to go someplace else, within line of sight. That crack can be in their current square, if they chose.

Counting as five feet of movement is there to emphasise that the free movement isn't instantaneous, or effortless, but requires the user to expend as much effort as if they'd walked five feet, so (unlike Dimension Door or Teleport) it can't be used while grappled, pinned, paralysed or hogtied.
But as it's not a standard action to invoke, but a part of an existing move action, it can be used at any point along the arcanist's movement path.
So they can cross a chasm by moving, slide, and moving further, so long as they deduct five feet from the total (non-sliding) move allowance.
And you can use 'slide & move', or 'move slide move', to get to places you haven't seen before, so can't visualise for safe direct teleporting.


Snorter wrote:

'Counts as five feet of movement' does not mean 'Must have space to allow a five foot run-up'.

The arcanist isn't performing a long jump, that requires forward momentum, they are just stepping through a crack, to go someplace else, within line of sight. That crack can be in their current square, if they chose.

Counting as five feet of movement is there to emphasise that the free movement isn't instantaneous, or effortless, but requires the user to expend as much effort as if they'd walked five feet, so (unlike Dimension Door or Teleport) it can't be used while grappled, pinned, paralysed or hogtied.
But as it's not a standard action to invoke, but a part of an existing move action, it can be used at any point along the arcanist's movement path.
So they can cross a chasm by moving, slide, and moving further, so long as they deduct five feet from the total (non-sliding) move allowance.
And you can use 'slide & move', or 'move slide move', to get to places you haven't seen before, so can't visualise for safe direct teleporting.

Thank you thank you for the clearer explaniation. Another thing I would like to ask you, have you seen people on Pathfinder Society using it this way? I am trying to figure out if this is the way that mayority of the community uses this ability.

Thanks again tho, I like your interpretation alot.

Scarab Sages

I only play PFS at one convention per year.
I'm not aware of it being done in PFS, though that's not to say it hasn't been used by another player, and I wasn't paying attention, or assumed they D-Doored or used some other trick.

But I have been playing an arcanist in an Emerald Spire home game, from level 1 to 14, it was the second exploit I learned, and I've used it extensively since.

He also learned D-Door and Teleport, and often has all three available (or can quickly swap out, via Quick Study). And being aware of the pros and cons of each, and their situational best times to use either, is essential.


Snorter wrote:

I only play PFS at one convention per year.

I'm not aware of it being done in PFS, though that's not to say it hasn't been used by another player, and I wasn't paying attention, or assumed they D-Doored or used some other trick.

But I have been playing an arcanist in an Emerald Spire home game, from level 1 to 14, it was the second exploit I learned, and I've used it extensively since.

He also learned D-Door and Teleport, and often has all three available (or can quickly swap out, via Quick Study). And being aware of the pros and cons of each, and their situational best times to use either, is essential.

Thank you for the valuable info. I just feel that the wording might be a bit confusing that's all but thank you for the input and time. Hopefully my DM interprets it your way.

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