Unchained Twinned Summoner + Claws?


Rules Questions

Liberty's Edge

Can an Unchained Twinned Summoner's eidolon get the Claws evolution? The prerequisites states it requires certain subtypes and doesn't list Twinned as one of them :/

I suppose at least the chained version can?


would the twin eidolon not be the same type as the normal one?b

Liberty's Edge

Lady-J wrote:
would the twin eidolon not be the same type as the normal one?b

A Twinned Summoner is an archetype that grants a specific eidolon with the "Twinned" subtype. It's an archetype that works for both Unchained and Chained, but they work differently since Unchained uses different rules for eidolons.


By RAW, yes, an Unchained summoner can't, while an APG one can. Looks like the twinned eidolon is intended to use manufactured weapons - appearantly the only natural attack you can get is slam. Trample is also an option, but not spectacular...


The whole point of the twin eidolon is it looks like you. Since the assumption is you don’t have claws...

Liberty's Edge

Xenocrat wrote:
The whole point of the twin eidolon is it looks like you. Since the assumption is you don’t have claws...

There are so many ways to get claws as a Summoner, be it via race or feats or spells.

Anyway, thanks all.


Coinshot Colton wrote:
Xenocrat wrote:
The whole point of the twin eidolon is it looks like you. Since the assumption is you don’t have claws...

There are so many ways to get claws as a Summoner, be it via race or feats or spells.

Anyway, thanks all.

Yeah, it’s not great. Not enough backwards compatibility goes into new unchained eidolons.


any way you can just be a normal summoner? i wouldn't recommend playing the unchained version

Liberty's Edge

Yeah, I'm allowed to. I just personally feel the chained version is pretty overpowered, so I was actually penalizing myself. No biggie. Thanks though!


Coinshot Colton wrote:
Yeah, I'm allowed to. I just personally feel the chained version is pretty overpowered, so I was actually penalizing myself. No biggie. Thanks though!

Actually, It can be overpowered. You have the flexibility to make it crappy too. The power is in your hands.

It is a very fun class to play.


Coinshot Colton wrote:
Yeah, I'm allowed to. I just personally feel the chained version is pretty overpowered, so I was actually penalizing myself. No biggie. Thanks though!

its only overpowered if you make it so just like any other class in game

Grand Lodge

I had the pleasure of running for a chained summoner that worked very well. He focused on Intelligence and knowledge skills and had an Eidolon that was basically his butler, humanoid, medium size, couple of slams, decent defenses and lots of skills. Didn't overpower the game, just provided useful skills and helped in combat.

On the other hand I also ran for a chained summoner who spent every evolution point and feat to make a 8 armed/legged monstrosity with pounce that could one shot anything without DR and still heavily injure monsters with good DR. Had no other abilities except strength and wore any item that gave it more natural attacks.

There is also a player in our area who was a Pirate Captain and his eidolon was a medium size pirate ship complete with crew. He had all sorts of abilities tailored to being a ship including skill bonus perception for the crow's next and reach on his slams for his 'cannons'. The ship's crew were always running around and asking for orders from the captain.


Taenia wrote:

I had the pleasure of running for a chained summoner that worked very well. He focused on Intelligence and knowledge skills and had an Eidolon that was basically his butler, humanoid, medium size, couple of slams, decent defenses and lots of skills. Didn't overpower the game, just provided useful skills and helped in combat.

On the other hand I also ran for a chained summoner who spent every evolution point and feat to make a 8 armed/legged monstrosity with pounce that could one shot anything without DR and still heavily injure monsters with good DR. Had no other abilities except strength and wore any item that gave it more natural attacks.

There is also a player in our area who was a Pirate Captain and his eidolon was a medium size pirate ship complete with crew. He had all sorts of abilities tailored to being a ship including skill bonus perception for the crow's next and reach on his slams for his 'cannons'. The ship's crew were always running around and asking for orders from the captain.

its kinda pointless to give an edolon items that give natural attacks as they have a cap on how many they can have and 6 arms/legs and a bite will cap you off at max at higher level


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Eh. It frees up evolution points for other things if you don't spend them on more limbs and attacks with said limbs. There's probably a sweet spot in there somewhere mixing items and evolutions, and the sweet spot probably moves a bit every third splat book or so.

I just wish you could make a proper magic-using eidolon. I'd trade half the summoner's spell list for it. The good half.


blahpers wrote:
I just wish you could make a proper magic-using eidolon. I'd trade half the summoner's spell list for it. The good half.

Same here. I took a stab at it with the devil binder archetype, but I could only do so much. ^_^

(While the official archetype is devil-only, it's actually pretty modular - just replace the bloodline spells and abilities with those of a more appropriate bloodline, and replace the class features that don't fit with something more appropriate for your concept.)


I'd settle for having the alpha/beta playtest Magic evolutions back...

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