The DI-VINE brawler


Pathfinder First Edition General Discussion

Silver Crusade

So after a lot of deliberating I was finally able to come up with an unarmed warpriest build that I could be happy with.

I had to think differently, as sacred fist was basically Cleric/monk
I felt i needed to think of an unarmed warpriest as a cleric/brawler

and this is what I came up with.

Sacred Fist/Evangelist
Traits:Wisdom in the Flesh:Deity Irori
Orphaned

Human Feats
Improved Unarmed Strike
Weapon Focus(Unarmed Strike)
Weapon Finesse
Two Weapon Fighting
Outslug Style
Bonus Feat:Combat Expertise
Deific Obedience
Bonus Feat:Lunge
Outslug Weave
Duel Enchantment
Bonus Feat:Outslug Sprint
Quicken Blessing
Bonus Feat:Improved Two-Weapon Fighting
Divine Interference

The outslug styleFeat Tree is Non negotiable, But I will admit that the 2 weapon fighting tree might be a bit much.

What do you guys think?


Could you mark where you're taking levels of sacred fist and where you're taking levels of evangelist? Also, it's unclear which of your feats are class-derived and which are level-derived, which makes it hard to parse the build.

Why take TWF at all? A sacred fist gets to flurry like a monk, which gets you the same #attacks as TWFing. You cannot combine TWF and flurry to get still more attacks.

Silver Crusade

Fuzzy-Wuzzy wrote:

Could you mark where you're taking levels of sacred fist and where you're taking levels of evangelist? Also, it's unclear which of your feats are class-derived and which are level-derived, which makes it hard to parse the build.

Why take TWF at all? A sacred fist gets to flurry like a monk, which gets you the same #attacks as TWFing. You cannot combine TWF and flurry to get still more attacks.

Oh oh nonononoo I am so sorry, I should have put unarmed warpriest hold on I'll change it now

Ok so it wont let me edit the main post so this is what the feat progression should be

Unarmed Warpriest/Evangelist
Traits:Wisdom in the Flesh:Deity Irori
Orphaned

Human Feats
Irori Feat:Improved Unarmed Strike
Warpriest Feat:Weapon Focus(Unarmed Strike)
lvl 1:Weapon Finesse
Human Bonus:Two Weapon Fighting
Lvl 3: Outslug Style
Bonus Feat:Combat Expertise
Lvl 5: Deific Obedience
Bonus Feat:Lunge
Lvl 7: Outslug Weave
Lvl 9: Duel Enchantment
Bonus Feat:Outslug Sprint
Lvl 11:Quicken Blessing
Bonus Feat:Improved Two-Weapon Fighting
Lvl 13:Divine Interference


This looks like a pure warpriest build. Do you go into the prestige class post-13th or what? Or is this a gestalt with the cleric evangelist archetype?

You do not need Dual Enhancement to enhance "both fists," if that's what you're thinking. Enhancing your UAS enhances the whole thing. It's one of the main advantages of unarmed combat. I would put Improved TWF there and take Greater TWF as your bonus at 12th.

Otherwise, it looks like a reasonable warpriest build to me. Caveat: I'm not very good at builds.

Silver Crusade

Fuzzy-Wuzzy wrote:

This looks like a pure warpriest build. Do you go into the prestige class post-13th or what? Or is this a gestalt with the cleric evangelist archetype?

You do not need Dual Enhancement to enhance "both fists," if that's what you're thinking. Enhancing your UAS enhances the whole thing. It's one of the main advantages of unarmed combat. I would put Improved TWF there and take Greater TWF as your bonus at 12th.

Otherwise, it looks like a reasonable warpriest build to me. Caveat: I'm not very good at builds.

Actually the idea is to go into evangelist prestige class at level 6


Consider prestigious spellcaster?

Silver Crusade

Perfect Tommy wrote:
Consider prestigious spellcaster?

Hmm I really should actually


Looking at that I'm wondering where your damage comes from. If you're using weapon finesse then it's probably not strength. Outslug style only adds one point, two when you get outslug weave, and the damage dice from warpriest is OK but not great - especially if as a dex-based melee fighter you're not going to want enlarge person or similar.

If you could fit in weapon specialization or piranha strike somewhere that'd help, and/or the fate's favored trait via additional traits perhaps. Or if you develop something to do in a fight besides hit things - with Irori's obedience & skill points once you enter the PrC you might be able to identify monsters.

Silver Crusade

avr wrote:

Looking at that I'm wondering where your damage comes from. If you're using weapon finesse then it's probably not strength. Outslug style only adds one point, two when you get outslug weave, and the damage dice from warpriest is OK but not great - especially if as a dex-based melee fighter you're not going to want enlarge person or similar.

If you could fit in weapon specialization or piranha strike somewhere that'd help, and/or the fate's favored trait via additional traits perhaps. Or if you develop something to do in a fight besides hit things - with Irori's obedience & skill points once you enter the PrC you might be able to identify monsters.

Admitidly I would think that the scaling damage die, sacred weapon and being able to quick cast divine furvor and divine power would help with the damage department, but I'm guessing its not something i wanna constantly rely on is it?

Dark Archive

You don't get weapon focus as a bonus feat. It gets replaced by unarmed strike


1 person marked this as a favorite.

I was expecting this to be about plant-based options from Ultimate Wilderness. You know, make De Vine brawler.

Silver Crusade

Name Violation wrote:
You don't get weapon focus as a bonus feat. It gets replaced by unarmed strike

No no you're thinking about the sacred fist archtype.

Here's the thing

These are the weapon proficiencies of the warpriest

Weapon and Armor Proficiencies

*A warpriest is proficient with all simple and martial weapons, as well as the favored weapon of his deity, and with all armor (heavy, light, and medium) and shields (except tower shields). If the warpriest worships a deity with unarmed strike as its favored weapon, the warpriest gains Improved Unarmed Strike as a bonus feat.*

Meaning this will pretty much only work if you worship someone like irori, but if you do you get improved unarmed strike for free

Scarab Sages

Yeah, Warpriest of Irori should get Improved Unarmed Strike from favored weapon.

I’m assuming you’re purchasing an Agile Amulet of Mighty Fists around 4th or 5th level. That will go a long way to improving damage output. It’ll be a little low for the first few levels. Especially if you dump strength below 10. You don’t list stats, so you might not be planning to do that. But eventually you’ll want the Amulet for Dex to damage. There’s not really another way to get it with Unarmed Strikes unless you take 3 levels of Unchained Rogue. (Or possibly with some style changing Unarmed to Slashing, and Slashing Grace).

Silver Crusade

Ferious Thune wrote:

Yeah, Warpriest of Irori should get Improved Unarmed Strike from favored weapon.

I’m assuming you’re purchasing an Agile Amulet of Mighty Fists around 4th or 5th level. That will go a long way to improving damage output. It’ll be a little low for the first few levels. Especially if you dump strength below 10. You don’t list stats, so you might not be planning to do that. But eventually you’ll want the Amulet for Dex to damage. There’s not really another way to get it with Unarmed Strikes unless you take 3 levels of Unchained Rogue. (Or possibly with some style changing Unarmed to Slashing, and Slashing Grace).

Well...weapon versatility is a thing.

http://www.d20pfsrd.com/feats/combat-feats/weapon-versatility-combat/


Malik Gyan Daumantas wrote:
avr wrote:

Looking at that I'm wondering where your damage comes from. If you're using weapon finesse then it's probably not strength. Outslug style only adds one point, two when you get outslug weave, and the damage dice from warpriest is OK but not great - especially if as a dex-based melee fighter you're not going to want enlarge person or similar.

If you could fit in weapon specialization or piranha strike somewhere that'd help, and/or the fate's favored trait via additional traits perhaps. Or if you develop something to do in a fight besides hit things - with Irori's obedience & skill points once you enter the PrC you might be able to identify monsters.

Admittedly I would think that the scaling damage die, sacred weapon and being able to quick cast divine favor and divine power would help with the damage department, but I'm guessing it's not something i wanna constantly rely on is it?

Those damage boosters are meant to be on top of a good str for str based fighting to match the full bab classes. They aren't meant as a replacement for stats to keep up with the full bab classes.

Silver Crusade

Chess Pwn wrote:
Malik Gyan Daumantas wrote:
avr wrote:

Looking at that I'm wondering where your damage comes from. If you're using weapon finesse then it's probably not strength. Outslug style only adds one point, two when you get outslug weave, and the damage dice from warpriest is OK but not great - especially if as a dex-based melee fighter you're not going to want enlarge person or similar.

If you could fit in weapon specialization or piranha strike somewhere that'd help, and/or the fate's favored trait via additional traits perhaps. Or if you develop something to do in a fight besides hit things - with Irori's obedience & skill points once you enter the PrC you might be able to identify monsters.

Admittedly I would think that the scaling damage die, sacred weapon and being able to quick cast divine favor and divine power would help with the damage department, but I'm guessing it's not something i wanna constantly rely on is it?
Those damage boosters are meant to be on top of a good str for str based fighting to match the full bab classes. They aren't meant as a replacement for stats to keep up with the full bab classes.

Hmm time to rethink this then


Now if you're not wanting to keep up with the full bab people and just want useful damage, then sure, you'll do okay with the bonus damages you get from the class. Being a secondary damage dealer is what you'd fill.

It's like the fighter or the barb or paladin and saying that you don't need stat to damage or power attack since they have damage from class. But a barb with 12 str and relies on rage for his damage will find his damage lacking for a primary damage dealer.

Silver Crusade

Chess Pwn wrote:

Now if you're not wanting to keep up with the full bab people and just want useful damage, then sure, you'll do okay with the bonus damages you get from the class. Being a secondary damage dealer is what you'd fill.

It's like the fighter or the barb or paladin and saying that you don't need stat to damage or power attack since they have damage from class. But a barb with 12 str and relies on rage for his damage will find his damage lacking for a primary damage dealer.

No no you got the right idea the man focus is an in your face brawler with some light divine blasting abilities for when getting up in there just isn't an option.


Malik Gyan Daumantas wrote:
Chess Pwn wrote:

Now if you're not wanting to keep up with the full bab people and just want useful damage, then sure, you'll do okay with the bonus damages you get from the class. Being a secondary damage dealer is what you'd fill.

It's like the fighter or the barb or paladin and saying that you don't need stat to damage or power attack since they have damage from class. But a barb with 12 str and relies on rage for his damage will find his damage lacking for a primary damage dealer.

No no you got the right idea the man focus is an in your face brawler with some light divine blasting abilities for when getting up in there just isn't an option.

Well before you write off the idea or trust us completely run your numbers through this. This will let you know if you're doing well enough. If you're placing in between green and blue then you're good, if you're barely green you maybe should look into it, lower and it's not really a good primary plan.

Scarab Sages

Malik Gyan Daumantas wrote:
Ferious Thune wrote:

Yeah, Warpriest of Irori should get Improved Unarmed Strike from favored weapon.

I’m assuming you’re purchasing an Agile Amulet of Mighty Fists around 4th or 5th level. That will go a long way to improving damage output. It’ll be a little low for the first few levels. Especially if you dump strength below 10. You don’t list stats, so you might not be planning to do that. But eventually you’ll want the Amulet for Dex to damage. There’s not really another way to get it with Unarmed Strikes unless you take 3 levels of Unchained Rogue. (Or possibly with some style changing Unarmed to Slashing, and Slashing Grace).

Well...weapon versatility is a thing.

http://www.d20pfsrd.com/feats/combat-feats/weapon-versatility-combat/

True. There’s still a lot of table variation about whether having such a feat would qualify you to select Unarmed Strike as the weapon for Slashing Grace, since “Unarmed Strike” isn’t normally a slashing weapon itself.

Even assuming you can, you don’t have either feat in your build. So I’m assuming you weren’t planning to use them.

The basic point, though, was that if you’re going to go for a Dex build, then finding a way to get Dex to damage is important if you want to keep up. Otherwise you’ll need strength as well as Dex, and it will be tough. Vigilantes and Fighters (and I think now shifter) have ways to make Dex to hit Str to Damage work better, but Warpriest doesn’t.

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