Solo or Duo games?


Recruitment


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Just read about solo and duo games a few moments ago. Where are they and who do I have to bribe to get in on that action? I have cookies, PC slots in an upcoming AP*, and am willing to run a solo game for someone else if I can find someone to explore my ideas with!

*The exact AP has yet to be determined, but it is looking like Hell's Rebels, Jade Regent, or Rise of the Runelords.

Things I like in potential GMs
- Experienced and knowledgeable with Pathfinder
- Gestalt-friendly
- Good roleplaying
- Good plotcrafting
- More of a Rules As Intended person than a Rules As Written person
- Third party rule-friendliness *not a dealbreaker*
- Willingness to bend the rules when it makes sense. A past GM let me use my Cone of Cold underwater to freeze a group of evil mermaids solid in one game.

Things I don't like in potential GMs
- The inverse of the previous points
- Cheaty GMs
- Confrontational GMing where they try to win more than craft a story
- 'Damned if you do, damned if you don't' scenarios in games they have no place in**
- Very strict views on alignments that force characters into caricatures

**See every Paladin Falls discussion held at tables and discussed on Mythweavers pre-database wipe

If potential GMs want to know what I would like to play, I can whip up some fluff on the characters I want to play and make a decent 'stat skeleton' for them. As for the high concept of games I would like to play, I will put those.

Solo or duo games that I would possibly like, all Pathfinder or Starfinder (not an exhaustive list)

- Ravenloft: This is one of the concepts I desire the most, because gothic horror is awesome and I was weaned on the setting during my early days of gaming. I am not sure what Domains I would like to explore yet or even which one my character would be from, but some of my favorites include Barovia, Borca, Richemulot, Mordent, Nova Vassa, Graben Island, Paridon, Souragne, Vechor, and Tepest. Potential GMs would need both knowledge of Ravenloft and be willing to use the fan-updated Pathfinder rules.

- Dark Sun: Also an early D&D classic I love dearly. I like the gritty, Conan-esque atmosphere and psionics was one of my favorite subsystems. If someone is interested in possibly running this game, I would accept no less than full Dreamscarred Press Psionics compatibility, the Pathfinder-converted races that I can find the document for, and the material from the old 3.5 Dark Sun fansite that was recognized as canon material.

- Eberron: How could I not include Eberron on the list? From an empty Inspired Vessel Psion who rebels against his fate in a Kuja-style scheme, to a Warforged Druid who searches for his purpose, to a Changeling guardsman in Sharn who lives a double life as a crimelord, I have plenty of character concepts. I would definitely want the Pathfinder conversions from a certain website as well as Dreamscarred Press Psionics if someone wanted to run this game.

- Planescape: I would love to fulfill my old goals of playing an Outsider of some sort and where better than Planescape, where angels and demons drink together in planar bars, slaadi prophets rant and rave on street corners, and defective modrons do their best paladin imitations.

- Dark Souls universe game: I would like to explore the Dark Souls universe in a more fulfilling roleplaying experience than the base games. I loved the Dark Souls games, but I always wanted more character development and story. I have some workarounds for rules to make Pathfinder more Dark Souls if GMs are stumped about this.

- Starfinder: This game would need to be a duo game, but I would love to get in on all that space opera genre. I would like Alien Archives PC races to be legal. I won't play as a Skittermander, honest! Ulog Mystic is probably more my thing, possibly Kasatha Solarion.

- Lovecraft nonsense: Who doesn't like Antediluvian horror? Well, plenty of people, but I love it! I would like for my character to have the chance to make it out alive and at least partially sane or at least become a baby Great Old One for his troubles. Bloodborne references optional.

- Magical girl game: Not saying I want to play as a magical girl in a dark anime setting, but I want to play as a magical girl in a dark anime setting. If you have ever seen Madoka Magica, you know what I mean.

- Persona game: Persona is basically a magical girl setting where characters turn into demons through their Jungian Personas and the more human evils are embodied as fallen gods and demon lords, so of course this makes the list! Mythic would be great and giving me a free Kineticist gestalt would pretty much be required to represent the elemental aspect of demon form. Oh and some sort of demon form would be required as well for obvious reasons.

- Kingdom-building game: The power to be a monarch and be either a benevolent ruler or a cruel tyrant? I would not turn that down! Despite the heavy roleplay involved in these games and the sedentary nature of most real-life monarchs, I would want to play as a hero king or queen. Forget Frumpy Fop with a Crown, let's go full-on Ivory King levels of kingliness! I'll king your king and raise you a king with a MASSIVE GLOWY SWORD!

- Magical college: I was a Harry Potter fan years ago and I still am. Playing as a fledgling Wizard trying to balance arcane studies, friendships, and heroic deeds is something I would love to explore. Potential GMs would need to get extra creative with unique Rituals and descriptions of arcane matters in-game.

- Survival game: One man, one animal companion, and a vast, harsh wilderness. Packs of wolves would be the least of a survivalist's worries in a fantasy setting!

- Witcher style monster hunting: This could be lumped in with Ravenloft, but not every GM might want to run Ravenloft. Playing as a BAMF monster hunter with a tool for every job, an encyclopedic knowledge of monsters, and an uncompromising moral code could be fun to play. I would like potential GMs considering this to bear in mind that one of the most entertaining parts of these games is trying to figure out how to take on creatures and exploit their weaknesses. If you want to know what I mean, look up "Witcher 3: A Night to Remember Trailer" on YouTube, which is slightly NSFW.

- Questing Monk: I think most weebs have wanted to play as a questing mystic martial artist before and I am no exception. I have really wanted to try an odd Monk build gestalted with a Path of War class, but have never really gotten the chance to do so.

- Vampire game: As an old Vampire the Masquerade LARPer, a vampire game set in Pathfinder would be amazeballs. Heck, I would be open to some others getting in on the action just so the plots and schemes could layer even further. I would like multiple breeds available and GMs allowing Lords of the Night and In the Company of Vampires, both of which I would provide through Drivethrurpg (not sure if you can gift on Paizo), would be a huge plus.

- Drow game: I would like to play as a Noble Drow, plain and simple. Drow are one of my favorite races and almost no one allows them, probably because years of Driz'zt clones spoiled it for everyone. Regardless, I would not play as an angsty hero. No, my character would be just as evil as the next Drow, possibly moreso, he would just have some quirks that made him seem more reasonable.

- Norse/Viking high fantasy game: This game is something I have imagined for a while now, even before last year's reveal of the new God of War. A God of War level mythic game set in Norse mythology with a JRPG vibe would be metal as hell. Not sure if my character would play as one of the Sons of Fenris, an Einherjiar, a Valkyrie, or a straight-up Aesir, but they're all great options.

That's probably close to whatever word count you have on Paizo, so let me snip this post there. If any GMs would like to pick up a very eager solo player, we could discuss my legion of unplayed character and campaign ideas further. Until then, happy gaming Paizo friends!

=(^_^)= Let the happy cat emoji bring me fortune in finding a good GM to pick up a solo game!

Grand Lodge

Wow that's alot of reading thanks for the warning about having a shot. I like what your saying and I believe I fall into your reqs for a gm...


Hello! Glad to see you know what you want (...sort of!), and I'd like to throw my hat into the ring.

I'd be open to any of these except the first four, and Starfinder; I regrettably didn't get into any of the non-Greyhawk 3.x systems in their days, and without the accompanying nostalgia to go with it, I don't think I could get too into these with you to make it a truly enjoyable experience, and with Starfinder, I'm just not all that familiar with it, and would prefer my first game be either as a Player or as a GM with many players who could fix me when I inevitably get something wonky.

I'll break down my remaining preferences in this spoiler:

Game Preferences!:
1) Magical College - Oh, the joys of Harry Potter Pathfinder! I started buying table-top books with 3.0, but didn't really get into playing until Pathfinder (small town, limited opportunities, the people were freaky, etc!) in college. Before that, I'd make up my own RP stuff (I'm also an only child, so there was a lot of self-entertainment required in my youth), and one of my favorite fantasies was living in Hogwarts. The nearly-complete separation between Magical and Muggle worlds means, for me anyway, you could readily plop the college in Taldor just as easily as Britain and change very little about the idea.

2) Lovecraft - I &%*$!#@ love Lovecraft, and (probably) like most, I don't really understand why; it's not entirely thrilling any more, particularly with the archaic language. Unlike most (for sure), I'm not a tremendous Cthulhu fan, but really enjoy the Dream Cycle stuff, as well as the one-off unrelated to other tales tales like "The Whisperer in Darkness," "The Color Out of Space," and one of my all-time favorites, "Polaris." A Lovecraft-themed campaign would likely focus on the inevitable descent into surrealism and madness as reality unfolds around you, rather than straight up brawls with aberrant Outer monstrosities. I actually think it would be incredibly fun to make a very weak, "normal" character, like a tavern owner, baker, or just your average Commoner, who was somehow forced into this adventure, and either grows stronger to survive the madness, or succumbs to it and mutates into...something else.

3) Drow - Dude-person! The Darklands is so incredibly cool, and IMO vastly underexplored by GMs in general. Screw Drow-on-the-surface schtick, if we'd go this route, I'd totally opt for a vast underground adventure. Heck, I'd even 100% be willing to combine this with the Kingdom campaign for a massive thrust into the Vaults in the ultimate expansion attempt (I mean, there's so, so much more room down there than on the surface, after all!).

4 & 5) Survival/Wandering Monk - These two come in at a tie for me. While the setting and ideas seem different on the surface, underneath it's simply an individual, relying on nothing but their own strength (and that of their animal ally, if survival) to beat whatever the world throws at them. Ultimately, as well, both are seeking a form of enlightenment; while the Monk might be literal, the survivalist campaign would be rife with emotional and mental strains as much as physical, and no one thrown into such a scenario would come out the other side the same.

6) Magical Girl - Same concept, different challenges as Harry Potter. We could revise the skill list (or adopt one from a more modern Modern setting) and stick you in the classic "my gym teacher is a vampire and I'm really the daughter of Lucifer" anime schtick.

7 & 8) Dark Souls/Witcher - Either of these would be cool. It's not entirely different from the Survival/Monk lines, but it just takes a bit more pre-prep to get them to fall in like with our systems here.

9) Vampire - This is more fun in-person. Always and forever, much like Amber Diceless, a lot is lost if you can't hear the person. I'd still be willing to do it, but it is what it is.

10 & 11) Viking/Persona - Personally I'm over the Norse; a lot of my personal play has involved or rotated around Nordic themes, and I just don't want to any more. Still can, but it's much like Vampire above. As for Persona, I feel like a similar vein can be taken with the Magical Girl line, without having to adopt a particular anime theme that I'm not personally familiar with.

12) Kingdom - I just took over a Kingmaker campaign, and while I really love them, I'm not feeling it solo, with the exception of the Drow part, above.

Think I got them all there.


Going to give you a response. It is kind of late, so won't go into as much detail as you yet.

Ivory Songbird wrote:


Things I like in potential GMs
- Experienced and knowledgeable with Pathfinder
- Gestalt-friendly
- Good roleplaying
- Good plotcrafting
- More of a Rules As Intended person than a Rules As Written person
- Third party rule-friendliness *not a dealbreaker*
- Willingness to bend the rules when it makes sense. A past GM let me use my Cone of Cold underwater to freeze a group of evil mermaids solid in one game.

Things I don't like in potential GMs
- The inverse of the previous points
- Cheaty GMs
- Confrontational GMing where they try to win more than craft a story
- 'Damned if you do, damned if you don't' scenarios in games they have no place in**
- Very strict views on alignments that force characters into caricatures

I dislike the same things in GMs as you.

On the likes, well I am not as knowledgeable on Pathfinder as some. And don't want to complicate things with lots of 3rd party stuff. May consider some. Otherwise I got it covered [I think].

Ivory Songbird wrote:

Solo or duo games that I would possibly like, all Pathfinder or Starfinder (not an exhaustive list)

- Starfinder: This game would need to be a duo game, but I would love to get in on all that space opera genre. I would like Alien Archives PC races to be legal. I won't play as a Skittermander, honest! Ulog Mystic is probably more my thing, possibly Kasatha Solarion.

- Kingdom-building game: The power to be a monarch and be either a benevolent ruler or a cruel tyrant? I would not turn that down! Despite the heavy roleplay involved in these games and the sedentary nature of most real-life monarchs, I would want to play as a hero king or queen. Forget Frumpy Fop with a Crown, let's go full-on Ivory King levels of kingliness! I'll king your king and raise you a king with a MASSIVE GLOWY SWORD!

- Questing Monk: I think most weebs have wanted to play as a questing mystic martial artist before and I am no exception. I have really wanted to try an odd Monk build gestalted with a Path of War class, but have never really gotten the chance to do so.

- Drow game: I would like to play as a Noble Drow, plain and simple. Drow are one of my favorite races and almost no one allows them, probably because years of Driz'zt clones spoiled it for everyone. Regardless, I would not play as an angsty hero. No, my character would be just as evil as the next Drow, possibly moreso, he would just have some quirks that made him seem more reasonable.

- Norse/Viking high fantasy game: This game is something I have imagined for a while now, even before last year's reveal of the new God of War. A God of War level mythic game set in Norse mythology with a JRPG vibe would be metal as hell. Not sure if my character would play as one of the Sons of Fenris, an Einherjiar, a Valkyrie, or a straight-up Aesir, but they're all great options.

I deleted a lot of the stuff I don't know enough about to run. And I am not sure how to do some others, or it focuses on areas of Pathfinder I don't know like occult adventures.

I could look at Starfinder, have not run it yet but am planning to do so tabletop.

The other ideas I like best are kingdom building and Norse. But I have in mind something not so mega powered. Something like the series Vikings if you know it. Maybe combine the 2 ideas.

Grand Lodge

So based on what you posted now that I've looked it over sober. I can deffinatly agree to all of these:

Ivory Songbird wrote:

*The exact AP has yet to be determined, but it is looking like Hell's Rebels, Jade Regent, or Rise of the Runelords.

Things I like in potential GMs
- Experienced and knowledgeable with Pathfinder
- Gestalt-friendly
- Good roleplaying
- Good plotcrafting
- More of a Rules As Intended person than a Rules As Written person
- Third party rule-friendliness *not a dealbreaker*
- Willingness to bend the rules when it makes sense. A past GM let me use my Cone of Cold underwater to freeze a group of evil mermaids solid in one game.

I'll be honest and say I have more interest in Jade regent or RotRl for pregen Ap.

As for the rest, I've been playing pathfinder since it started, so while I may not be completely up to date with mats (financial problem) I can usually find what I don't have but need.

Only time will tell for roleplaying and I have stumbled from time to time with plotcrafting but that's more from only running a couple games and why I want to practice with a solo or Sm group.

As for rules, I'm an avid believer in the rule of cool so that should cover most rule problems and like to run rules as how I view them not nessessarily how their written. But I do enjoy a good argument over rules and can be easily bent to new interpretations.

3rd party stuff im open for always.

And come on, it's a given cone of cold should always work underwater, see comment on rule of cool.

Seems like we have some discussing to do, PM and we'll see if we can really work together or if you want to go with one of the other guys I won't be hurt.... Much


A lot of replies, I see!

What would people be willing to run and what might they want in exchange? I am about to log out for a few hours, but I will check back soon to see what people are down for. ^_^


Anything in my spoiler; it's largely up to you, but I'll run with your ideas.

I don't need a return; a solo game is as much an investment of effort from the player as it is from the GM. You'll probably see me in a recruitment if you do Runelords, though!

The Exchange

I am Gestalt friendly, but I'm a RAW GM so I probably shouldn't apply.

- Good roleplaying - Eh I'm average.

- Good plotcrafting - Prefer to run AP as written because I'm a lazy arse. Since I don't homebrew much, I would doubt my fairness in homebrewing during a AP.

Don't know and don't wish to do 3rd party stuff.

But if some RAW GM wants to pick me up as a player, I'm fine! Shiny!

Grand Lodge

Well from my interest page I've mentioned if I do this I'd be running an Eberron game, from what you've said I'd be interested in Rise of the Runelords or Jade Regent

The Exchange

If Eberron is using pathfinder Ruleset, I'd go by it. Otherwise nevermind, I don't have the books to learn =(

Grand Lodge

Yes the system would be pathfinder just in the Eberron world, but I haven't decided whether I'm running a solo or small group game if I do run a game, my thread is only interest at this point.


I would be SO interested in running you through just about any of those styles of game in exchange for a Persona, Magical girl or Witcher inspired game.

I'd like to think I'm a competent GM, see the STRANGE AEONS game that I took over for my primary example of PBP GMing so far.


Ivory Songbird wrote:
What would people be willing to run and what might they want in exchange?

Well, if you look at my 1st post a lot of what interests you I can't do because I don't know it.

Of your ideas you wanted, kingdom building and Norse combined I like and can draw on some ideas I had in mind for a homebrew game.

It would be set in a world drawn from real history, with the real map, where Pathfinder things like magic and dragons exist, Norse myth isn't just myth and rips off some of the TV series "Vikings" which completely rocks if you don't know it. You would start out a warrior like many others [or whatever you want to be] and may become the head of a village, tribe, fleet or even a king.

We can talk about details if you want to pursue it.

Me I am up for Pathfinder. Starfinder is better as I am not playing any of that and Star Wars Saga Edition if you know that is maybe best of all.
As a player I like planning and politics and building power and scheming. I dislike railroads and am not interested in campaigns where you just kill things.

Take care.


Quote:

Experienced and knowledgeable with Pathfinder

- Gestalt-friendly
- Good roleplaying
- Good plotcrafting
- More of a Rules As Intended person than a Rules As Written person
- Third party rule-friendliness *not a dealbreaker*
- Willingness to bend the rules when it makes sense. A past GM let me use my Cone of Cold underwater to freeze a group of evil mermaids solid in one game.

I love gms like this, and I'm pretty decent myself, except perhaps plotcrafting as I tend to build around what the players do rather than have a premade plan.

Truth be told, I'd like to try a game over voice-chat on discord late Saturday nights if you're game, especially if you'll take spheres of power over regular magic (not overly familiar with psionics, but what little I know of them is that they are basically renamed magic based on spellpoints instead of slots, which is much like SoP anyway).


I’d love to GM the Survival or Magical College games. I’d love to play in a Hellknight campaign or maybe Rise of the Runelords, if I could be allowed to play a Tyrant Antipaladin (they’re Lawful Evil) who becomes a Hellknight//Hellknight Signifier (I’m assuming it is Gestalt; if not then just Hellknight).


Ivory Songbird wrote:

- Eberron: How could I not include Eberron on the list? From an empty Inspired Vessel Psion who rebels against his fate in a Kuja-style scheme, to a Warforged Druid who searches for his purpose, to a Changeling guardsman in Sharn who lives a double life as a crimelord, I have plenty of character concepts. I would definitely want the Pathfinder conversions from a certain website as well as Dreamscarred Press Psionics if someone wanted to run this game.

- Magical girl game: Not saying I want to play as a magical girl in a dark anime setting, but I want to play as a magical girl in a dark anime setting. If you have ever seen Madoka Magica, you know what I mean.

- Persona game: Persona is basically a magical girl setting where characters turn into demons through their Jungian Personas and the more human evils are embodied as fallen gods and demon lords, so of course this makes the list! Mythic would be great and giving me a free Kineticist gestalt would pretty much be required to represent the elemental aspect of demon form. Oh and some sort of demon form would be required as well for obvious reasons.

- Kingdom-building game: The power to be a monarch and be either a benevolent ruler or a cruel tyrant? I would not turn that down! Despite the heavy roleplay involved in these games and the sedentary nature of most real-life monarchs, I would want to play as a hero king or queen. Forget Frumpy Fop with a Crown, let's go full-on Ivory King levels of kingliness! I'll king your king and raise you a king with a MASSIVE GLOWY SWORD!

- Magical college: I was a Harry Potter fan years ago and I still am. Playing as a fledgling Wizard trying to balance arcane studies, friendships, and heroic deeds is something I would love to explore. Potential GMs would need to get extra creative with unique Rituals and descriptions of arcane matters in-game.

- Survival game: One man, one animal companion, and a vast, harsh wilderness. Packs of wolves would be the least of a survivalist's worries in a fantasy setting!

- Witcher style monster hunting: This could be lumped in with Ravenloft, but not every GM might want to run Ravenloft. Playing as a BAMF monster hunter with a tool for every job, an encyclopedic knowledge of monsters, and an uncompromising moral code could be fun to play. I would like potential GMs considering this to bear in mind that one of the most entertaining parts of these games is trying to figure out how to take on creatures and exploit their weaknesses. If you want to know what I mean, look up "Witcher 3: A Night to Remember Trailer" on YouTube, which is slightly NSFW.

- Questing Monk: I think most weebs have wanted to play as a questing mystic martial artist before and I am no exception. I have really wanted to try an odd Monk build gestalted with a Path of War class, but have never really gotten the chance to do so.

- Vampire game: As an old Vampire the Masquerade LARPer, a vampire game set in Pathfinder would be amazeballs. Heck, I would be open to some others getting in on the action just so the plots and schemes could layer even further. I would like multiple breeds available and GMs allowing Lords of the Night and In the Company of Vampires, both of which I would provide through Drivethrurpg (not sure if you can gift on Paizo), would be a huge plus.

- Drow game: I would like to play as a Noble Drow, plain and simple. Drow are one of my favorite races and almost no one allows them, probably because years of Driz'zt clones spoiled it for everyone. Regardless, I would not play as an angsty hero. No, my character would be just as evil as the next Drow, possibly moreso, he would just have some quirks that made him seem more reasonable.

- Norse/Viking high fantasy game: This game is something I have imagined for a while now, even before last year's reveal of the new God of War. A God of War level mythic game set in Norse mythology with a JRPG vibe would be metal as hell. Not sure if my character would play as one of the Sons of Fenris, an Einherjiar, a Valkyrie, or a straight-up Aesir, but they're all great options.

I would be willing to run any of these, though if you want magical college, Persona, and Witcher to be based on their actual settings, I would either need to do some serious research or opt to not run em.

In exchange, I would love to play in an Eberron game full of Dragonmarked intrigue. Or possibly as a badass shifter, lol.

As well as a fey game, that makes use of Forest Compendium(which I am a top backer of) from Legendary Games.

A game set in Faerun would be super awesome as well.

And of course, I have plenty of Golarion specific concepts too! :)


Very nice replies! It looks like I pretty much have my pick of things.

Let me take a few days to consider my options and chat up potential GMs about details. I'll make my decision soon-ish. =^_^=


If you do end up doing an eberron game or other ones that need players feel free to poke me but I amn't in a position to take on gming more games currently.q

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