Reach cleric advice


Advice


So I always wanted to try the reach cleric but the skills (2+) always bugged me. Then I found out about the sage familiar and decided that might be a way to work around (granted it takes a few levels) I just wanted to know if this would work:
So 1 level urban bloodrager, with familiar based off of cleric levels. Then Evangelist cleric with heroism domain. Stats are 16 str, 14 dex, 13 con, 12 int, 14 wis (every upgrade to wis) and 10 cha. Plan to work on reach feats and pick up lingering performance, extra rage and sacred summons. So leaning towards human. Plan is to buff on my turn, attack of opp in between and summons when needed


Curious besides fate favored what would be a good trait and does bard items that effect inspire would work on the cleric

Grand Lodge

How are you getting the sage familiar to scale with the Evangelist?

Other than that the build looks good. If you took a greensting scorpion or the like reactionary would be good. Buffing build should go first. It is boring but good.

Memorable is like a mini lingering performance.

Something to boost your ref save.

I like On Guard if your planing on taking flag bearer.

Magical knack gets your caster level back.


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Bladed Brush has deity requirements, but can reduce MAD and buy you a higher INT for skills.

Shelyn is the goddess of arts and music though, so she fits with your archetype.

You'd have to get different domains though. I like Defense (best domain imo) and Luck/Fate.

You'll need another way to get a familiar though. Familiar bond kinda sucks, but Eldritch Heritage might work. Either way you have to waste feats on it, but if you just want a higher skill number, you can go the bladed brush route and leave STR at 13 for Power Attack if you think it's necessary.


Alternatively, you could try forgoing the Evangelist archetype and start worshipping Asmodeus, for the Asmodean Advocate archetype.

Between you and your Sage familiar, and with the +1 SP/level for being human, you can cover Bluff, Diplomacy, Perception, Profession (Barrister) (clearly a staple of adventurers), as well as 2+ Knowledge skills.

All this with a 7 intelligence, mind you.


Hero lab is allowing me to choose which I want to level familiar with. Not sure if that is a glitch but one of the reasons I went with bloodrager. Thinking a scorpion, seeing him hiding in the fold of my clothes and scuttle out to click vast knowledge to My character


it's a glitch, the familiar only gains familiar abilities from classes that grant familiars.
Now it'll still go up in stats since a lot of it's stuff just copies yours. But for it to get smarter you'd need to progress the level of the familiar class.

I remember that there's a deity that gives an octopus instead of a domain or lv1 domain power but I can't remember their name. This would let you have a familiar from a cleric.


Besmara's the one you are thinking about, Chess Pwn. And it's any core familiar / parrot / octopus, iirc?


Dang really thought i had a way =/ Not sure which way to go.. If I go with the domain I lose heroism...and I would probably ditch bloodrager since it is no longer as much of a bang as I thought The idea kinda crumbles


Also to answer the other questions, yes bard items that affect bardic performance affect the evangelist cleric because the words state that your class ability functions as the bard's. Banner of the Ancient Kings? Go for it.

Other feats and traits to look at are ones that can enhance your bardiness. Maestro of the Society gives you three extra rounds, and lingering performance basically triples your inspire courage duration.

Grand Lodge

Maestro of the Society can only be taken by bards so although it would effect the performance it can't be taken.


Grandlounge wrote:
Maestro of the Society can only be taken by bards so although it would effect the performance it can't be taken.

Depends on the book, I believe in the original printings, none of the "of the Society" traits actually had prerequisites.

Plus you count as a bard for the relevant ability.

DM zone, ymmv.

Grand Lodge

As will all things gm fiat or rule 0 over rule everything. As per raw the class does not count as a bard the class feature does but it's worth asking your GM.

Quote:
This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes)


master_marshmallow wrote:

Also to answer the other questions, yes bard items that affect bardic performance affect the evangelist cleric because the words state that your class ability functions as the bard's. Banner of the Ancient Kings? Go for it.

Other feats and traits to look at are ones that can enhance your bardiness. Maestro of the Society gives you three extra rounds, and lingering performance basically triples your inspire courage duration.

also the banner doesn't work for the cleric. You're not a bard, regardless of if you inspire courage as a bard, you're not a bard.


ekibus wrote:
So I always wanted to try the reach cleric but the skills (2+) always bugged me.

What do skills have to do with being a reach cleric? Go buy a polearm.

Here's my little old granny cleric, with some update alterations. (She loved to cast Bull's Strength on her warhorse. We still haven't forgotten the time we trapped a vampire in a corner and stomped him to death.)

human 20pt
str:15
dex:12
con:12
int:12
wis:16 +
cha:12
raise str at 4th, wis at 8/12

traits: Magic Knack, any of several that grant Perception as a class skill
1. cavalier1 (Castellan)(Teamwork: Paired Opportunists) Mounted Combat, Combat Reflexes
2. cleric1 (domains: animal[feather]/plant)
3. cleric2 (any feat)
4. cleric3
5. cleric4 (any feat)
6. cleric5
7. cleric6 Boon Companion

The goodies you get:
* Feather grants Feather Fall and Fly, +2 Initiative, and cleric 1/2 bonus to Perception.
* Plant grants a ton of druid spells: Entangle, Barkskin, etc, and Bramble Armor.
* Improved Unarmed Strike on-demand with scaling damage (Wooden Fist).
* Castellan grants higher ground bonuses that stack with those while mounted.
* Cavalier grants Heavy Armor Proficiency, all martial weapons, and Ride as class.
* Full-level druid animal companion (7th onward).

Ride an ordinary warhorse prior to 7th (you could take Boon Companion at 5th, as Cleric4 is when you pick up your animal companion, but none of the others that become large at 4th are particularly good, and there's no reason to waste a lot of effort training any animal you're going to trade out when all the good ones become available at 7th.

The Gendarme cavalier archetype stacks with Castellan and would grant Mounted Combat for free, but does so at the expense of forfeiting the Cavalier's Teamwork ability (which is quite powerful, and worth more than just the teamwork feat it also comes with).

The Beast Rider archetype is also there as an alternative to Castellan (both alter Mount), but forfeits heavy armor and is rendered moot by the cleric animal domain anyway.

Anyway, at 7th you'll be prancing around on a megaloceros (dire elk), elephant, t-rex, or a pounce kitty while carrying a lance. Nobody needs to know that you're a cleric until you summon the angelic hordes.

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