
Eighth-Elf |
10 people marked this as a favorite. |

Hi guys. Just wanted to share with you some resources that I created for Starfinder. The new ones are a loot generator for creating randomised loot like the treasure tables for Pathfinder. Also a star system generator for generating Starfinder compatible solar systems. And also the weapon generator that was already there. I hope you get some use out of them, I had a lot of fun making them
Link:
www.sfrpgtools.com

Eighth-Elf |

Its awesome but the loot generator tends to provide more credits or UPB than gear for my taste even when configured to "More ..."
Noted. I figured players would want more credits so they could buy the loot they want instead of just using random loot. But perhaps I could add a "No credits" mode

Eighth-Elf |
1 person marked this as a favorite. |

Any idea if the weapons generated are balanced at all?
Any chance to raise the curtain of the way they are generated?
The site is on GitHub, you can find the link on the main page and all the code is there. Basically yes the weapons are balanced, I modelled every weapon in the CRB and creates the generator from the results. That was the main thing I had in mind when creating the tool.

DJEternalDarkness |

Hi guys. Just wanted to share with you some resources that I created for Starfinder. The new ones are a loot generator for creating randomised loot like the treasure tables for Pathfinder. Also a star system generator for generating Starfinder compatible solar systems. And also the weapon generator that was already there. I hope you get some use out of them, I had a lot of fun making them
Link:
www.sfrpgtools.com
Very very very cool and useful! Thank you!

J4RH34D |

I would like to make a suggestion.
Instead of having Gravity be determined randomly, have it generate as a function of mass and diameter.
Perhaps include a noise function that allows for slight deviations and have a check to call out if a gravity is significantly different from what is should be.
This can be due to some unique feature of the world.
They say the ratios are all given relative to Galorion=Earth which means that the scientific formula should still hold.
As an example:
Gas Giant
Main biome: Aerial Terrain
Diameter: x50
Mass: x100
Gravity: x4
If we actually plug this into the Gravity Equation:
Grav=G*m_1*m_2/r^2
On Galorion the solution is 1 (1 x golarion grav).
If we use the equation on our example gas giant we get
1*100/50^2= 0.04
So this gas giant has a gravity 100 times stronger than it should be physically.
I have no issue with these number but point out that this is a bizzare grav value