| Trish Megistos |
For this example, a persistent magic item that grants paragon surge.
Cast by a level 20 wizard with Idealize (+4 to ability bonus from transmutation spells, such as paragon surge). That's a +6 on INT and DEX.
Spell level x caster level x 2,000 gp
[...]
If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
Paragon surge is minutes per level, so multiplicator of 2.
The base cost would be (as I understand) 20*3*2000*2 = 120 000
There should be a premium for it to be cast with a certain feat.
Also it grants enchantment bonuses to 2 attributes to the tune of a 90 000 Headband of mental prowess +6 as well a feat (that would have to be decided on creation).
There's a further question if your character needed the prerequisites of that feat in order to use it. Say it granting Extra Contingency even though your character doesn't have level 19 or Spell Perfection without having lvl 15 or 3 metamagic feats.
I would also like to understand how it would interact with charges, that part of the cost table I can't figure out...or maybe I did.
So the cost of a similar item that grants 3 daily charge of that base spell, level 3 CL5 (command word) would be 3*5*1800/(5/3)=16 200, fixed feat duration of 5 minutes.
But then you could arguably add several other variants of the same spell with different feats tied to it.
So another 3 charges with a different feat would cost 1.5 more, so that's 24 300 more. So for 40 500 you'd get a voice (free action) activated spell that grants you 2 different feats for 3 times 5 minutes each. Maybe even branch out more give yourself more different feats?
Though I guess that would mess with the idea that Paragon Surge isn't supposed to give two different feats in a single day. Then again, since the command word version would just cast the spell and wouldn't need to have fixed feat attributed to it.
I kind of assume that when the crafter puts the spell into the item, as part of the casting of the spell he would have to select a feat.
Anyway, seems awfully complicated to me, so let me hear thoughts please.
edit:
Similarly, what would be a reasonable premium for metamagic feats? The level increase of the spell and the relevant minimum caster level are a given of course.
Taja the Barbarian
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Custom Magic Items: Only Death and Madness await you here...
The first rule for pricing custom magic items is to compare it items that produce similar effects: The formulas are a last resort, so ignore them as much as possible.
90,000g for the enhancement bonus is a good starting point, but remember that at least half the bonus is 'out of the correct slot' (you are buffing one mental stat and one physical stat) so a better baseline is probably:
- 108,000g if it is a belt or headband,
- 135,000g if it is in a different slot, or
- 144,000g if it does not take a slot at all
If you must use the formulas:
- As a rule of thumb, ignore most 'prerequisite' pricing discounts: If you use them, every magic item crafted would have a 'must be me to use' requirement to make them cheaper to build and pointless to steal (or loot). The restriction built into the spell should still be retained, but there should be no pricing discount for it (a spell with the same effect without the restriction would probably be higher level, which would drive up the formula costs, so the 'discount' is already baked in).
- Command word items are standard actions to activate, so you'd probably want to use Quickened versions of the spell, so looking at a 7th level spell cast at 13th level = 163,800g baseline for 5 charges, but that would not include the Idealize bonus.
- If you want the entire Idealize bonus baked into the item, at the very least the item would need Caster Level 20 before even considering the cost of this discovery.
As for metamagic feats, if you want to grant a metamagic feat to the wearer, you might want to look at Metamagic Rods. If you are looking to add a metamagic effect to an item, you need to price against the end effect if you can.
| Trish Megistos |
Thanks for all those points, I was particularly not aware of some enchantments being specifically tied to certain slots.
As for the metamagic feats, I actually meant an item that would cast spells that were metamagically enhanced.
A ring that would cast maximized time stop for example.
The crafter would require a 121 500 maximize rod to jam such a spell into a ring (or wand or whatever).
Such an investment should reflect in the final product.
| GM Rednal |
Yeah, item slot affinities aren't totally obvious, but there's a table here you may find handy. What a lot of it comes down to is that certain sorts of effects are meant to be in certain slots. That's why you generally don't see boots that raise physical ability scores, rings that provide resistance bonuses to saves, and so on. As much as possible, effects should remain in the same slot.
Taja the Barbarian
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Thanks for all those points, I was particularly not aware of some enchantments being specifically tied to certain slots.
As for the metamagic feats, I actually meant an item that would cast spells that were metamagically enhanced.
A ring that would cast maximized time stop for example.
The crafter would require a 121 500 maximize rod to jam such a spell into a ring (or wand or whatever).
Such an investment should reflect in the final product.
A maximized Time Stop would be a 12th level spell, which literally goes 'off the chart' in Pathfinder.
If you are looking for something more 'normal' like a Wand of Extended Shield, I think you would base the costs on the adjusted spell level (an extended level 1 spell is treated as level 2, so Spell Level 2 x Caster Level 3 x 750g = 4,500g for 50 casting of Shield that last 6 minute each): The 'cost' of the metamagic feat is essentially baked into the final spell level.
If you are asking these questions as a player, you really need to check with your GM: Many GMs won't even allow custom items due to the way they can break a campaign.
If you are asking as a GM, I'd recommend not allowing anything too far from the published items.
On a side note, you seem to be looking at some very high-cost items: Our WotR campaign is at level 17 and I don't think anyone in the party has a single item approaching these costs...
| Trish Megistos |
@Taja the Barbarian
I'm the DM, I just like to fantasize about what could be. These are not necessary items I want to integrate into my campaign, but I like to know the realm of possibilities. Sure I could rule them myself, but I'd still like the guideline.
Yeah, the maximized time stop might have been a silly example, but how about an extended time stop cast by someone with a magical lineage.
Though I guess as it turns out the only way pricing seems to work is through spell levels (and minimal necessary caster levels) so such a magic item would not really inherit the trait (in this case or application of rods in the previous) made in its creation.
Given what I first read about the pricing, I would have imagined that such a item would be priced as level 12, with a CL of at least 17. But get some additional cost from the necessary investment into a high powered (and priced) rod or a very late paying out trait.
@GM Rednal
Thanks for the table.
@James Risner
Something like extra contingency for wizard? Can't really think of another feat with Character Level 19 prerequisite. I guess it would be very character dependent.
James Risner
Owner - D20 Hobbies
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The guideline essentially says “price by similar” and failing that here is a chart. The whole section combined with dev comments on what that means boils down to something like
“GM price this by power, right at the edge of your players willingness to pay and not willing.”
That doesn’t translate to feats well because most player would be willing to pay a lot for things they can’t do:
Ring of Evasion
Ring of Freeedom of Movement
Ring of Invisibility
| Trish Megistos |
Ring of Evasion would be great. Would you say it's...[dramatical pause]
https://kenopalo.files.wordpress.com/2012/07/dr_evil_one_million_dollars.jp g
one million dollars?
As Taja the Barbarian pointed out, a static feat could be as cheap as 10000. Now to find out what a static feat is.
And with a cracked deep red sphere (200) and a wayfinder (500) you get blindfight.
http://www.archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Ioun%20 Stone%20Incandescent%20Blue%20Sphere