W E Ray
|
Check me on this to make sure I'm okay:
Round 1: Swift Action to activate my Bard's Luck (Archaeologist Archetype)
Round 2: Swift Action to declare a target for my Paladin Smite Evil (Cuz I'm a mult-Classer!) -- and I don't lose my Luck bonus.
Round 3: Swift Action to activate my (Inquisitor) Judgement -- again, without losing my Smite effects OR my Bard's Luck.
.
Yes?
(Is there any way to get more than one Swift Action per round?!?)
| MC Templar |
Holy Moly!
I CAN activate all 3 in one round -- or 2 in one round if I choose.
I can use my Move Action to initiate one;
I can even use my Standard Action to initiate one
As i understand it, the answer to that is "not without house rules"
now, it seems logical to allow you to burn moves and standards to replicate extra swift actions, I don't believe doing so is supported in the rules, and 'only 1 swift per round' is intended to be a limiting factor.Edit - uses swift action to ready ninja spray
| Berinor |
Yes, really. The point of a swift action is specifically to be restricted to one per round. Otherwise, you could use two quickened spells in a round, by using the move action for one of them.
Spellcasting has an explicit prohibition on that:
A spell with a casting time of 1 swift action doesn't count against your normal limit of one spell per round. However, you may cast such a spell only once per round. Casting a spell with a casting time of 1 swift action doesn't provoke attacks of opportunity.
There are other swift actions that could be problematic with that (Paladin lay on hands, for example), so I don't disagree with the sentiment. Just wanted to point out that even if you allow full-fledged conversion of actions to lesser actions, that particular problem doesn't crop up.
| Quandary |
This is why Move Actions should NEVER be house ruled to allow substitution for Swift Actions.
If you want to house rule that Standard Actions can substitute for Swift Actions, that's reasonable IMHO.
That potentially lets you activate more Swift effects, but you're also giving up on the more broadly useful Standard action,
and in the case of Smite, you aren't able to make any attacks on your own turn, thus missing out on a benefit of Smite for 1 round.