Swift Actions (Maintaining Effects)


Rules Questions

Grand Lodge

Check me on this to make sure I'm okay:

Round 1: Swift Action to activate my Bard's Luck (Archaeologist Archetype)
Round 2: Swift Action to declare a target for my Paladin Smite Evil (Cuz I'm a mult-Classer!) -- and I don't lose my Luck bonus.
Round 3: Swift Action to activate my (Inquisitor) Judgement -- again, without losing my Smite effects OR my Bard's Luck.
.

Yes?

(Is there any way to get more than one Swift Action per round?!?)


nope...only one swift action per round is allowed


Pathfinder Maps Subscriber

Archaeologist’s Luck (Ex) is a free action to maintain, so as long as you can take that free action and haven't run out of rounds of use, Round 2 works as you say.

Smite Evil lasts until the target is dead or the paladin rests, so Round 3 is as you say.

Grand Lodge

So starting in my third round of combat I WOULD get the Bard's Luck AND the Judgement. (And the Smite)

Yes?


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W E Ray wrote:

So starting in my third round of combat I WOULD get the Bard's Luck AND the Judgement. (And the Smite)

Yes?

If there is anyone left by then

Shadow Lodge

Note that Archaeologist's Luck continues to burn rounds the longer you maintain it, though Lingering Performance helps that significantly.

It's not just one use and then free to maintain so long as you have at least 1 use left.

Grand Lodge

Holy Moly!

I CAN activate all 3 in one round -- or 2 in one round if I choose.

I can use my Move Action to initiate one;
I can even use my Standard Action to initiate one


nope...cannot transform a swift action into a move or standard action technically, but you could as your gm if he would accept it (some gm do it as a house rule)


W E Ray wrote:

Holy Moly!

I CAN activate all 3 in one round -- or 2 in one round if I choose.

I can use my Move Action to initiate one;
I can even use my Standard Action to initiate one

As i understand it, the answer to that is "not without house rules"

now, it seems logical to allow you to burn moves and standards to replicate extra swift actions, I don't believe doing so is supported in the rules, and 'only 1 swift per round' is intended to be a limiting factor.

Edit - uses swift action to ready ninja spray

Grand Lodge

Really?

I call shenanigans on RAW!


Yes, really. The point of a swift action is specifically to be restricted to one per round. Otherwise, you could use two quickened spells in a round, by using the move action for one of them.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
seebs wrote:
Yes, really. The point of a swift action is specifically to be restricted to one per round. Otherwise, you could use two quickened spells in a round, by using the move action for one of them.

Spellcasting has an explicit prohibition on that:

PRD - Magic chapter, casting time wrote:
A spell with a casting time of 1 swift action doesn't count against your normal limit of one spell per round. However, you may cast such a spell only once per round. Casting a spell with a casting time of 1 swift action doesn't provoke attacks of opportunity.

There are other swift actions that could be problematic with that (Paladin lay on hands, for example), so I don't disagree with the sentiment. Just wanted to point out that even if you allow full-fledged conversion of actions to lesser actions, that particular problem doesn't crop up.


This is why Move Actions should NEVER be house ruled to allow substitution for Swift Actions.
If you want to house rule that Standard Actions can substitute for Swift Actions, that's reasonable IMHO.
That potentially lets you activate more Swift effects, but you're also giving up on the more broadly useful Standard action,
and in the case of Smite, you aren't able to make any attacks on your own turn, thus missing out on a benefit of Smite for 1 round.

Grand Lodge

Thanks guys for all your help!

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