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This is just an interest check for those who are wanting an old-school adventure turned Pathfinder? Or possibly a Sheer classic edition( 1st/2nd) Dungeon crawl. I am open to either.
It would be 1st level for most(25% chance to be 2nd level, or you can ask for a Quirk or Flaw for me to give you and be second level)
thinking rolling 4d6, 1s and 2s get rerolls and drop the lowest die ( ie if you roll 6543 you drop the three giving you 15).
Standard starting gear( or you can take a quirk and flaw, but only one item,)
This is in the beginning and I am new to online DMing. I have played a few online campaigns. SO who is interested in tackling this monster?

wanderer82 |

A classic campaign calls for classic characters. Thinking either a human paladin or a dwarven cleric. Or perhaps an elven rogue (unchained, of course).
6d6 ⇒ (4, 2, 1, 5, 5, 3) = 20 = 14
4d6 ⇒ (4, 4, 4, 5) = 17 = 13
5d6 ⇒ (3, 2, 4, 6, 4) = 19 = 14
9d6 ⇒ (5, 1, 1, 5, 2, 1, 6, 1, 5) = 27 = 16
6d6 ⇒ (6, 6, 2, 1, 1, 6) = 22 = 18
4d6 ⇒ (4, 3, 3, 3) = 13 = 10

Ancient Dragon Master |

Would OSRIC Count for this?
Stats: 4d6 ⇒ (3, 5, 6, 1) = 15 6,5,3,3
Stats: 4d6 ⇒ (2, 3, 3, 5) = 13 4,3,3,5
Stats: 4d6 ⇒ (1, 1, 6, 6) = 14 5,3,6,6
Stats: 4d6 ⇒ (1, 1, 1, 5) = 8 3,3,5,5
Stats: 4d6 ⇒ (4, 5, 5, 4) = 18 4,5,5,4
8 rerolls first corresponds to top: 8d6 ⇒ (1, 2, 1, 1, 1, 3, 1, 2) = 12
7 rerolls first corresponds to top: 8d6 ⇒ (3, 1, 4, 5, 3, 3, 5, 2) = 26

Ancient Dragon Master |

Stats: 4d6 ⇒ (6, 5, 3, 3) = 16 (2 replaced)
Stats: 4d6 ⇒ (3, 5, 6, 3) = 15 (1 replaced)
Stats: 4d6 ⇒ (4, 3, 3, 5) = 13 (2 replaced)
Stats: 4d6 ⇒ (5, 3, 6, 6) = 14 (1,1 replaced)
Stats: 4d6 ⇒ (3, 3, 5, 5) = 8 (1,1,1 replaced)
Stats: 4d6 ⇒ (4, 5, 5, 4) = 18
8 rerolls first corresponds to top: 8d6 ⇒ (1, 2, 1, 1, 1, 3, 1, 2) = 12
7 rerolls first corresponds to top: 8d6 ⇒ (3, 1, 4, 5, 3, 3, 5, 2) = 26
Reroll: 1d6 ⇒ 3
Reroll the Reroll: 1d6 ⇒ 2
Reroll the Rerolled Reroll: 1d6 ⇒ 1
Reroll the Rerolled Reroll of the Reroll: 1d6 ⇒ 3
Reroll the Rerolled Reroll of the Reroll's Reroll: 1d6 ⇒ 4
Edit: Ignore most of these. I just realised that 3's did not give rerolls
Final Stats
14
14
12
17
13
14

That Sean fellow |

I missed out on SO many old school campaigns and adventures. So I am totally interested.
1st Ed I don't know anything about.
2nd Ed I played for a long time and have forgotten most, but can easily familiarise myself with it and pull out my old books and get back into it.
Pathfinder would be easiest for me.
So yeah, if it's 2nd Edition and Pathfinder, count me in!
Stat Roll 1: 4d6 ⇒ (2, 4, 3, 1) = 10
Stat Roll 2: 4d6 ⇒ (4, 6, 5, 6) = 21
Stat Roll 3: 4d6 ⇒ (1, 5, 4, 2) = 12
Stat Roll 4: 4d6 ⇒ (3, 1, 5, 1) = 10
Stat Roll 5: 4d6 ⇒ (5, 5, 6, 2) = 18
Stat Roll 6: 4d6 ⇒ (2, 4, 6, 1) = 13
Stat Reroll 1: 2d6 ⇒ (1, 1) = 2
Stat Reroll 3: 2d6 ⇒ (4, 1) = 5
Stat Reroll 4: 2d6 ⇒ (2, 2) = 4
Stat Reroll 5: 1d6 ⇒ 6
Stat Reroll 6: 2d6 ⇒ (6, 1) = 7
Stat Re-Reroll 1: 2d6 ⇒ (4, 3) = 7
Stat Re-Reroll 3: 1d6 ⇒ 6
Stat Re-Reroll 4: 2d6 ⇒ (4, 1) = 5
Stat Re-Reroll 6: 1d6 ⇒ 1
Stat RE-Re-Reroll 4: 1d6 ⇒ 6
Stat RE-Re-Reroll 6: 1d6 ⇒ 6
And if I got this right, the results are:
Stat 1 - 11
Stat 2 - 17
Stat 3 - 15
Stat 4 - 15
Stat 5 - 17
Stat 6 - 18
I think I mathed that right? Someone can double check me.

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Alright, awesome I got inquiries.
As for races, I would say try to stick with core races.I might make exceptions but no "evil" races.
We will be using Pathfinder as it is a consensus. Pathfinder rules set.
I will tell you most classes would work here. NO Gunslingers, Samurai, Ninja, or Antipaladin. No Occult.
Prefer Non-Evil classes, but it's up to you guys( which I would relax my Anti-Paladin rule)

That Sean fellow |

@that Sean fellow
Stat Roll 1: 4d6 ⇒ (4, 4, 3) = 11
Stat Roll 2: 4d6 ⇒ (6, 5, 6) = 17
Stat Roll 3: 4d6 ⇒ (4, 5, 6) = 15
Stat Roll 4: 4d6 ⇒ (4, 5, 6) = 15
Stat Roll 5: 4d6 ⇒ (5, 6, 6) = 17
Stat Roll 6: 4d6 ⇒ (6, 6, 6) = 18
You math3d it right
Cool thanks! :)
With rolls that good I'm feeling like playing a warrior of some sort would be perfect. Paladin, Ranger, Fighter, Barbarian, Inquisitor or Cavalier. Will give it some thought.

Kevin O'Rourke 440 |

Initial Roll: 4d6 ⇒ (6, 1, 4, 2) = 13
Reroll: 2d6 ⇒ (2, 4) = 6
Rereroll: 1d6 ⇒ 6 =16
Initial Roll: 4d6 ⇒ (3, 6, 5, 2) = 16
Reroll: 1d6 ⇒ 6
Rereroll: 1d6 ⇒ 3- wait why? so many rerolls. =17
Initial Roll: 4d6 ⇒ (2, 4, 1, 5) = 12
Reroll: 1d6 ⇒ 2
Rereroll: 1d6 ⇒ 4
Reroll...forgot the 2: 1d6 ⇒ 4 =13
Initial Roll: 4d6 ⇒ (1, 6, 4, 4) = 15
Reroll: 2d6 ⇒ (1, 1) = 2
Rereroll: 1d6 ⇒ 2
Rerereroll: 1d6 ⇒ 4 =14
Initial Roll: 4d6 ⇒ (6, 2, 4, 4) = 16
Reroll: 1d6 ⇒ 4
Forgot the 2: 1d6 ⇒ 5 =14
Initial Roll: 4d6 ⇒ (3, 1, 3, 2) = 9
Reroll: 1d6 ⇒ 4 =14
16, 17, 13, 14, 14, 14 not bad

Alias ad Tempus |

5d6 - 5 ⇒ (2, 3, 6, 6, 5) - 5 = 17
7d6 - 7 ⇒ (4, 4, 1, 1, 2, 3, 6) - 7 = 14
5d6 - 5 ⇒ (6, 4, 2, 3, 6) - 5 = 16
6d6 - 6 ⇒ (3, 1, 6, 6, 2, 3) - 6 = 15
5d6 - 5 ⇒ (4, 5, 1, 5, 5) - 5 = 15
5d6 - 5 ⇒ (6, 1, 6, 6, 4) - 5 = 18
Now what...?! I like wanderer82's idea of classic characters, which could be reinterpreted with Pathfinder flavour!
I'll think about it. In any case, cool idea to explore the classics!
...I'll probably go with something like an Elven Magus...

hustonj |
Interesting. Pathfinder rules. Gotcha.
Golarion or Greyhawk setting?
Str: 4d6 ⇒ (4, 6, 3, 3) = 16 for 13
Dex: 4d6 ⇒ (2, 5, 2, 3) = 12 2reroll: 2d6 ⇒ (4, 5) = 9 for 14
Con: 4d6 ⇒ (3, 6, 2, 6) = 17 1reroll: 1d6 ⇒ 1 1reroll: 1d6 ⇒ 5 for 17
Int: 4d6 ⇒ (4, 3, 5, 4) = 16 for 13
Wis: 4d6 ⇒ (2, 4, 2, 3) = 11 2reroll: 2d6 ⇒ (2, 2) = 4 2reroll: 2d6 ⇒ (4, 4) = 8 for 12
Cha: 4d6 ⇒ (4, 4, 1, 2) = 11 2reroll: 2d6 ⇒ (1, 1) = 2 2reroll: 2d6 ⇒ (6, 6) = 12 for 16
So: S13 D14 C17 I13 W12 H16
Or not, everyone else seems to be readily assigning the rolls without regard to order. Didn't see that option expressed, though.
A really healthy Bard or Sorcerer, or pretty much anything with 2 primary stats . . ..

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Oh hell. Who am I kidding? I'll roll stats tonight.
4d6 ⇒ (5, 1, 4, 5) = 15
Reroll the 1: 1d6 ⇒ 2
Reroll the 2: 1d6 ⇒ 3
4d6 ⇒ (6, 2, 5, 4) = 17
Reroll the 2: 1d6 ⇒ 1
Reroll the 1: 1d6 ⇒ 2
Reroll the 2: 1d6 ⇒ 6
4d6 ⇒ (5, 6, 1, 2) = 14
Reroll the 2: 1d6 ⇒ 4
Reroll the 1: 1d6 ⇒ 3
4d6 ⇒ (4, 5, 6, 5) = 20
4d6 ⇒ (5, 6, 1, 1) = 13
Reroll the 1: 1d6 ⇒ 3
Reroll the 1: 1d6 ⇒ 3
4d6 ⇒ (2, 2, 5, 3) = 12
Reroll the 2: 1d6 ⇒ 5
Reroll the 2: 1d6 ⇒ 1
Reroll the 1: 1d6 ⇒ 5
14, 17, 15, 16, 14, 15
Human monk
STR 15
DEX 17
CON 15
INT 14
WIS 16/18 (+2 for human)
CHA 14
Roll 1st/2nd level: 1d100 ⇒ 13

EmissaryOfTheNorth |

Classic module with classic stat generation? This asks for a dwarven cleric!
Stats: 4d6 ⇒ (3, 1, 1, 4) = 9
Reroll 1s & 2s: 2d6 ⇒ (2, 4) = 6
Reroll 1s & 2s: 1d6 ⇒ 1
Reroll 1s & 2s: 1d6 ⇒ 1
Reroll 1s & 2s: 1d6 ⇒ 2
Reroll 1s & 2s: 1d6 ⇒ 5
Final stat: 3,4,4,5 -> 13
Stats: 4d6 ⇒ (1, 1, 5, 4) = 11
Reroll 1s & 2s: 2d6 ⇒ (5, 1) = 6
Reroll 1s & 2s: 1d6 ⇒ 2
Reroll 1s & 2s: 1d6 ⇒ 5
Final Stat: 5,4,5,5 -> 15
Stats: 4d6 ⇒ (6, 5, 5, 4) = 20
Final Stat: 6,5,5,4 -> 16
Stats: 4d6 ⇒ (2, 5, 6, 3) = 16
Reroll 1s & 2s: 1d6 ⇒ 3
Final Stat: 5,6,3,3 -> 14
Stats: 4d6 ⇒ (2, 2, 5, 2) = 11
Reroll 1s & 2s: 3d6 ⇒ (4, 4, 3) = 11
Final Stat: 5,4,4,3 -> 13
Stats: 4d6 ⇒ (6, 4, 3, 6) = 19
Final Stat: 6,4,3,6 -> 16
And the array is 16-16-15-14-13-13, which seems simply perfect for a Dwarven cleric!
Tentative stat allocation would be:
Dwarf Cleric
STR 16 DEX 14 CON 15+2 INT 13 WIS 16+2 CHA 13-2
And now to the Second Level and theQuirk!
Second Level: 1d100 ⇒ 9
Couple d100 for Quirk: 1d100 ⇒ 931d100 ⇒ 71d100 ⇒ 40
Question
Are we using Pathfinder's Pantheon or another?

JoshB |

I'll roll some dice and think on a classic type build.
4d6 ⇒ (5, 3, 5, 3) = 16 => 13
4d6 ⇒ (3, 3, 2, 4) = 12
reroll 2: 1d6 ⇒ 6 => 13
4d6 ⇒ (3, 2, 5, 6) = 16
reroll 2: 1d6 ⇒ 5 => 16
4d6 ⇒ (2, 1, 3, 2) = 8
reroll 2,1,2: 3d6 ⇒ (6, 6, 1) = 13 => 15
4d6 ⇒ (3, 3, 6, 3) = 15 => 12
4d6 ⇒ (6, 2, 3, 1) = 12
reroll 2,1: 2d6 ⇒ (3, 4) = 7 => 13
13,13,16,15,12,13
Level 2: 1d100 ⇒ 41

Helikon |

1: 4d6 ⇒ (3, 5, 6, 6) = 20 = 5+6+6 = 17
2: 4d6 ⇒ (4, 1, 4, 2) = 11 = 4+4+6 = 14
3: 4d6 ⇒ (1, 2, 4, 1) = 8 = 6+5+6 = 17
4: 4d6 ⇒ (1, 2, 5, 2) = 10 = 5+3+3 = 11
5: 4d6 ⇒ (1, 1, 3, 3) = 8 = 3+3+3 = 09
6: 4d6 ⇒ (5, 1, 4, 4) = 14 = 6+5+4 = 15
Rerolls:
2: 2d6 ⇒ (3, 6) = 9
3: 3d6 ⇒ (5, 6, 1) = 12
4: 3d6 ⇒ (3, 1, 1) = 5
5: 2d6 ⇒ (3, 3) = 6
6: 1d6 ⇒ 6
Rerolls:
3: 1d6 ⇒ 6
4: 2d6 ⇒ (3, 2) = 5
4: 1d6 ⇒ 3
This has potential
17 17 15 14 11 09
Level 2?: 1d100 ⇒ 74
Is Tiefling an evil race?
Otherwise I would submit a Tiefling Arcanist

Phntm888 |
I would also be interested in running through a classic campaign like this.
Stat 1: 4d6 ⇒ (2, 5, 6, 1) = 14
Reroll the 1 & the 2: 2d6 ⇒ (3, 4) = 7
3,4,5,6; drop 3 => 15
Stat 2: 4d6 ⇒ (5, 3, 4, 5) = 17 => 14
Stat 3: 4d6 ⇒ (1, 1, 4, 4) = 10
Reroll the 1's: 2d6 ⇒ (4, 4) = 8
4,4,4,4; drop 4 => 12
Stat 4: 4d6 ⇒ (3, 4, 3, 2) = 12
Reroll the 2: 1d6 ⇒ 4
3,4,3,4; drop 3 => 11
Stat 5: 4d6 ⇒ (3, 4, 1, 1) = 9
Reroll the 1's: 2d6 ⇒ (2, 6) = 8
Reroll the 2: 1d6 ⇒ 3
3,4,6,3; drop 3 => 13
Stat 6: 4d6 ⇒ (1, 2, 1, 2) = 6
Reroll Stat 6: 4d6 ⇒ (5, 3, 6, 4) = 18 => 15
Final stats 15, 15, 14, 13, 12, 11
A 25-point buy exactly. Now, do I get to be level 2?
Level 2?: 1d100 ⇒ 39
Alas, level 1 it is. Probably do a 6-level caster of some sort, since I have a nice hybrid of stats for it.
Also asking what world's deities, in case I go divine caster.

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@EmmisaryofTheNOrth you are truthful to a fault, even when trying not to speak if asked your body will speak the truth
You are Second level
@Helikon Teiflings would be acceptable
@Phntm888 Roll for wealth, if you get second double it
@WhtKnt and ThatSeanFelloYes Unchained is allowed.
@WhtKnt Sure as long as it's not region specific

Helikon |

Application
Lucian of Arc Royal,
The middle aged shop assistant of Tromin´s Tonics, a speciality vendor of Tonics, Potions and Extracts. Lucian has been living for ages and now, after so many years he can´t stand the boring life anymore and he took his cloak and walking stick and now looks forward to change the world to a better place!

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MY CHARACTER SO FAR...
Human unchained monk 2 (Pathfinder Unchained 14)
LG Medium humanoid (human)
Init +3; Senses Perception +9
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Defense
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AC 17, touch 17, flat-footed 14 (+3 Dex, +4 Wis)
hp 25 (2d10+9)
Fort +5, Ref +6, Will +4
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee unarmed strike +5/+5 (1d6+2)
Special Attacks flurry of blows (unchained), stunning fist (2/day, DC 15)
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Statistics
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Str 15, Dex 17, Con 15, Int 14, Wis 18, Cha 14
Base Atk +2; CMB +4 (+6 grapple); CMD 21 (23 vs. grapple)
Feats Deflect Arrows, Improved Grapple, Improved Unarmed Strike, Stunning Fist, Toughness, Weapon Focus (unarmed strike)
Skills Acrobatics +8, Climb +7, Knowledge (history) +6, Knowledge (religion) +6, Perception +9, Sense Motive +9, Stealth +8, Swim +7
Languages Common, Draconic, Tien
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Special Abilities
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Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stunning Fist (2/day, DC 15) You can stun an opponent with an unarmed attack.

Dreaming Warforged |

4d6 ⇒ (6, 2, 1, 5) = 14
Rerolls: 2d6 ⇒ (5, 1) = 6
Reroll: 1d6 ⇒ 3 = 16
4d6 ⇒ (3, 6, 2, 3) = 14
Reroll: 1d6 ⇒ 6 = 15
4d6 ⇒ (6, 6, 6, 5) = 23 = 18
4d6 ⇒ (2, 2, 6, 2) = 12
Rerolls: 3d6 ⇒ (5, 4, 3) = 12 = 15
4d6 ⇒ (3, 6, 5, 4) = 18 = 15
4d6 ⇒ (6, 3, 6, 5) = 20 = 17
Level: 1d100 ⇒ 100 Wow! Firt time ever, yet useless in this case!
Okay, now I need to think...