| Louise Bishop |
3 levels of Unchained rogue, for paired shortswords or similar
Two weapon grace from Villain Codex
If you go 3 you might as well go 4 Levels for Debilitating, Uncanny Dodge, and a Talent.
You can also choose to just take all the feats as a normal fighter or something.
If you have access to Path of War 3pp. Deadly agility is a good feat to get you can accomplish this at first level on a human fighter with Weapon Finesse + Deadly Agility + TWF.
| BadBird |
Alternatively, you can get unrestricted INT to damage for TWF through Elven Battle Focus.
Agile weapons work, though being able to craft them yourself seems like a good idea if your build totally depends on having two special property weapons.
There's also just not using dex-to-damage. Many builds can do fine without it, assuming you're not some ridiculous STR-dumped warrior. Fighter and Vigilante have abilities specifically designed to bypass needing dex-to-damage (Trained Grace or Lethal Grace). A Warpriest focused on damage buffing hardly notices losing a few ability modifier points.
It's also often quite easy to go strength-based TWF and just grab 17 DEX or INT (Artful Dodge) for the TWF feats that really matter. 15 and +2 from an implanted Ioun Stone or whatever side-item is an option that way.
| Volkard Abendroth |
How can you make a two weapon martial class with dex to damage?
Yes, several different ways.
- 3 levels of rogue
- Agile Property
- Warrior Spirit
Are some of the ways this can be achieved, or you could go with fighter and use DEX to hit and STR for damage. Take Trained Grace for 2x your weapon training bonus to damage.
| Bloodrealm |
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Wow, that extra penalty for Two-Weapon Grace is some really obvious spite from SOMEONE on the design team. It already costs you 3 extra feats over a Strength TWF build, why make it completely useless by making you unable to hit anything?
You really have to wonder who it is on the design team that thinks every class should have exactly one valid way to play and only that class should be able to play that way.
There's also just not using dex-to-damage. Many builds can do fine without it, assuming you're not some ridiculous STR-dumped warrior.
Yeah, for example: a Kobold Fighter can probably do some nice damage with a flanking buddy thanks to the racial FCB, and you can grab the natural attacks they have access to in order to make more attacks with that bonus damage. Or if you're lame, I guess you could take Racial Heritage(Kobold) to get it...
| Louise Bishop |
Are some of the ways this can be achieved, or you could go with fighter and use DEX to hit and STR for damage. Take Trained Grace for 2x your weapon training bonus to damage.
Or go Ranger/Slayer and Ignore Dex altogether while being in heavier armors.
But currently based on what he is wanting and what he has access to I think 3 or 4 Levels of Unchained Rogue is the best for him atm. Then shore it all up after with a class that compliments it. Like Mutagen Fighter, Urban Barb or Bloodrager all come to mind. Increases the Dex, ups HD, BaB, Fort saves.
| BadBird |
The problem with making dex-to-damage easy for TWF is that at that point, strength-dumped hyper-dex optimization cliches become way, way, way better than any other kind of TWF character by a landslide. As it is, the costs of TWGrace are hardly apocalyptic. Needing two Agile weapons effectively costs a TWF character -1 attack and damage as well as being way more susceptible to damage reduction (all of which are already issues for TWF, especially damage and DR) and leaves them totally screwed if they lose weapons. But people go dual Agile all the time, and profit.
| Volkard Abendroth |
Wow, that extra penalty for Two-Weapon Grace is some really obvious spite from SOMEONE on the design team. It already costs you 3 extra feats over a Strength TWF build, why make it completely useless by making you unable to hit anything?
You really have to wonder who it is on the design team that thinks every class should have exactly one valid way to play and only that class should be able to play that way.
Attack profile of level 15 TWF fighter in my current group
+28/+23/+18 +4 kukri (2d6+35/15-20/x2) stagger + sicken on crit
+28/+23/+18 +4 kukri (2d6+29/15-20/x2) stagger + sicken on crit
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Attack profile of level 15 titan mauler in my current group
+30/+21/+16 +5 large earthbreaker (3d6+34/19-20/x3)
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I'll let you do the math.
| Volkard Abendroth |
Could you post full builds? I'd like to take them as benchmark for my own builds. But of course wealth, .. plays an important role.
The wealth of the two players is roughly equivalent.
It is not the WBL numbers taken from the book, as they obtained their gear the old-fashioned way instead of just theorycrafting.
Right now I'm just reading numbers off a list, I don't have the full builds in front of me in a format that can be easily posted.
| Volkard Abendroth |
The Possessed Hand and Hand's Autonomy feats help with the TWF penalties.
So does Greater Weapon Focus, with the prereq, Weapon Focus, also increasing your to-hit chances.
| Louise Bishop |
Volkard Abendroth wrote:I'd love to see how you got +35 damage at level 15...any clues?+28/+23/+18 +4 kukri (2d6+35/15-20/x2) stagger + sicken on crit
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Basics I'm assuming- Power attack (Or Equivalent)+8, Greater Weapon Specialization +4, Weapon training with Gloves of Dueling +6, Magic Weapons +4, Str Mod of at least +6= 28
I'm sure with Buffs like Good Hope, Bardic performance, ext this would definitely go up.