Which races and classes make the best overruners?


Advice


At first glance, a barbarian would seem like an excellent overrun specialist since due to their additional charge speed (which can be upped with the Charger/Linebreaker trait), rage powers (Overbearing Charge line, Erratic Charge, Fey blood line) and the Armored Hulk archetype also increasing overrun checks.

However, fighters can also use tower shields without burning a feat, allowing them to use feats such as Guarded Charge and can use abilites similar to Overbearing Charge by taking the Bulette Carge Style feats. They can also take the Siegebreaker archetype to apply bludgeoning damage to his overruns and the ability to overrun as a free action.

Catfolks are already great chargers due to not only their aptly named racial ability, but they can even apply an additional bonus to charges through the Catfolk Exemplar feat. Their bonus to dexterity can also give them more AoOs.

Tieflings can also gain a bonus to charging speed with their Fiendish Sprinter alternate racial trait. On top of that, they can have alternate racial abilities that can grant them a bonus to any physical ability, preferably in strength or dexterity.


Quote:
You can only overrun an opponent who is no more than one size category larger than you.

Druid.


Being big helps. Druids have the easiest way of getting big (wild shape), and they can become fast at the same time. A nature fang druid with the plant/growth subdomain could work too, their slayer talents would help with the feats you want to be the best at a combat maneuver.

Alternately a cleric, magus, inquisitor or shaman who worships Gorum, takes the spiked destroyer and dazing spell feats, and who puts at least one trait on reducing the cost of metamagic on Gorum's Armor has a nasty surprise for those they overrun. Possibly as early as level 3 for a cleric or shaman using two traits.

Edit: when considering the size limit, besides simply getting bigger remember that the poised bearing and imposing bearing feats exist. That's one argument in favour of going with a fighter I suppose.


I should add, the human bonus feat makes them the best at most combat maneuvers if you're starting at or near 1st level.

Shadow Lodge

What's the stompiest beast mount you can get?


Sir Thugsalot wrote:
What's the stompiest beast mount you can get?

Interesting question. Quite likely a huge eidolon, if you'd count that. If not, several animal companions have 22 Str at 7th level in their base stats, of which an aurochs, a bull of zagresh, deinotherium, embolotherium, elephants and ysobu get trample also. If it has to be something a cavalier can get as a mount then maybe a horse (w/order of the beast; wild shape at 8th is useful) or wolf (w/order of the paw).


What about monstrous companions? The Syricta has an impressive strength score, access to both Overrun feats and a unique ability that deals 6d6 damage of each physical type.


Reduxist wrote:
What about monstrous companions? The Syricta has an impressive strength score, access to both Overrun feats and a unique ability that deals 6d6 damage of each physical type.

I see problems with this plan.

1. Monstrous Companion is a nerfed version of Leadership. Leadership is banned very often, it's not unlikely monstrous companion would be too.

2. Monstrous Companion only works with magical beasts. A syricta is an aberration.

3. That nerfing I mentioned? The progression and how the effective cohort level are determined aren't obvious, but it looks like you'd need an effective druid level somewhere from 23 to 30 to get something like the syricta as a monstrous companion.

4. Unless you're serpentfolk, it's hard to see how you'd get a syricta anyway. Serpentfolk aren't a playable race.

5. Syricta don't look rideable to me.

6. A syricta is a chaotic evil poison-spouting monster described with terms like 'vicious' and 'sadistic'.

Is that enough to sink the syricta idea?


Druid if you want the PC to do the Trample/Overrun but I would think a mounted (Animal Companion) build would be best with a massive Animal companion trampling over them. Some Gigantic Mammoth crushing foes under his feet.


avr wrote:
Reduxist wrote:
What about monstrous companions? The Syricta has an impressive strength score, access to both Overrun feats and a unique ability that deals 6d6 damage of each physical type.

I see problems with this plan.

1. Monstrous Companion is a nerfed version of Leadership. Leadership is banned very often, it's not unlikely monstrous companion would be too.

2. Monstrous Companion only works with magical beasts. A syricta is an aberration.

3. That nerfing I mentioned? The progression and how the effective cohort level are determined aren't obvious, but it looks like you'd need an effective druid level somewhere from 23 to 30 to get something like the syricta as a monstrous companion.

4. Unless you're serpentfolk, it's hard to see how you'd get a syricta anyway. Serpentfolk aren't a playable race.

5. Syricta don't look rideable to me.

6. A syricta is a chaotic evil poison-spouting monster described with terms like 'vicious' and 'sadistic'.

Is that enough to sink the syricta idea?

It was a simple theoretical idea. I'm always more interested in the could-be's that the definites.

Louise Bishop wrote:
Druid if you want the PC to do the Trample/Overrun but I would think a mounted (Animal Companion) build would be best with a massive Animal companion trampling over them. Some Gigantic Mammoth crushing foes under his feet.

I've been seeing Druid pop up a lot as a possible overruner answer. Now that I blame them; Wild Shape is infamously powerful. But there's also another detail I want to consider: Grow Plant Creature. Treants are huge and can overrun a lot of things, and both of the vines offered by the deat are large.

Bit there's also another creature I found: the Barometz. Coming in as a gargantuan plant with trample, both overrun feats and a whopping 30 strength, it requires a year of cultivation and other cultivators to assist you. It doesn't require any feats to make, only needing a knowledge (nature) 25 check and some druid spells. It only gets risen on a 50% chance, but if it is risen, hoo boy, you're set.


avr wrote:
Reduxist wrote:
What about monstrous companions? The Syricta has an impressive strength score, access to both Overrun feats and a unique ability that deals 6d6 damage of each physical type.

I see problems with this plan.

1. Monstrous Companion is a nerfed version of Leadership. Leadership is banned very often, it's not unlikely monstrous companion would be too.

2. Monstrous Companion only works with magical beasts. A syricta is an aberration.

3. That nerfing I mentioned? The progression and how the effective cohort level are determined aren't obvious, but it looks like you'd need an effective druid level somewhere from 23 to 30 to get something like the syricta as a monstrous companion.

4. Unless you're serpentfolk, it's hard to see how you'd get a syricta anyway. Serpentfolk aren't a playable race.

5. Syricta don't look rideable to me.

6. A syricta is a chaotic evil poison-spouting monster described with terms like 'vicious' and 'sadistic'.

Is that enough to sink the syricta idea?

It was a simple theoretical idea. I'm always more interested in the could-be's that the definites.

Louise Bishop wrote:
Druid if you want the PC to do the Trample/Overrun but I would think a mounted (Animal Companion) build would be best with a massive Animal companion trampling over them. Some Gigantic Mammoth crushing foes under his feet.

I've been seeing Druid pop up a lot as a possible overruner answer. Now that I blame them; Wild Shape is infamously powerful. But there's also another detail I want to consider: Grow Plant Creature. Treants are huge and can overrun a lot of things, and both of the vines offered by the deat are large.

Bit there's also another creature I found: the Barometz. Coming in as a gargantuan plant with trample, both overrun feats and a whopping 30 strength, it requires a year of cultivation and other cultivators to assist you. It doesn't require any feats to make, only needing a knowledge (nature) 25 check and some druid spells. It only gets risen on a 50% chance, but if it is risen, hoo boy, you're set!


Reduxist wrote:
avr wrote:
Reduxist wrote:
What about monstrous companions? The Syricta has an impressive strength score, access to both Overrun feats and a unique ability that deals 6d6 damage of each physical type.

I see problems with this plan.

1. Monstrous Companion is a nerfed version of Leadership. Leadership is banned very often, it's not unlikely monstrous companion would be too.

2. Monstrous Companion only works with magical beasts. A syricta is an aberration.

3. That nerfing I mentioned? The progression and how the effective cohort level are determined aren't obvious, but it looks like you'd need an effective druid level somewhere from 23 to 30 to get something like the syricta as a monstrous companion.

4. Unless you're serpentfolk, it's hard to see how you'd get a syricta anyway. Serpentfolk aren't a playable race.

5. Syricta don't look rideable to me.

6. A syricta is a chaotic evil poison-spouting monster described with terms like 'vicious' and 'sadistic'.

Is that enough to sink the syricta idea?

It was a simple theoretical idea. I'm always more interested in the could-be's that the definites.

Louise Bishop wrote:
Druid if you want the PC to do the Trample/Overrun but I would think a mounted (Animal Companion) build would be best with a massive Animal companion trampling over them. Some Gigantic Mammoth crushing foes under his feet.

I've been seeing Druid pop up a lot as a possible overruner answer. Now that I blame them; Wild Shape is infamously powerful. But there's also another detail I want to consider: Grow Plant Creature. Treants are huge and can overrun a lot of things, and both of the vines offered by the deat are large.

Bit there's also another creature I found: the Barometz. Coming in as a gargantuan plant with trample, both overrun feats and a whopping 30 strength, it requires a year of cultivation and other cultivators to assist you. It doesn't require any feats to make, only needing a knowledge (nature) 25 check and some druid...

I do not see it on the AC list. But you can always try to control one or raise one.


Without becoming larger:
Siegebreaker Fighter multiclass Barbarian. Overbearing Assault and Overbearing Onslaught rage powers

Mounted:
Mounted Fury Barbarian, Beast Rider Cavalier, prestige-Mammoth Lord. Ferocious Mount, Greater Ferocious Mount, Ferocious Trample, Greater Ferocious Trample, Overbearing Assault and Overbearing Onslaught rage powers.


Sir Thugsalot wrote:
What's the stompiest beast mount you can get?

Haven't read beyond this, so might have been mentioned already.

Goliath Druid taking a one level dip into Mammoth Rider.

Start with a qualifying mount that goes to Large prior to the 'Rider dip. The first level of Rider makes the mount go up to Huge; this isn't a magical size or shape changing effect. Next, use the Goliath Druid ability to cast Enlarge Person on the AC, followed by a friendly Wizard's casting of Permanence (if you want the size always on), or just cast Animal Growth as needed. This moves the AC up to Gargantuan.

Use the AC's feats on whatever Overrun related feats you like.

Additionally, this combination still lets the Goliath Druid ride his/her AC when the Druid gets the ability to become a Huge sized Humanoid.


Can you raise your Mammoth mount and give it levels in Siegebreaker/Barbarian?


Yeah, sorry Reduxist I was a bit grumpy last night.

One other trick: Boots of the Mastodon. Ideal for your sprite familiar.

You've got a bunch of suggestions here. Do you want to get more specific with builds or something, or is the discussion the point?


The feat Charge Through is awesome for Overrun specialists.


avr wrote:

Yeah, sorry Reduxist I was a bit grumpy last night.

One other trick: Boots of the Mastodon. Ideal for your sprite familiar.

You've got a bunch of suggestions here. Do you want to get more specific with builds or something, or is the discussion the point?

It's all good. Good eye on the item suggestion.

I also noticed some belts such as Belt of Thunderous Charging and Gorgon's Belt. Personally, I prefer the Gorgon's Belt due to the +4 strength and the ability to ignore difficult terrain, but Thunderous Charging's increasing weapon damage has its attractors.

Ryze Kuja wrote:
The feat Charge Through is awesome for Overrun specialists.

Does that stack with the Bulette Charge Style line? Like, first overrun is done at no penalty, then a cumulative -2 for the rest of them?


Reduxist wrote:
I also noticed some belts such as Belt of Thunderous Charging and Gorgon's Belt. Personally, I prefer the Gorgon's Belt due to the +4 strength and the ability to ignore difficult terrain, but Thunderous Charging's increasing weapon damage has its attractors.

The costs are different enough that you might end up getting both, successively.

Reduxist wrote:
Ryze Kuja wrote:
The feat Charge Through is awesome for Overrun specialists.
Does that stack with the Bulette Charge Style line? Like, first overrun is done at no penalty, then a cumulative -2 for the rest of them?

Neither references each other so... maybe? Charge Through specifies one overrun, but does it do so just because that's the usual for the maneuver? It's difficult to say.

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