What would a Tetori get?


Rules Questions


By spending 1 point from his ki pool, a monk can do one of the following:

Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
Increase his speed by 20 feet for 1 round, or
Give himself a +4 dodge bonus to AC for 1 round.

My question is since a Tetori doesn't get flurry of blows what would a Tetori get instead?


A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. At 8th level, a tetori gains the grab special attack when using unarmed strikes, and can use this ability against creatures his own size or smaller by spending 1 point from his ki pool, or against larger creatures by spending 2 points from his ki pool. At 15th level, a tetori gains the constrict special attack, inflicting his unarmed strike damage on any successful grapple check.
This ability replaces flurry of blows.


Lady-J wrote:

A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. At 8th level, a tetori gains the grab special attack when using unarmed strikes, and can use this ability against creatures his own size or smaller by spending 1 point from his ki pool, or against larger creatures by spending 2 points from his ki pool. At 15th level, a tetori gains the constrict special attack, inflicting his unarmed strike damage on any successful grapple check.

This ability replaces flurry of blows.

I read that part, however for the 1 ki point I was referring to he would get nothing then? He couldn't spend that 1 ki point on an additional normal attack that turn instead of an additional flurry of blows attack?

Shadow Lodge

No.

Grand Lodge

Since a Tetori doesn't get flurry, they can't spend ki for an extra attack.


They need to show more love for this wonderful archetype. Can anyone suggest a Monk vow worth taking for this archetype or is it best to just avoid them all together?

Shadow Lodge

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You can combo Vow of Silence / Vow of Truth. Most people RP this with their character having a chalk slate or using a basic form of sign language.


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monk vows are garbage in pathfinder avoid at all costs


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I'm pretty sure the Tetori can still use Ki to gain the extra AC and Speed. Since your Focus will be on Grappling anyway, there's not much need for Flurry'. If you want more to do with your Ki Pool, then consider the Quinngong Archetype.


I had a funny thought. I don't know how well this would work. What if you were some kind of Monk that had Flurry of Blows, and you dipped a level in White Haired Witch, and took Feral Combat Training for your hair?

Then you could Flurry with your hair and get multiple Grapple attempts against single or multiple opponents in a round!

The biggest problem I see is the Base Attack Bonus. Monk is not a full BAB class, and you also don't get a +1 BAB when you dip a level in 'Witch. But in the long run, this might be well-offset by also dipping 2 levels in Cavalier, OotP. But then again, that would be re-offset by the penalty you take from 'Flurry in the first place...


Scott Wilhelm wrote:

I had a funny thought. I don't know how well this would work. What if you were some kind of Monk that had Flurry of Blows, and you dipped a level in White Haired Witch, and took Feral Combat Training for your hair?

Then you could Flurry with your hair and get multiple Grapple attempts against single or multiple opponents in a round!

The biggest problem I see is the Base Attack Bonus. Monk is not a full BAB class, and you also don't get a +1 BAB when you dip a level in 'Witch. But in the long run, this might be well-offset by also dipping 2 levels in Cavalier, OotP. But then again, that would be re-offset by the penalty you take from 'Flurry in the first place...

unchained monk


Lady-J wrote:
Scott Wilhelm wrote:

I had a funny thought. I don't know how well this would work. What if you were some kind of Monk that had Flurry of Blows, and you dipped a level in White Haired Witch, and took Feral Combat Training for your hair?

Then you could Flurry with your hair and get multiple Grapple attempts against single or multiple opponents in a round!

The biggest problem I see is the Base Attack Bonus. Monk is not a full BAB class, and you also don't get a +1 BAB when you dip a level in 'Witch. But in the long run, this might be well-offset by also dipping 2 levels in Cavalier, OotP. But then again, that would be re-offset by the penalty you take from 'Flurry in the first place...

unchained monk

Unchained monk comes nowhere near what a tetori can do while grappling.


Volkard Abendroth wrote:
Lady-J wrote:
Scott Wilhelm wrote:

I had a funny thought. I don't know how well this would work. What if you were some kind of Monk that had Flurry of Blows, and you dipped a level in White Haired Witch, and took Feral Combat Training for your hair?

Then you could Flurry with your hair and get multiple Grapple attempts against single or multiple opponents in a round!

The biggest problem I see is the Base Attack Bonus. Monk is not a full BAB class, and you also don't get a +1 BAB when you dip a level in 'Witch. But in the long run, this might be well-offset by also dipping 2 levels in Cavalier, OotP. But then again, that would be re-offset by the penalty you take from 'Flurry in the first place...

unchained monk
Unchained monk comes nowhere near what a tetori can do while grappling.

im aware but tetroi also trades out flurry of blows which is what the poster i was replying to was looking for a thing with flurry that they could use to multiclass with their witch so they could flurry grapple with their hair and its still one of the best at grappling even without the tetroi archetype


Lady-J wrote:
Volkard Abendroth wrote:
Lady-J wrote:
Scott Wilhelm wrote:

I had a funny thought. I don't know how well this would work. What if you were some kind of Monk that had Flurry of Blows, and you dipped a level in White Haired Witch, and took Feral Combat Training for your hair?

Then you could Flurry with your hair and get multiple Grapple attempts against single or multiple opponents in a round!

The biggest problem I see is the Base Attack Bonus. Monk is not a full BAB class, and you also don't get a +1 BAB when you dip a level in 'Witch. But in the long run, this might be well-offset by also dipping 2 levels in Cavalier, OotP. But then again, that would be re-offset by the penalty you take from 'Flurry in the first place...

unchained monk
Unchained monk comes nowhere near what a tetori can do while grappling.
im aware but tetroi also trades out flurry of blows which is what the poster i was replying to was looking for a thing with flurry that they could use to multiclass with their witch so they could flurry grapple with their hair and its still one of the best at grappling even without the tetroi archetype

Ah, I normally turn my nose up at Unchained Monk. Good call!


Let's see:

Level 1: Cavalier, Order of the Penitent, Constable, Coordinated Maneuvers, 1 or 2 Feats, BAB+1
2C1Unchained Monk1: Improved Grapple, Flurry, other Monk Stuff, BAB+2
3C1M1Witch1: White Hair, Weapon Focus White Hair
4C1M2W1: Feat, Evasion, BAB+3
5C2M2W1: Expert Captor, Feral Combat Training, BAB+4
6C2M3W1: BAB+5, Fast Move, Ki Pool, Ki Strike, Magic, BAB+5
7C2M4W1: Greater Grapple, Ki Power, Still Mind, BAB+6

Interesting. What to add? 2 levels in Unarmed Fighter and take the Snake Style Feats? That means the 2nd bonus Monk Feat should definitely be Combat Reflexes.

Usually, I consider 4 levels of Alchemist a Must for a Grappler: Crab Tumor Familiar, Tentacle, Touch Injection+True Strike, and as long as I'm there, Explosive Missile, because Exploding Arrows are cool. For PFS, I like Grenadier. That would mean at level 1 my Human Cavalier would take Precise Shot. Make the Familiar a Protector Familiar, and you just doubled your hit points.

That's starting to look like a build...


Scott Wilhelm wrote:
Lady-J wrote:
Volkard Abendroth wrote:
Lady-J wrote:
Scott Wilhelm wrote:

I had a funny thought. I don't know how well this would work. What if you were some kind of Monk that had Flurry of Blows, and you dipped a level in White Haired Witch, and took Feral Combat Training for your hair?

Then you could Flurry with your hair and get multiple Grapple attempts against single or multiple opponents in a round!

The biggest problem I see is the Base Attack Bonus. Monk is not a full BAB class, and you also don't get a +1 BAB when you dip a level in 'Witch. But in the long run, this might be well-offset by also dipping 2 levels in Cavalier, OotP. But then again, that would be re-offset by the penalty you take from 'Flurry in the first place...

unchained monk
Unchained monk comes nowhere near what a tetori can do while grappling.
im aware but tetroi also trades out flurry of blows which is what the poster i was replying to was looking for a thing with flurry that they could use to multiclass with their witch so they could flurry grapple with their hair and its still one of the best at grappling even without the tetroi archetype
Ah, I normally turn my nose up at Unchained Monk. Good call!

unchained monk is nothing to scoff at they can be really potent and with a nice dm they can use archetypes that are meant for the normal monk they just need a few tweeks and with a logical dm they also get good will saves most of my non full plate wearing/non caster characters take at least a 2 level dip into unchained monk im currently playing a trench fighter(basically a fighter that is a gunslinger no deeds but lots of extra feats) with a lvl in unchained monk ill be taking more lvls in monk once my build starts to get going i need a lot of feats so i've been sticking with fighter for the moment


Lady-J wrote:
Scott Wilhelm wrote:
Lady-J wrote:
Volkard Abendroth wrote:
Lady-J wrote:
Scott Wilhelm wrote:

I had a funny thought. I don't know how well this would work. What if you were some kind of Monk that had Flurry of Blows, and you dipped a level in White Haired Witch, and took Feral Combat Training for your hair?

Then you could Flurry with your hair and get multiple Grapple attempts against single or multiple opponents in a round!

The biggest problem I see is the Base Attack Bonus. Monk is not a full BAB class, and you also don't get a +1 BAB when you dip a level in 'Witch. But in the long run, this might be well-offset by also dipping 2 levels in Cavalier, OotP. But then again, that would be re-offset by the penalty you take from 'Flurry in the first place...

unchained monk
Unchained monk comes nowhere near what a tetori can do while grappling.
im aware but tetroi also trades out flurry of blows which is what the poster i was replying to was looking for a thing with flurry that they could use to multiclass with their witch so they could flurry grapple with their hair and its still one of the best at grappling even without the tetroi archetype
Ah, I normally turn my nose up at Unchained Monk. Good call!
unchained monk is nothing to scoff at they can be really potent and with a nice dm they can use archetypes that are meant for the normal monk they just need a few tweeks and with a logical dm they also get good will saves most of my non full plate wearing/non caster characters take at least a 2 level dip into unchained monk im currently playing a trench fighter(basically a fighter that is a gunslinger no deeds but lots of extra feats) with a lvl in unchained monk ill be taking more lvls in monk once my build starts to get going i need a lot of feats so i've been sticking with fighter for the moment

I didn't exactly mean that Unchained Monks are worse than Core Monks: just that they aren't usually better for me.

I like to Multiclass a lot. As a candidate class to dip into, I generally like the good Will Save better than the higher BAB.

Plus Still Mind at level 3 for Core Monk vs. Level 4 for Unchained. If you were playing single class, this would be a minor issue, but if you want to Multiclass and take Monastic Legacy to keep improving my MUSD, Still Mind is a prerequisite. I don't want to dip 4 levels to get the Class Ability I want when I can dip 3. Another idea I have is combining Drunken Master with Ninja Vanishing Trick, and again, I'd rather only dip 3 levels in Monk to do that instead of 4.

I haven't given a lot of thought to building a character based on Flurry of Blows. I never noticed that Unchained Monks get their bonus attack with no penalty at all. Anyway, you've given me a new alternative.

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