| JuliusCromwell |
so first off I'd like to ask what is the Best Pole-arm build out there that dose not rely on magic other than items.
My Gm is allowing free Muti-classing
and so I want to Build a pure skill of weapon
Pole-arm user
I'd Like to use Dex as my Attack and Damage and rely on AoO's
I'd Prefer something that has staying power Between level 6 and 14
and Something that is not a one trick pony
| BadBird |
If you want to use DEX-based polearm combat, I'd consider using a Weapon Master Fighter for Fighter's Finesse and Trained Grace. Trained Grace doesn't add DEX to damage, but it gives you double your Weapon Training bonus on damage if you use DEX to attack and STR for damage. You only need 4 levels of Weapon Master to grab the Advanced Weapon Training feat twice (once as your Fighter bonus feat at 4, and once by using the Fighter's ability to retrain one of their bonus feats at 4).
Once you've got Weapon Master 4, you can add whatever you want to it. One option that might be really good would be to multiclass into Brawler with the Spear-Dancing Spiral feat, which would let you use Brawler's Flurry with your polearm (and Brawler's Flurry counts as having Two-Weapon Fighting for prerequisites).
The alternative easy way to go DEX-based polearm would be three levels of Unchained Rogue with an Elven branched spear, at which point you can multiclass into whatever you want to.
| zza ni |
i just want to add that going two hadned pole-arm now doesn't mean you need to let go of the shield, ever since they added "Shield Brace". have fun with wielding a big weapon AND using a shiled. (i use it with nodachi)
if you do go bladed brush with a glaive (which count it as one hadned melee pierce or SLAHSING so slashing grace for damage apply) and you still want a shied of sort that won't be a problem with using two hands and or the slashing grace. then go with a buckler and "Unhindering Shield".
Sir Thugsalot
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so first off I'd like to ask what is the Best Pole-arm build out there that dose not rely on magic other than items.
My Gm is allowing free Muti-classing
I'd Like to use Dex as my Attack and Damage and rely on AoO's. I'd Prefer something that has staying power Between level 6 and 14 and Something that is not a one trick pony
General observations:
* DEX'ing an AoO-generating reach weapon (i.e. not a whip) is extremely feat-instensive (to the point of being 'one-trick-pony') and not something the character would be doing out of the gate. When a stat is already doing double-duty for AC and Reflex save, the game system is loathe to dole out too many more freebies. (An unchained rogue/ multiclass TWF'ing extended-threat light weapons is the best exploit of dexterity so far.)* Get mad, son. Be downright angry. You want to rage against the machine.
~ ~ ~
(The following is an actual PFS character build from several years ago.)
dwarf: 15,14,12,12,12,12 20pt array
STR:15 (bump 4th)
DEX:12
CON+16
INT:12
WIS+14
CHA-10
traits: Accelerated Drinker, Magical Knack(cleric)
00 BA HP/Rg saves FT RF WI (include dwarf bonus vs spells; +3/+2/+2 when raging)
01 01 15/18 barb1 07 03 04 [Brutal Pugilist][move_10], Raging Vitality
02 01 23/29 clerc1 09 03 06 [kurgess:travel/community(calming touch][move+10]
03 02 33/42 barb2 12 05 08 [Savage Grapple][rage power:Quick Reflexes], Steel Soul
Equipment: +1 bardiche, MW dwarven boulder helmet, javelins, quilted cloth armor, potions of Enlarge Person ("Buy 'em in the 12-pack!"), backpack full of 25gp divine scrolls.
Exploits:
* drink potions as a move action
* move40, or 50 w/3hr Longstrider
* dwarf with 3 Channels/day and Diplomacy who doesn't suck at it
* 2d8+7 Enlarged wrecks Tier1/2 mooks. Power Attack can wait.
* two AoOs/rnd even while Enlarged w/10dex; AoO versus grabs
* 5 daily uses of Calming Touch negating fatigue
And: --Just look at those saves! Aren't they sick? Cake-walk through the mushroom fields.
Tactics: Guzzle an Enlarge potion, then 5ft and ready/brace polearm. (Enemy attacks, triggering ready action, then I have two further AoOs.)
~ ~ ~
What a blast to play: I ran him as a bon vivant enjoying the finer things and holding his own in hoity-toity society, yet on the flip-side pretty much slaughters any non-boss in a single hit. (Don't forget that a bardiche can be braced against a charge, and the enemy's charge doesn't have to be versus you, just through the polearm's fat threatened zone -- very underrated weapon. If you crit while braced and Enlarged, you're doing 6d8+21 as early as 1st level.)
Armor: when you're Enlarged and raging, you're as big as a barn and as difficult to miss. If you can reach it, that is. -- I wore scale at 1st level, then threw it away. Getting hit in melee generally meant that whomever did it had six seconds to live, so that didn't bother me. What did bothering was getting shot at by ambushing rogues, and that happened more often than you'd think...thus quilted cloth armor for DR 3/— vs small ranged piercing. Otherwise, save gobs on armor money to be better spent elsewhere.
For a long haul dungeon-crawler, the basic 20pt chassis can obviously be minmaxed (taking CHA as low as 5), with bloodrager replacing barbarian, etc.
Tip: Remember that a pouncing monster is making a charge action, which means your readied, braced barchiche nails it x2. (If you also have Pushing Assault, you then knock it back, ruining its charge and therefore also its pounce! Neat way to avoid unchristly gobs of damage.)
~ ~ ~
I stopped playing him prior to leveling to 4th, because I wasn't sure what direction to go. The following...
05 figh(x) Power Attack, Pushing Assault
....would be a logical development in a polearm martial