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I'd like to go ahead and cancel my subscriptions. Thanks for everything.


Hello there Paizo Staff....
Just wanted to drop a quick note that the package I received was missing the Gazetteer. Pathfinder #9 was in the package, but that was it...


Cosmo wrote:


I apologize for having missed your post earlier!

I will get a replacement copy of Hangman's Noose sent out to you right away.

thanks,
cos

Not a problem. Thank you for the quick resolution. Do you need me to do anything with the extra copy of guardians of dragonfall?


Do you guys have any word on this yet? Thanks for your time.


Hello,
I just received my monthly package... Unfortunately it had a second copy of Guardians of Dragonfall (which I received last month) instead of the hangman's noose...

How shall we resolve this?


Cosmo wrote:
oldmanfish wrote:
still waiting... somewhat impatiently now...

I'm sorry to hear that your module still hasn't shown up and I'll get a replacement sent out to you as soon as possible.

Thanks,
cos

Finally got the module... Thanks for looking into this.


oldmanfish wrote:
Cosmo wrote:
oldmanfish wrote:

Hello,

I was sitting around waiting patiently for D0 when I received my copy of D1. Since I already got it on pdf it's not a big deal. However, I am just a bit concerned that it might have gotten lost in the mail or some such.... What sort of course or action should I be taking?

Thanks for your time.
Eric Wisdahl

Your D0 was shipped out to you on 6/21 via USPS. The estimated time in transit is 3 to 10 business days, so it is probably still on it's way.

Thanks,
cos

Still no sign of D0...

waiting patiently...

still waiting... somewhat impatiently now...


Cosmo wrote:
oldmanfish wrote:

Hello,

I was sitting around waiting patiently for D0 when I received my copy of D1. Since I already got it on pdf it's not a big deal. However, I am just a bit concerned that it might have gotten lost in the mail or some such.... What sort of course or action should I be taking?

Thanks for your time.
Eric Wisdahl

Your D0 was shipped out to you on 6/21 via USPS. The estimated time in transit is 3 to 10 business days, so it is probably still on it's way.

Thanks,
cos

Still no sign of D0...

waiting patiently...


I think I got mine a little over a week and a half ago... Still no D0 though


Gary Teter wrote:
oldmanfish wrote:
Can I then say, "I'm smart, I learn quickly and I get things done."? :-)
Ummm. Yes. But, you know, a resume helps too. :-)

Already sent one, I guess I just figured you would look at the name attached to the subscriptions... Eric Wisdahl


Gary Teter wrote:
Well, it turns out that knowing Java is not the major qualification for this job. The major qualification is "smart, learns quickly and gets things done."

Can I then say, "I'm smart, I learn quickly and I get things done."? :-)


Gainesville Florida, just got mine yesterday.


Hello,
I was sitting around waiting patiently for D0 when I received my copy of D1. Since I already got it on pdf it's not a big deal. However, I am just a bit concerned that it might have gotten lost in the mail or some such.... What sort of course or action should I be taking?

Thanks for your time.
Eric Wisdahl


Any news on the job postings? Also, as was asked awhile back, are you going to be sending out emails to those who don't make the cut?

Thanks for your time...


When will the downloads be available for subscribers? (I saw that I was just charged for D1)


Where's Avner? I mean, he's no villain, but he is a character who my players hate more than any other on this list.

Also, you should have included Thaddigren Dentiata from In the Dread of Night.


I would suggest "The Unkindness of Ravens" from issue 65.


Depends on how you want the world to "Feel".

Gene Wolfe (maybe a bit to in depth / literary for a game world novel)
Glen Cook
Raymond E Feist
Neil Gaiman


James Jacobs wrote:

Cool; thanks for all the input, everyone! Looks like I'll be sorting the index by edition/setting and then by level, which should make it easy to grab adventures to fit whatever current needs you've got for your campaign's level. Plus, we'll be having some sidebars in there that do sub lists. Indexes of all the Campaign Workbooks, Critical threats, and Maps of Mystery too.

Probalby won't include terrains thoguh, since that'd push many of the entries into 2 lines and as mentioned above, many adventures have more than one terrain.

And in the end, it's got to serve as much as a "credits page" as an index, really. We'll be spicing it up with art here and there so it's got some other surprises in there too (while not making the index itself hard to read).

And also in the end... I'll see what I can do about getting the whole thing online in a serchable format too. No promises there... but it currently DOES exist as an Excel spreadsheet, so it ain't impossible...

It would not take that terribly much to bring up a site like this... I'm sure that there would be plenty of volunteers to help out if you simply asked. (and of course provided host server / db to use)

A system for indicating if you own an issue and ranking / comments could also be built in fairly easily.


Hello,
I don't know who this should be aimed at exactly, but my wife got me a subscription (dungeon) for christmas (from amazon) and I'm not sure how, if at all, I can associate it with this account. I don't want to have a gap in issues or to get duplicates. The subscription will be going to the same address. Any suggestions?

Thanks for your time.


Core Books + Savage Tide Players Guide + Dragon Articles related to Savage Tide + (MAYBE) stormwrack / Freeport items for piratey goodness...

But then, I am planning on running this as a series of marathon sessions, once a month. So I don't want any confusion over rules or new spells/feats/abilities slowing things down.


Got mine yesterday (29 July 2006) in Gainesville Florida. Looks pretty good, although it doesn't look like i'll be using any of the adventures from this issue for quite some time (excepting maybe challenge of champions).

I am also VERY disappointed that they decided to cut the index. Oh well, I guess there are enough fan made indexes around...


James Jacobs wrote:
#138 is gonna be a menace, with a sequel to the Styes, a reprint of Mud Sorcerer's Tomb, the sixth installment of Challenge of Champions, a six-page preview of the adventures and art for Savage Tide, and a few other prizes. We'd hoped to put an index in the issue to, but we simply ran out of room, even thought he issue's about 30 pages longer than the normal issue of Dungeon.

NOOOOOOO! the index was the piece I was looking forward to the most!


Right now my group is 12 sessions in (although 3 of them were spent on character introduction and "unfamiliar territory" after a near TPK in TFoE) and we are just finishing up TFoE.

I don't imagine that the blackwall keep will hold this group up much at all. Probably only 2 1/2 or 3 sessions for it (hopefully).


Running five (sometimes 6) through (plus me) in Gainesville, FL.
Edit: In greyhawk...


PC Name: TPK
Dunstan Human Cleric 3
Grolf Dwarvern Barbarian 3
Fabio Human Sorcerer 3
Galen Half-orc fighter 3
Melinde Human Paladin 3 (NPC)

Adventure: Three Faces of Evil, Session 7
Location of Death: 11 Battle Temple of Hextor
Catalyst: Fighting the entire contents of the temple

Event: The party forces their way down through the mine and finds the board covering up the tunnel leading to the elevator shaft. They quickly and quietly tear this down and advance. When they reach the elevator they descend and find the tieflings down below. During the fight one of the tieflings gets far enough away to pound on the door, causing the skeletons to stir. The party manages to take down the tieflings in a fairly short amount of time (3 rounds I think) and simply continue on to hear what the noises are without stoping (or looting).

At this time the cleric sees the skeletons and makes a turn check, easily destroying the lot of them. He just catches a glimpse of the door opening before everything goes black, again. Unfortunately (?) the sorcerer quickly casts a light spell and the party is able to engage the tieflings before they can move off to warn the other denizens of the danger. The battle starts out once again as the cultist fanatics come out to investigate/help in the fight. Four of them are put to sleep while the others do not have a good path to get down the hallway to warn the priests. After maybe another two rounds all nine of the fanatics and the tieflings are cut down. (However, by this time there is enough commotion that some of the other inhabitants of the temple have guessed that something is wrong and are slowly starting to organize.)

The party takes perhaps half a minute to heal up and move forward to investigate the three doors. They decide that the one in front is probably the way to the head of the temple (since it is pretty elaborate, and, more importantly, not locked). They rush in to the temple where they see Theldrick awaiting them atop the balcony area. The party has a quick dialouge with him where he expresses how foolish they are and they tell him how he's going to pay, etc. Then the party starts to act (theldrick rolled very pourly on initiative.). Dunstan, the cleric, casts hold person, and it works. The party moves over and gets out a grappling hook and rope and tries to scale the wall up to the balcony as Melinde and Grolf try to knock over the statue to create a ramp up.

The statue is NOT knocked over and they just waste a few rounds trying (poor rolling). Galen and Fabio do, however, get up to the balcony and are able to run over and get a single swing apiece in on Theldrick before the hold person wears off. Dunstan also throws off a produce flame and hits him while they are moving up.

At this point in time the three Tieflings open up the side door, two of them begin to attack the cleric and the third takes his full action to try to open the padlock and release the dire boar. Melinde and Grolf move back to defend the cleric. Over the next two rounds they are able to take out the two tieflings, however, that was enough time for the third to release the dire boar which promptly comes out and starts in on the frey.

Meanwhile, up on the balcony, Theldrick is striking Galen and the doors open to reveal the pair of priests and the two troglodyte zombies. Galen finally knocks Theldrick out and Fabio moves away from the troglodyte zombie (instead of finishing off Theldrick). The troglodyte zombies move out and the male priest uses the cover they provide to heal Theldrick, who then also heals himself some more.

Back at the door, the boar has now gored the paladin twice, killing her outright and turns to attack Grolf. Between the barbarian and the cleric they are able to kill off the beast before it gets another attack. They also quickly clear out the last tiefling.

Up on the balcony the sorcerer is finally overwhelmed when he tries to run away from the zombie (he was in the corner of the balcony, providing the only possible AoO). Galen is still up and fighting, when he is hit with first a doom and then the cause fear spell. He then runs onwards and jumps off the balcony (luckily he is the one with the ring of feather fall). Unfortunately, Theldrick had cast Spiritual weapon the round before which finishes him off as he is slowly floating downwards.

Now Dunstan and Grolf see this and decide that it is time to leave (Good Idea). They rush out and jump into the elevator and try to make their way up. Grolf has come out of his rage a few rounds ago and is fatigued. They make their way up about 60' before failing one of the strength checks and they come crashing down (also failing their balance check to get another oppurtunity to catch the chain at the 10' mark). Fortunately, they are not killed by this. Unfortunately, they attempt it again and once again fail and come crashing down, which does kill them.

***************************************
***************************************
This was a MUCH closer fight then I had expected when I saw what kind of tactics the party was employing. If the party had killed Theldrick instead of just knocking him unconcious it might have gone the other way, or, if the Dire boar had not been released it almost certainly would have, or, if the party thief had come along (player couldn't make it), etc.... There were many things that just barely went against the party.

I'm still not certain how I feel about this adventure. Even if they had not gone in this way (which might have been the best chance they had), it would have been difficult. Where would they rest at? Would they just leave after clearing out a single one of the three temples? I don't believe that it would have been all that terribly reasonable to try to clear out all three temples in one go, but at the same time, it would not have been very reasonable to leave at any point either (Thus alerting the other two temples that someone was coming to kill them).


PC Name: Jimbo Dwarvern Fighter 1
Adventure: Whispering Cairn, Session 2
Location of Death: 18 / 19 Lair of the laborers
Catalyst: Party was to spread out.

Event: The party had fought and killed the water elemental without to many problems and had begun to explore the submerged section. Two members went into the water, as soon as they hit the far wall and opened up the privy, they split off, one going towards each of rooms 20 and 21. Well, after a few moments of fighting the beast the dwarvern barbarian, Tirkk, decided to book it back to the saftey of dry land. Unfortunately he got caught up about 20 feet from saftey. The rest of the party felt the herky jerky motions of the rope which they had tied to him and Grolf (The other dwarvern barbarian) also saw him as he was heading back to section 18. A fair size battle insued in which everyone but the mage was paralyzed (the mage was still on dry land), however, as the ghoul was lining them up to terrorize them and have a nice meal, Tirrk (the first barbarian) came out of his paralytic shock and chopped him in half; unfortunately it was too late for jimbo.

PC Name: Duncan Dwarvern Cleric 1
Adventure: Whispering Cairn, Session 1
Location of Death: 11 Lair of the architect
Catalyst: Bad decision by party member, not knowing the rapid growth of brown mold

Event: Duncan had gone and investigated the strange brown junk covering most of the room perhaps an hour and a half before his death. He had been hit with a form of sudden hyperthermia and backed off, noting the way that that area of the room seemed especially chill and how it seemed to drain the warmth from his body. Unfortunatley, the mage did not think to try to remember what form of creature or substance this was until AFTER duncan decided that he would burn it out. He stood probably 10 feet away and banked the torch off the wall and into the mold...which doubled in size and enveloped him.

Luckily, when the mage went to try to save him, he fell over at the 5 feet from the edge of the mold line, otherwise there would be two dwarves down to the mold.


I have not started yet, but I would suggest setting up a wikki. It makes it easy to link to pages and create information as well as easily allowing others to edit it if you decide to allow them to view it. Very handy way of organizing information.

Personally, at the moment, I use tympani, textpad and the SRD at the table. Haven't started using a mapping program or anything, although I have used maps which were available to download.

Matter of fact, that might be my project tonight....must set up D&D wikki :)


You're probably referring to the defenders of daybreak storyline by piratecat?

if so issue 34 had Euphoria Horrors
by Alan Grimes (Can you find a little boy's missing friend? The description he gives you is very strange. An AD&D Forgotten Realms adventure for character levels 1–2.) which sounds like the "drake" adventure. And issue 28 had Night of Fear by Mark Lucas (Most country inns are noted for their charm, peacefulness, and security. But not this one. A D&D adventure for character level 1.) which looks like the doppleganger storyline.
Ought to give you a rough timeline of when the correct adventure was printed....

The tomb it may concern sounds pretty accurate to the description given in the storyline.