Hellknights in Starfinder


Advice


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So I am looking into playing a Hellknight of some flavour (leaning towards Order of the Chain) for SFS but I've seen in the core book that there are 2 new orders, Order of the Eclipse and Order of the Furnace. Has anyone heard any details about them at all?

The character concept for now is a Vesk Bounty hunter tracking those down who have broken the law (subject to change). Would like to be a Solider.

Any information or thoughts would be appreciated


Pathfinder Starfinder Society Subscriber

I assume that the Pact Worlds book coming out in March will have more about them.


The core rule book also paints them more like antagonists, but maybe that's just my reading. I'm not sure if players will have the option of being allied with them in SFS.


Pathfinder Starfinder Society Subscriber
Claxon wrote:
The core rule book also paints them more like antagonists, but maybe that's just my reading. I'm not sure if players will have the option of being allied with them in SFS.

Well, since they are in the "Factions and Organizations" section rather than the "Threats" section, they would seem to have more of a YMMV relationship with PCs. But I would imagine that they would probably be hostile to the party if any party member has the Outlaw theme.


David knott 242 wrote:
Claxon wrote:
The core rule book also paints them more like antagonists, but maybe that's just my reading. I'm not sure if players will have the option of being allied with them in SFS.

Well, since they are in the "Factions and Organizations" section rather than the "Threats" section, they would seem to have more of a YMMV relationship with PCs. But I would imagine that they would probably be hostile to the party if any party member has the Outlaw theme.

Yes, but it's not like there is a "Threats" section (IIRC). As I said, the description read like it was more of an antagonist thing so I'm unsure if it would be suitable for PCs to be members of the organization or not. Honestly, you should probably ask one of the Venture Captains for Starfinder (VCs of Pathfidner are also apparently VCs for Starfinder too).

Outside of SFS, ask your GM.

As for as thematics go, I'd imagine it's a lot like Golarion Hellknights, except in space with.

"Taste my Hellfire Blaster!"


Pathfinder Starfinder Society Subscriber

The Threats section is found on pages 494-497.

I think the organizations in each section were picked on the basis of compatibility with the Starfinder Society. There can be no other explanation why the Free Captains are in "Factions and Organizations" while the Aspis Consortium is in "Threats".


Well, I guess I just have a lousy memory.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

i suspect they'll be an archetype in PACT WORLDS.

you might have to wait until then for rules on them.


David knott 242 wrote:

The Threats section is found on pages 494-497.

I think the organizations in each section were picked on the basis of compatibility with the Starfinder Society. There can be no other explanation why the Free Captains are in "Factions and Organizations" while the Aspis Consortium is in "Threats".

Actually, reading over their writeups in those sections I can definitely see why Free Captains got put into Organizations and Aspis got put into Threats.

The Free Captains run the gamut from probably antagonistic to a maybe? Due to not being a codified group but a bunch of different groups.

The Aspis Consortium on the other hand is a singular legal entity that enslaves planets and are war profiteers that escalates conflicts by supplying to both sides, moreso to the losing side in order to keep the conflicts going.


Pathfinder Starfinder Society Subscriber

I would beg to differ. To the average citizen of the Pact Worlds, the Free Captains are far more dangerous. They are pirates who will usually rob anyone who does not have them outgunned.

The Aspis Consortium is far less likely to directly attack anyone aside from the Starfinder Society (who are their historical rivals) or adventurers who specifically decide to interfere with their business.


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To the average citizen the Free Cpatians are probably equal parts demonized (and rightfully so) and romanticized (cause pirates) and then you have not-completely Evil people that like to give F U s to corporations and grow up then act out that romanticism.

Navasi the Iconic Envoy was a space pirate was she not?

Just because the Aspis don't auto-attack everything doesn't mean they're not a threat.


Why would the Aspis be a threat at all? They're just merchants.


Pathfinder Lost Omens, Rulebook Subscriber

Merchants who sometimes think the best way to handle a situation is to hire mercenaries to go kill everyone near a particular resource to ensure they have no competition, and then everybody near there just to make sure there are no witnesses.


Squeakmaan wrote:
Merchants who sometimes think the best way to handle a situation is to hire mercenaries to go kill everyone near a particular resource to ensure they have no competition, and then everybody near there just to make sure there are no witnesses.

So...they're from Corporate America? :P


And the whole enslaving entire planets and giving weapons to both sides in a conflict so it lasts longer thing...


Unethical business practices. They will earn money at any cost
Any cost. Well, except literal price...


He'll probably be part of the Hellknights in RP purposes only for now, just love the idea of a bounty hunter with a code... Hellknights just take following the law to the next level. I wonder what classes would best be suited to a Hellknight in this setting.. If memory serves, Fighters, Clerics, Arcane casters were best suited for Hellknights in Pathfinder?


Out of the core classes I don't see any being non-suited for Hellknights, though Soldiers and Mystics will likely be the most common.

As for how antagonistic they are it would depend on the Order. Nail? I'm going with Evil.

Order of the Pike is probably Neutral but possibly leaning toward Good.

I hope Order of the Torrent makes a comeback.

The Exchange

Starfinder Charter Superscriber
Rysky the Dark Solarion wrote:


Order of the Pike is probably Neutral but possibly leaning toward Good.

I think Order of the Pike is one of the most good orders. Here's what Path of the Hellknight had to say, "Among the most valiant of Hellknight orders, the Order of the Pike seeks to slay monsters that jeopardize peace and innocent lives." Sounds much more good than neutral.

Scarab Sages

Shaudius wrote:


I think Order of the Pike is one of the most good orders. Here's what Path of the Hellknight had to say, "Among the most valiant of Hellknight orders, the Order of the Pike seeks to slay monsters that jeopardize peace and innocent lives." Sounds much more good than neutral.

Holds up a monster rare and special creatures rights sign

The Exchange

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Starfinder Charter Superscriber
Flutter wrote:


Holds up a monster rare and special creatures rights sign

If you want rights you should probably not jeopardize peace and innocent lives.


I think the "hell" part of their name would kind of disqualify from being truly good, but certainly the Pike would lean the most in that direction. Of course, what keeps even them from being genuinely good is a tendency to solve monster problems with extreme prejudice. Great if you have an infestation of tentacle monsters, more problematic if you have a conflict with the native sentient creatures over territory.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
David knott 242 wrote:
The Aspis Consortium is far less likely to directly attack anyone aside from the Starfinder Society (who are their historical rivals) or adventurers who specifically decide to interfere with their business.

Ehh...I doubt they'd even attack Starfinders directly. Why shoot the brave, stupid explorer when you can have them explore the dangerous places, taking all the risks so you don't have to, and find the treasure before mugging them for it at the exit, just like good ol' Belloq?


The Aspis Consortium also cares a lot about the First Commandment: "Thou shalt not get caught". What they will do will depend highly on whether they are likely to get seen doing it. They are, after all, a theoretical law-abiding corporate entity. The Free Captains or Cult of Nyarlathotep don't care if people ( and the law ) think them dangerous criminals, but for the Aspis Consortium, this would be a considerable problem.

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