| Revolving Door Alternate |
I have had a GM explicitly request me to make a wierd/bizarre character.
Mwuhahahaha ! ! !
I am going to be starting out as an inmate at an insane asylum. (I am unsure if it is just me or the whole party. But we are not supposed to collaborate on our builds.) We will be starting at 2nd (or maybe 3rd) level. Campaign may go to level 12 or so.
I have so many ideas, I can't focus on anything.
1) Crossblooded sorcerer, taking the eldritch heritage line for a 3rd bloodline, and VMC oracle for a curse and some other odd powers.
2) Inquisitor with the madness domain and bladed scarf for primary weapon.
3) Gnome Jekyll/Hyde alchemist.
4) Eldritch Guardian fighter with a figment familiar/imaginary friend. With all the hero point feats for being extremely lucky.
5) Lawful-Extremely-Stupid paladin.
6) Brownfur Transmuter arcanist who is constantly changing into something else with the polymorph spells. (Unfortunately this doesn't really come on line until later than I really like for this campaign.)
7) Stryx that uses a flying lance charge attack.
8) Awakened or 3.x Anthropomorphic animal.
9) ...
Thoughts or other ideas? What do you think might work decently or poorly?
Note: It doesn't have to be exceptionally powerful. Most of the group doesn't optimize all that much.
| Chromantic Durgon <3 |
I feel like you can pretty easily make a fairly cookie druid >.> Radagast
Eye biter Mesmerists have an eye ball familiar which is one of his eyes, thats quite odd.
Of your ideas I think the best is a gnome Alchemist.
I also think there is a psychic archetype that revolves around being high on drugs.