How to create character haunted by their predecessor


Advice


I have a concept for a 'replacement' character in a campaign, but I am not sure how to make it work.

The original character is a scholarly caster type with lots of knowledge skills. They die tragically at around Level 5-6.

The second character is someone haunted by the ghost of the first character, which gives them a reason for joining the party. This new person has knowledge skills, which are, or can be fluffed as, the ghost's knowledge, but is also somewhat combat capable.

I started by looking at Spiritualist, but the phantom seems to be a combat beast, with no option for making a skill monkey variant. My second thought was a haunted oracle, maybe with a bard dip to get knowledge skills.

Anyone else have any ideas?


  • A character with a Familiar that has the Sage (and maybe Figment) archetype.
  • The Possessed Hand line of feats, preferably on a character who isn't bothered too much by the mechanical effects (a Monk or Alchemist maybe).
  • Speaking of Alchemists: a Vestigial Twin perhaps?
  • The Improvisation feat can be fluffed as a spiritual influence.


An inquisitor is a skill monkey who is combat capable. Their monster lore ability could be fluffed as the haunting.

A lore oracle doesn't really need a bard dip. The psychic searcher or possessed oracle archetypes might help. Similarly a shaman with the lore spirit could fit.

Edit: the Possessed trait would be perfect.


Summoner with Eidolon built as a Skilldolon (and probably using the Biped form, unless the first character was really off-beat). The haunting is so thorough that the "ghost" loses the Incorporeal quality.

Grand Lodge

Be a human spirtualist with okay Int and the cunning feat and take the skill rank each level. All the skills you'll need, dip bard if you really need to have class skills, though with all knowledges and 4+INT you can just take Traits to fill any blank spots.

Dark Archive

Flavor the Investigator's inspiration dice as help from the ghost, perhaps?

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