| Neriathale |
I have a concept for a 'replacement' character in a campaign, but I am not sure how to make it work.
The original character is a scholarly caster type with lots of knowledge skills. They die tragically at around Level 5-6.
The second character is someone haunted by the ghost of the first character, which gives them a reason for joining the party. This new person has knowledge skills, which are, or can be fluffed as, the ghost's knowledge, but is also somewhat combat capable.
I started by looking at Spiritualist, but the phantom seems to be a combat beast, with no option for making a skill monkey variant. My second thought was a haunted oracle, maybe with a bard dip to get knowledge skills.
Anyone else have any ideas?
| VRMH |
- A character with a Familiar that has the Sage (and maybe Figment) archetype.
- The Possessed Hand line of feats, preferably on a character who isn't bothered too much by the mechanical effects (a Monk or Alchemist maybe).
- Speaking of Alchemists: a Vestigial Twin perhaps?
- The Improvisation feat can be fluffed as a spiritual influence.
| avr |
An inquisitor is a skill monkey who is combat capable. Their monster lore ability could be fluffed as the haunting.
A lore oracle doesn't really need a bard dip. The psychic searcher or possessed oracle archetypes might help. Similarly a shaman with the lore spirit could fit.
Edit: the Possessed trait would be perfect.