Gestalt Character Help + Advice


Advice


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Hello forum folk, looking for some assistance on a character build for an upcoming game. Our DM has decided rolled stats, anything 1st party, gestalt builds, and all races available. Characters will be level 1, 2 traits, or a feat, along with typical starting setups.

Ive not rolled out stats yet as Im unsure what to build using gestalt rules. Ive recently seen the Possessed Hand, Hand's Autonomy feats and it brought up the idea of the character Nero from Devil May Cry.

How would you best use those 2 feats in a Gestalt build? Would you build a caster/melee build? Straight Melee? Sneaky rogue build?

My DM is building a home brew world where dragons and magical beasts rule the world, and dragons are only able to be killed by one another. My characters memory is shot only knowing he's woken up in front of a dragons bloodied body, with this now possessed hand. The DM is going to run with the idea, but as of now I have no idea if I'm the killer of said dragon or what happened.

I typically play a magus crit fisher, but was pretty sure this feat combo doesnt assist my magus builds at all. My group will consist of 3 others. One will be a martial brute, One a support build controller, and the last is always a wild card. He'll say hes building one thing, and show up with something completely different. Im normally the arcane caster/melee.


Personally? I would build a metamorph alchemist/invulnerable rager barbarian. (edit: this build is literally you turning into a horrifying monster far tougher to put down than any other character, be warned that when you tell your gm your fully buffed strength, even at level like six will likely lead to walking your gm through every single buff)

I almost always pair martial or full caster with one of the "in between" classes. I feel like the 6 level caster classes often have class abilities that synergize better than going martial/martial or caster/caster or even martial/caster (as crossing that divide tends to run into armor/weapon conflicts).


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Oh, it should be worth mentioning the Possessed Hand, and Hand's Autonomy are a must in any build offered. If its possible to add why these would help any build, or best use it the feat would be helpful.


Meh, plenty of room for those feats in that build, it runs on raw stats and a slew of immunities/resistances most characters dont get.


I would go magus/wizard or magus/swashbuckler, with a Vampire Hunter D theme.


With those feats I guess you want to go into two-weapon fighting. One solid way to do so in gestalt would be a dawnflower dervish fighter // arcane duelist bard. The fighter side provides passive buffs, the bard side active buffs, together they provide good basic class stats and plenty of feats. They should work together thematically too.


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What else is fun is that it looks like Possessed Hand and Countenanced Carbuncle from the VHD book can both be taken, so you could end up with 2 talking hands.


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What is Countenanced Carbuncle. I can't seem to find it anywhere


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It is in the Vampire Hunter D handbook that Kickstarters got. It's functionally identical as Possessed Hand, and has a few of the same feats (but does have 3 that are exclusive to it.) I think the only real difference is the name, and the implication to the origin (PH has a spirit, whereas a Carbuncle is....whatever it is.)

Dark Archive

Given the bonuses it gives, and the way it helps negate penalties, you might look at the Knifemaster (Unchained) Rogue, combined with something that gives bonus feats. Rogue/Warpriest can synchronize well. Sacred Weapon to raise your damage dice with Kukri, Warpriest gives bonus feats and swift self-buffs (that don't need a concentration check), and the buffs it gives would help you still do decent damage, even if against something immune to precision damage.


@Pulse
DM told the group only pathfinder 1st party books allowed, no 3rd party options. Thanks anyway.


Do you want to Replicate Nero?

Synthesist Summoner + Savage Technologist Barbarian will do Everything Nero Does and more. You could do a Raging Slam Attack with the possessed Hand for a TON of damage.


@Aristocrat

That actually sounds amazing, how does a build like that work? Ive not played either base class, or archetype.

RPG Superstar 2012 Top 32

Dwarven slayer//inquisitor, taking the two-weapon fighting feats and dual-wielding dwarven waraxes. Take Throw Anything so you can throw one dwarven waraxe and wield the remaining one two-handed, possibly with Power Attack.

You would get to double-benefit from sneak attack, bane, and judgments. It seems like the Hand feats are designed to help with two-weapon fighting.

Also Full BAB, All Good Saves, d10 HD, 6+ skill points per level, 6 levels of spells,


Ooooo Go full Warcraft dwarf and take a dwarven waraxe + dwarven thrower. Toss the thrower and 2hand the waraxe, then snake it on the returning.


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@Rylden The vampire hunter D is an official 1st party supplement

The paizo announcement
http://paizo.com/paizo/news/archive/v5748eaic9usz?Vampire-Hunter-D-Message- from-Mars-Comes-to

Kickstarter
https://www.kickstarter.com/projects/1951067948/vampire-hunter-d-message-fr om-mars?token=749b99ec

50,000$ stretch goal

Why it hasn't been released on the site is probably due to legal issues over copyrights and money.

Some of the feats and classes were revealed on the pathfinder reddit.


If anything from either the VHD or Niobe Kickstarters were to be released in the same manner as many of the rules option from the Pathfinder:WorldScape Comics, it'd be a godsend... ;)


roll stats 1st then choose class combinations, because if stats aren't good enough it kills certain class combos

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