In what style of play would you use a Sandman Bard?


Pathfinder First Edition General Discussion

Silver Crusade

Melee or Ranged?


Ranged, or reach. Grabbing a spell does less good if you can't cast it for fear of losing it.

Liberty's Edge

Neither - sneaky caster with skills. If pressed you can flank. A sandman is barely better than a wizard when it comes to weapon attacks. And even then the wizard will do more by casting shocking grasp.

Silver Crusade

blashimov wrote:
Neither - sneaky caster with skills. If pressed you can flank. A sandman is barely better than a wizard when it comes to weapon attacks. And even then the wizard will do more by casting shocking grasp.

How would i go about with that kind of build though? I looked all over but nothing uberly concrete for a sneaky caster


Melee
With 3/4 bab, 18 str, THW, heroism, power attack and sneak attack. It's what a rogue wishes he could be.

Spellsteal is VERY bad and something you shouldn't use. There was like 2 maybe 3 threads all made by the same guy, Selvaxri I think, in April asking a lot about sandman and spellsteal. I'd look for those if you're interested in all that discussion.

here is a link to one of the threads.


Chess Pwn wrote:

Spellsteal is VERY bad and something you shouldn't use. There was like 2 maybe 3 threads all made by the same guy, Selvaxri I think, in April asking a lot about sandman and spellsteal. I'd look for those if you're interested in all that discussion.

here is a link to one of the threads.

Man, you weren't joking. Spellsteal sounded cool, but is horrible.

It's basically a way to temporarily remove access to a spell known from a caster, but doesn't actually use up their spell slot. You can cast the spell instead, but it uses your spell slots.

And more importantly, you can't do it and have another performance happening.

Yeah...it's awful.


and it takes many actions, 1 to start singing and move towards them, 1 to move to them and touch them and maybe steal a spell (and it quickly isn't their most important spell level) and then a standard and your resources to cast the stolen spell.

Fight is pretty much decided by the time you're doing anything and like I said, you're quickly (lv5/6) not removing their top spells so you're not really hindering them that much.

The best use I've seen suggested for it is stealing from an ally during downtime.

Liberty's Edge

Malik Gyan Daumantas wrote:
blashimov wrote:
Neither - sneaky caster with skills. If pressed you can flank. A sandman is barely better than a wizard when it comes to weapon attacks. And even then the wizard will do more by casting shocking grasp.

How would i go about with that kind of build though? I looked all over but nothing uberly concrete for a sneaky caster

Pump your enchantment save DC. Take concealed casting http://www.d20pfsrd.com/feats/general-feats/conceal-spell/ or spellsong http://www.d20pfsrd.com/feats/general-feats/spellsong/ .

Sneak up on someone (or be invisisble). Take advantage of very high save DCs. Play a kistune for added fun. Tasha's hideous laughter, sleep, deep slumber, the replaced bardic performances, dominate person at level 10. Using sneakspell. Stealspell is atrocious in combat, yes, but not necessarily bad if you know an enemies specialized spell ahead of time.

Slumbersong also fun. For example: fascinate, then using spellsong cast lullaby, then deep slumber effect from slumber song. Fascinated and lullaby is a -9 to perception checks - anyone not asleep may not even notice the ones who did - now cast whatever you want, still keeping everyone asleep. False belief? Hold person and start combat? Claim identity in broad daylight? Endless possibilities.

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