
DireMerc |

I am running a game were I am having the characters go up against people that wield the powers of Allomancy and one boss who will also have Feruchemy.
Now how these powers will work in pathfinder is what I am a bit struggling with.
Anyone know if there is a system in place for mistborn rolepaying, is it compatible with pathfinder?
I had the group encounter a steel inquistor but not fight it directly (bit of foreshadowing) once before when they were low-level. Someone stronger fought it off for them and helped them escape.
Soon however they will engage one directly and I need to figure proper stats for it. I need it to be a good challenge for a group of 5 level 10 players.

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There is an official mistborn roleplaying game, the mistborn adventure game but it's not d20 and made by crafty games, they have a preview of the system for free on their website.
It's a bit on the rules light side of thing.
Granted I don't know much about the setting...but from what I understand steel inquisitor are a big deal and focus on metal...you might consider just making them oracle with the metal mystery.
Metal mystery happens to be good for melee battle and enhancing battle prowess so it works well with their obsidian axes.
The various revelations could be used to represent their unusual powers and abilities.
Still tho...I still wouldn't recommend doing 1v5, he will just lose because of the action economy.
You could technically give your steel inquisitor the Alacritous template to increase his numbers of actions. Alacritous creature template is 3pp but Paizo uses a lot of templates from Advanced Bestiary, so they might as well be 1st party guest.

TimD |

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Making an iron inquisitor mythic x seems like a good idea. At mythic level 9 they cannot be killed except by mythic enemies i believe, and the only ones able to kill them in the novels All End up as Legends.
You could Make the other enemies mistings specialised in one of the metals by Just picking appropriate spells and class. A kineticst should mimic a coinshot fairly well flavorwise.

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I know it doesn't help much, but there is one spell in Pathfinder that appears to be taken almost directly from the Mistborn setting, or at the very least inspire by it - Coin Shot. Potentially, you could just give that as an at-will ability of some sort. Similarly, you could give them at-will versions of other abilities.
The real issue is that Pathfinder just doesn't really support the kind of creativity possible with Allomancy. Most Pathfinder classes can replicate some part of an Allmonacer, but not really everything at once, all of the time, and certainly not with flexibility.

DireMerc |

Well my intent was most likely to simply create new spell-like abilities or supernatural abilities for each power. None of which will be given to the players directly but I will be giving the players some magic items that allow them to replicate Feruchemy in a limited fashiosnIE (reduce their Str by 4 for one day to increase their str by 4 for one day later on)