| gatlingxyz |
I'm a little sure that this won't work the way I want it, but it's worth a shot.
Let's say I have an +1 Undead Bane weapon and am fighting a ghost. Because my target is Undead, the enhancement bonus is +2 higher, equaling a 3 total. Cool. Would activating Ghostslayer make the weapon act as ghost touch, or is Ghostslayer still looking at the actual/original enhancement bonus?
Bane
A bane weapon excels against certain foes. Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus.
Ghostslayer
As a swift action, you can imbue a weapon you wield with spiritual energies for 1 round. An imbued weapon damages incorporeal creatures as though it were magical. If the imbued weapon has an enhancement bonus of +2 or greater, it functions as a ghost touch weapon. A weapon imbued in this way can deal precision damage (such as sneak attack damage) to incorporeal creatures.
Or, make me feel even better: would Ghostslayer apply regardless, since the total amount of bonuses is 2? This was my original assumption until I reread the feat again.
| blahpers |
Well, the consensus (including James Jacobs) was that a +1 bane weapon could bypass cold iron or silver DR like a +3 weapon when used against its favorite foe, so I would say that works here as well.
Edit: This is because the effective enhancement is +3, not because it has weapon properties taking it up to +2 for costing purposes. A +1 vorpal halberd still only has a +1 enhancement bonus.
| Calth |
(Designer here.)
Mr. Murdock has the right of it, by RAW. The imbuing process only looks at the weapon in a vacuum, not relative to the enemy. (Contrast with furious, which would work with Ghostslayer as long as you were raging.)
That said, in a home game, I might be convinced to allow this. ^_^
Its allowed by RAW. At the time of the check, the imbued bane weapon has greater than a +2, so the ghost touch ability kicks in. If you could only imbue a +2 weapon, then it wouldn't work.