| Hogeyhead |
So in my Wednesday game we had an effective TPK. One of our members survived, but he is being retired and rendered an NPC. The campaign is Way of the Wicked and one thing we have learned is that either the campaign or our GM is Cheap, as in Cheap shots not in gold.
We are getting standard wealth by level, And I'm putting a good portion of that to have +2 to all my stats. That's like half my gold. Then I'm thinking a bodywrap of mighty strikes spell storing. I'll also probably spend on a Handy haversack, a bag of holding and maybe 5000 in consumables. This leaves me about 20,000 for defenses.
I want to take a light shield rather than a heavy shield as I'll want to hold a staff or rod eventually.
I have 10 dex after a +2 enhancement bonus, so I could really benefit from heavy armor, but I really don't want to cough up a feat for it.
I'm also considering splurging for an Adamantine agile breastplate. I know 2/- DR isn't fantastic, but it's not nothing and it would have made a huge difference in the last fight I had.
Currently my feats are:
Persistant spell
Quicken spell like ability (touch of madness) (I retrained at character creation)
Heighten spell
Prefered Spell (bestow curse)
Leadership
Channel smite
I'm human that's where the extra feat comes from.
I have 5 points in my fcb and 5 in hp
Next level I'll take divine interference, for the defense and I have the trickery domain also for defense.
What should I do for armor and shields and defensive items. AC seems to be super important in this game.
I appreciate the advice in advance.
Deighton Thrane
|
Well, heavy armor proficiency seems like a good place to start. 1 feat to be able to wear full plate instead of breastplate is a fairly good trade, especially if AC seems to be an issue. Mind you, effects like blur or displacement are generally a better idea than AC eventually, unless you have an incredibly high AC to begin with.
| Hogeyhead |
Blur and displacement aren't on the cleric list.
I'm thinking of thading chanel smite for heavy armor proficiency, it's just that then I lost the use of 1/4 class features the cleric actually gets and for a bad touch cleric it's actually pretty good
Is there any way of getting either heavy armor proficiency or channel smite for free?
| zza ni |
well you can try the following:
get channel smite (which is combat feat) vie a training weapon (+1 property) maybe on a a spiked guntlent if u need to save on cash. then get skin and scale feat (im asuming u have 13+ con by now). and by casting ant haul daily you get 20 hours (24 at levels 12+) of more carring capacity and with level 10 caster +2 nat armor stacking with any other nat armor u might have. the other 4 hours if you suddnly need can get by via 1 min a time of virtue or vigor cantrips
as a bonus get your holy symbol etched or added to the guntlent and you can't be disarmed from it and as magic items it's harder to sunder.
| Ierox |
Well, heavy armor proficiency seems like a good place to start. 1 feat to be able to wear full plate instead of breastplate is a fairly good trade, especially if AC seems to be an issue. Mind you, effects like blur or displacement are generally a better idea than AC eventually, unless you have an incredibly high AC to begin with.
Displacement yes, blur not so much. But you're generally right. Also, mirror image is great.
Fromper
|
My own bad touch cleric in Pathfinder Society is at level 7. I went mithral breastplate for mobility, with a buckler, so I can cast in my offhand if I'm holding something in the primary. I have the usual Amulet of Natural Armor and Ring of Protection, and boost the pluses occasionally.
I know my AC isn't keeping up with the biggest tanks, but it also doesn't need to. My main defense on the front line are my domains. The first level Trickery and Chaos domain powers make the enemies less effective at hitting me (or anyone else for the Chaos power). And I have the Protean subdomain on that Chaos domain, which gives Displacement as its 3rd level spell. That's only castable once per day in the domain slot, but that's what Pearls of Power and scrolls are for.
| Louise Bishop |
I recommend a Spellstoring Armor for when you get hit. Bestow Curse is a nice punishment for a fool who raises a hand at you.
Since this isn't PFS you could get a +1 Guided Spellstoring Longspear to help as well.
Edit:
Use Magic Vestment for your armor. A lesser Extend rod for 3k is nice.
I recommend Mithral instead of Adamantine. Only time worth adamantine on armor is if you're a fighter doing the Advanced Armor training for good amounts of DR.
| Baba Ganoush |
You could possibly save a feat (quicken spell like) by buying a wayfinder + cracked deep red sphere ioun stone to get Improved Unarmed strike and then trade the bodywrap for a spell-storing cestus with the training property for domain strike.
Also, while not as good as channel smite you can get 1/2 the effect with a consecrated weapon or get 1/2 the uses with the conductive weapon property.
| Hogeyhead |
well you can try the following:
get channel smite (which is combat feat) vie a training weapon (+1 property) maybe on a a spiked guntlent if u need to save on cash. then get skin and scale feat (im asuming u have 13+ con by now). and by casting ant haul daily you get 20 hours (24 at levels 12+) of more carring capacity and with level 10 caster +2 nat armor stacking with any other nat armor u might have. the other 4 hours if you suddnly need can get by via 1 min a time of virtue or vigor cantrips
as a bonus get your holy symbol etched or added to the guntlent and you can't be disarmed from it and as magic items it's harder to sunder.
Why would getting it on a spiked gauntlet help me save cash? I mean the prices are negligible compared to the price of masterwork +2 weapon. Am I missing something does spiked guantlet have a special rule or something?
| Hogeyhead |
spiked gauntlet +2 costs 8000
sword +2 costs 8000, but sword +3 is 10,000 more, and makes further upgrades more expensive.
So if you go the spiked gauntlet then it's just a flat 8,000 that doesn't interfere with your normal upgrading of your real weapon.
Ah, well I have no 'real' weapon I'm bad touch pretty much exclusively I have the strength to be melee somewhat, but not the feats. No power attack no weapon fighting. Still a good option and I'm doing it. I'll get spell storing on it later.
| Louise Bishop |
Chess Pwn wrote:Ah, well I have no 'real' weapon I'm bad touch pretty much exclusively I have the strength to be melee somewhat, but not the feats. No power attack no weapon fighting. Still a good option and I'm doing it. I'll get spell storing on it later.spiked gauntlet +2 costs 8000
sword +2 costs 8000, but sword +3 is 10,000 more, and makes further upgrades more expensive.
So if you go the spiked gauntlet then it's just a flat 8,000 that doesn't interfere with your normal upgrading of your real weapon.
You have access to these spells:
Greater Magic WeaponAlign Weapon
Your concern should be:
+1 Adamantine Guided Spellstoring weapon.
If you need to bypass alignment..Align.
If the target has DR/B,S,Cold Iron you just unleash your spell storing anyways and kill them with magic. Everything else you can rip through.
By level 12 you can buy an Extend rod and Have both GMW and Magic Vestment rolling 24 hours a day.
Worrying aboout a +3 sword is just wasteful with your Gold.
| Dave Justus |
One of the best AC enhancements is not being right next to your enemy. With 'bad touch' this is not simple, but there are some ways.
One, that I've always wanted to try but haven't gotten around to yet, is being a Grippli with the Agile toungue feat. Mostly because I really want to be able to say I'm a 'bad lick' cleric.
Another is using a conductive weapon with reach. Longspear is pretty easy for this, or with a feat a whip offer excellent range. Of course the downside is you have to hit AC, not touch AC and you can only use it once per round.
Lastly, you not worry so much about AC. I'm not saying ignore it, but within a round of you getting next to someone, they are pretty unlikely to hit anything, you included. That is what your build does after all (as I understand it anyway) and I think it something you should be able to count on fairly well.
Along those lines, I'd focus a bit. I don't think you should take channel smite, that is something for a striker, and your job is to render the foes impotent enough that the strikers can deal with the easily, not take them down yourself. I also don't know that I would bother with heighten spell, particularly when you can give a vision of madness and drop saves into the toilet.
| Hogeyhead |
One of the best AC enhancements is not being right next to your enemy. With 'bad touch' this is not simple, but there are some ways.
One, that I've always wanted to try but haven't gotten around to yet, is being a Grippli with the Agile toungue feat. Mostly because I really want to be able to say I'm a 'bad lick' cleric.
Another is using a conductive weapon with reach. Longspear is pretty easy for this, or with a feat a whip offer excellent range. Of course the downside is you have to hit AC, not touch AC and you can only use it once per round.
Lastly, you not worry so much about AC. I'm not saying ignore it, but within a round of you getting next to someone, they are pretty unlikely to hit anything, you included. That is what your build does after all (as I understand it anyway) and I think it something you should be able to count on fairly well.
Along those lines, I'd focus a bit. I don't think you should take channel smite, that is something for a striker, and your job is to render the foes impotent enough that the strikers can deal with the easily, not take them down yourself. I also don't know that I would bother with heighten spell, particularly when you can give a vision of madness and drop saves into the toilet.
My channel dazes people, that's it's use.
| Dave Justus |
Dave Justus wrote:Nah, I've very little charisma, and I like the swift.Hogeyhead wrote:My channel dazes people, that's it's use.That makes more sense, although I'd probably rather have selective channel than channel smite in that case.
Ok. If your CHR isn't great that means you could exclude less, which could be a problem (although often 1 or 2 is plenty) and while it is a swift to activate the channel, it also takes a standard or full round to get the attack to stack it with in the first place, so no spell (even no quickened spells) and no swift action touch attack that round. I just don't see a lot of times when it would be useful. If the enemy is really dangerous you have so many better options, and if not, well, then why bother dazing them anyway?