Archery to do stuff other than damage


Advice

Silver Crusade

This is for Pathfinder Society, so Paizo only, PFS-legal, etc.

I'm designing an archer who does things other than just straight damage with a longbow. Here's what I've got so far:

Spoiler:
Grippli Ranger (Poison Darter, Skirmisher)

Str: 12 (5, -2 racial)
Dex: 18 (10, +2 racial)
Con: 12 (2)
Int: 12 (2)
Wis: 16 (5, +2 racial)
Cha: 7 (-4)

Racial: Small, normal speed, climb speed (20 ft), Darkvision (60 ft), Toxic Skin, Weapon Familiarity (nets)
Favored Class Bonus: Use the racial to get +1 racial bonus to Swim, until I get the 15 ft swim speed at level 8.

Feats:
1: Point Blank Shot
2: Precise Shot
3: Rapid Shot
5:
6: Improved Precise Shot (or else I have to wait until level 10 to get it)
7: Clustered Shots (too important for getting past DR to delay)
9:
10:
11:

Hunter Tricks:
5: Tangling Attack
7:
9:
11:

Other feats to consider (not sure on order): Deadly Aim, Many Shot, Weapon Focus, Ranged Trip, Ace Trip, Ranged Disarm, Snap Shot, and Point Blank Master

Other Hunter Tricks to consider: Aiding Attack, Distracting Attack, Hobbling Attack, Defensive Bow Stance, Skill Sage, Uncanny Senses, Catfall, Chameleon Step, Deft Stand, Surprise Shift

I'll probably carry a net, just because I'm proficient, to use here and there at low level. At higher levels (6+), I'll probably make sure to have a blowgun to use occasionally with the Poison Darter's sneak attack, if I can get set up in advance with good stealth. But it's not something I'll really focus on, since it's such a lousy weapon, and ranged sneak attacks are tough to set up.

Mostly, I'll just shoot things with a composite longbow a lot, using my poison and hunter tricks to debuff the heck out of them on top of the normal damage. I still want to do some damage, but I don't mind being a little less optimized in that regard for the debuffs.

Before level 5, my only debuff is the poison doing 1d3 dex damage. But once I hit level 5, the concept kicks into high gear. Assuming I have a wisdom headband by then, I'll have 7 poison uses and 6 hunter trick uses per day at that level. My poison will sicken enemies on top of the dex damage, with a DC 16 fort save, and Tangling Attack will automatically entangle when I hit, with no save. The poison save DC and uses per day of both will increase as I advance, so they should be useful throughout my career.

Does anyone have any suggestions for other stuff I could do to be more effective, or have more ways to debuff enemies from range without magic? What order should I take other feats and hunter tricks?

I have a few traits I'm looking at, but nothing that I consider essential to the build, so I'm open to suggestions there, too. And yes, I know about Deadeye Bowman, but I don't know if Erastil worship really fits this guy's personality.


You can try making a Lore Warden, the massive CMB bonus of the Lore Warden will let you land ranged maneuver feats from a safe distance. With Ranged Disarm, Ranged Trip and Ace Disarm, it can perform Steal, Disarm and Trip maneuvers from afar.


shoekey wrote:
You can try making a Lore Warden, the massive CMB bonus of the Lore Warden will let you land ranged maneuver feats from a safe distance. With Ranged Disarm, Ranged Trip and Ace Disarm, it can perform Steal, Disarm and Trip maneuvers from afar.

Just be aware that the lore warden for PFS might be changing any day now to the adventure's guide version.


There's a bunch of fancy arrows which might appeal to you.

Silver Crusade

avr wrote:
There's a bunch of fancy arrows which might appeal to you.

I might pick up some of those on this guy. Thanks for pointing them out.

And yeah, as soon as shoekey mentioned the Lore Warden, I was going to answer that I want to wait and see how the nerf hits it in PFS before committing. Besides, I really like the ranger idea, and my ranger level will affect my uses per day of poison and hunter tricks, as well as my poison save DC. I won't rule out dipping into another class for a couple of levels, but I'd need a really good reason.

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