Bloodrager: Which Feat is More Important?


Advice


I'm attempting to get down some kind of plan for my new Dragon Disciple as opposed to her father who was my first character and I just leveled on the fly.

There are 2 feats that I'm having trouble with their order.
Raging Vitality & Arcane Strike.
Both must wait until at least 5th as I don't meet their prereqs @ 3rd. (My CON starts as 14 but will be 15 @ 4th, while I can't cast spells until 5th thanks to a Monk dip @ 2nd) I want them both so I intend to take one at 5th and the other at 7th...

But which one comes first?

Sovereign Court

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Raging Vitality for sure.
The risk is that at 6th level with 14 con you will almost certainly die if you go into negatives. In addition since you have dipped a level you will not be doing more than 1 additional damage per hit from arcane strike until 7th anyway.


I figured that was probably the one to go for first as it helps with the very reason I hate corebarb. Infact I'm tempted to try and find a group for home games for this character so that she's not subjected to the whims of PFS whiplash...


ask your dm if you can switch to the urban bloodrager


Hm, with Raging Vitality and Controlled Bloodrage I could get +4 STR and +2 CON, yes?


K-kun the Insane wrote:
Hm, with Raging Vitality and Controlled Bloodrage I could get +4 STR and +2 CON, yes?

switch and ignore raging vitality all together as its only useful with the con bonus from rage which controlled rage lets you ignore so your not at risk of outright dying when you go unconsious


Lady-J wrote:
K-kun the Insane wrote:
Hm, with Raging Vitality and Controlled Bloodrage I could get +4 STR and +2 CON, yes?
switch and ignore raging vitality all together as its only useful with the con bonus from rage which controlled rage lets you ignore so your not at risk of outright dying when you go unconsious

I didn't realize that!

Also, the flavour fits with trying to control her anger with the Monk's discipline very nicely and automatically has Linguistics as a class skill so I wouldn't need Additional Traits for that (I like my flavour)

Just in case, I should see if Urban Bloodrager is PFS legal...

Looks like it!

I'll need to pick up this book.


Personally I have like 8 barbs in PFS, 2 are level 10.
What I do is have the normal rage bonuses, but don't actually track the bonus HP. Only when my HP goes to "0" or lower do I then check and see if I'm still up. It's treated more of a diehard effect than actual HP to use.
This way I play like normal, when I get close to "0" it's time to back off or whatnot, and I don't get tricked into thinking I'm okay when I'm already "dead" and just not knowing it.

Urban barb is great, just boost str gives most the perks of a barb without any HP changing. Not really any different than following my advice above though.


Chess Pwn wrote:

Personally I have like 8 barbs in PFS, 2 are level 10.

What I do is have the normal rage bonuses, but don't actually track the bonus HP. Only when my HP goes to "0" or lower do I then check and see if I'm still up. It's treated more of a diehard effect than actual HP to use.
This way I play like normal, when I get close to "0" it's time to back off or whatnot, and I don't get tricked into thinking I'm okay when I'm already "dead" and just not knowing it.

Urban barb is great, just boost str gives most the perks of a barb without any HP changing. Not really any different than following my advice above though.

I'm not the greatest of players and my higher level characters have a bad habit of dying. Repeatedly. Often due to stupid mistakes.

This new character's father had 5 deaths by the time he retired at level 12, one of which came from using his breath weapon on a large dragon that had landed on him and knocked him out immeadiately after returning to consciousness. The dragon took exception to that.

Her mother isn't any better with 4 by level 9. Stepped between a serpent folk and our rogue only to be backstabbed by the rogue. I personally realized he was dominated but Ionna had no idea and so stepped in to protect her ally.

My Core shadowdancer recently recieved her 2nd death @ 10th when she cast Darkness in an attempt to deal with 1 heiracosphinx on her own while the rest of the party dealt with the other. I forgot that the under ground chamber was unlit until we got there with our light sources...Even raging didn't help me.

My unbarb pirate has done much better with only 1 death by 10th and that was a crit from a naginata before I started raging.

I have only 1 perma dead character and that included a rushed level up on a character I wasn't meant to play that night in a scenario I jumped over to to keep it from collapsing with 3 players and a pregen and we played up. My level 2 monk/rogue never stood a chance.

The urban bloodrager may not save me from myself, but it should help with my concept and alleviate my fears about chained ragers.

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