Some Advice for Inquisitor Feats (Interesting Build)


Advice


I have a build I would like to try for an Inquisitor. I would like the advice of those a little more experienced than I am.

The idea of the build is an Inquisitor who considers himself the hand of fate itself. So, I want him to be able to have abilities that force enemies, allies, and even himself to reroll unfavorable dice. I have most of him built already, but I'm looking for some recommendations on other feats that have reroll abilities and good feat trees in general for an Inquisitor I've described.

Here is the current build:

Class: Inquisitor (Preacher)

Race: Human

Deity: Chadali (The Serendipitous Path)

Domain: Luck

Subdomin: Fate

Alignment: CN

Traits:
- Called
- (Depends on campaign)

STR: 14 (+2)
DEX: 12 (+1)
CON: 12 (+1)
INT: 12 (+1)
WIS: 18 (+4)
CHA: 6 (-2)

0 Level Spells:
- Guidance
- Detect Magic
- Resistance
- Detect Poison

1st Level Spells:
- Cure Light Wounds
- Doom (or True Strike)

Possible Feats:
- Extended Bane
- Inexplicable Luck (human)
- Defiant Luck (human)

Weapons:
- Shortspear
- Longspear

Armor:
- Chairshirt
- Shield?

Nothing is set in stone yet and can all be reworked if need be. The weapons and armor are just there for place holders for right now, I haven't fully decided on them for sure.

If you want to read the character's backstory, feel free (spoiler for space):

Character Backstory:
Law and order are not useless; you need them to provide a structure to society. However, if law and order become anything more than structure, they become oppressive and constrictive. Oppressive order, weather good or evil, needs to be broken back down to structure, and the people given the freedom of the unexpected and openness to the chances of life.

Jonas Davina believes in the chaotic flow of fate and serendipity. From a young age, the Aasimar was raised to revere Chadali and her ways. At a young age, he left his family to pursue a more active service of her. He felt like he was called not only into her service, but to be a force for whims.

One night, as he slept, The Serendipitous Path came to him and thanked him for his devotion. She told him that she wanted to bring him directly into her service. She wanted him to preach about the Path, and lead her inquisition against law and order, but not all the time, only when he found the need, and to keep flowing down the river of fate. She wanted him to be Serendipity's Hand and be a guide of fate. She kissed him in the dream and placed something in his hand.

When Jonas awoke, he had a holy symbol of Chadali in his hand, which he keeps around his ankle. He travels around, going where the winds of fate lead him, and when he finds injustice that bothers him, he casts judgement upon it, and when he finds too much justice, he casts judgement on that too.

Complete chaos is harmful. Law and order are necessary for structure, but anything more than that appalls him. He is Serendipity's Hand. He is fate. He is Jonas.

Grand Lodge

Wand of lucky number.


Halflings get a boat load of luck based traits and feats that give bonuses and rerolls.
If you go with things that give you luck bonuses, fate's favored is a good trait that increases the bonuses by 1.
The hexenhammer archetype can get you the misfortune hex from witches but it doesnt stack with preacher.
The raverner hunter archetype can get you access to the oracles time domain but also doesnt stack with preacher and it swaps out the domain


Dip one level of Dual Cursed Oracle, taking two of the less hassling curses (Legalistic and Covetous, for example). Take the following as your 1st level Revelation:

"Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day."


There are some good ideas here. Thank you. I'm not going to go halfling because I want access to those human feats. But maybe dipping into Oracle would be fun.

If anyone has any other ideas for abilities or feats beyond the ones I listed, please let me know.

Thanks!


Update: My GM might not allow multi-classing for this adventure.

Is there any advice for anything extra I can add to help the aforementioned fate/luck/rerolling motif without dipping into another class?

Thanks!


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If he believes he is the hand of fate his name HAS to be Manos.


Magog wrote:
If he believes he is the hand of fate his name HAS to be Manos.

Haha! I thought about it, but I've never seen the movie, so I didn't want to reference something I hadn't seen. And I did kind of want him to be taken seriously at the table.


Another question:

What do you all think of the spear as a weapon. I know they're not the greatest, but I picture this character using a spear as his primary weapon.

Is there anything I can do to make the spear a more viable weapon?

Thanks.


Longspear is a good wepon. Prolly the best simple weapon.

Regular spear works in melee and at range so it does have it's uses...


See, I'm thinking of longspear because of the reach I can get with it. And if something steps into melee with me, I'll just take a five foot step and attack at reach.


You got it :)

Not sure if your deity is set in stone, but there's got to be deities with the luck domain that sport better reach weapons.

Check the archives of nethys for possible choices.


Alex Mack wrote:

You got it :)

Not sure if your deity is set in stone, but there's got to be deities with the luck domain that sport better reach weapons.

Check the archives of nethys for possible choices.

None of the fate domain deities I've looked up do. However I'm going with Chadali because of the flavor of it. It works with the build really well.


The Dual-Cursed Oracle is the way to go if you really want to press the luck and rerolls buttons. It also grants access to the Ill Omen spell, which can extend the same theme even further.
Another option but it involves multi-classing is a Witch or Shaman for the Fortune/Misfortune Hexes.


I'm pretty set on being an Inquisitor. However, if my GM will allow multi-classing for the adventure, I may dip into Duel-Cursed Oracle, as that would fit the motif perfectly.

Liberty's Edge

Spear fighting is really poorly supported sadly. However, using a longspear, you'll like combat reflexes, stand still, power attack, even improved trip is fun (trip them on the provoke and they they're stuck awkwardly 10 ft away).

Grand Lodge

^ Good advice but stand still has some weird worlding and only works for square adjacent to the PC.

Liberty's Edge

Grandlounge wrote:
^ Good advice but stand still has some weird worlding and only works for square adjacent to the PC.

Oh yeah, forgot about that, and you're probably not so tanky you really want to make sure people stick to fighting you all the time. Though it's good for making sure casters for example can't move out of reach.


blashimov wrote:
Spear fighting is really poorly supported sadly. However, using a longspear, you'll like combat reflexes, stand still, power attack, even improved trip is fun (trip them on the provoke and they they're stuck awkwardly 10 ft away).

That's some great advice for feats! Thanks.

Yeah, stand still would be situational, but it doesn't say I can't do it with a reach weapon, if someone moves past me or something, I can use that feat anyway.

I agree with combat reflexes and power attack for sure.

Grand Lodge

It only works in the squares that are adjacent to you. The ones you don't treaten with your reach weapon. If you have a bite or something like UAS you can use it. But never at reach.


Dang. I could have a short spear for just an occasion. Or pick a different feat. Yeah, I'll pick a different feat.

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