Imbicatus
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It looks like operative melee weapons are finessable by default, but have a smaller specialization benefit (+1/2 level to damage) than advanced melee weapons(+level to damage), that seem to be str only.
All melee weapons use str as a bonus to damage. Two Handed weapons do not do 1.5 x str mod on damage, but do tend to have more damage per weapon than one-handed weapons for that weapon type and level.
There has not been any dex to damage option previewed that I have seen.
Power Attack and Deadly Aim seem to have been combined into a single option, and the math is completely different than pathfinder.
Disclaimer: this is all from previews and dev posts. I have not seen any actual rules other than First Contact.
| Secret Wizard |
Looked through First Contact and it seems like the CR4 Space Pirate Captain, with +5 STR/+3 DEX, has a +12 1d8+9 attack with a dueling sword and KAC 18 and EAC of 16.
Meanwhile, the CR5 Sarcesian Operative has +0 STR and +5 DEX, and a +10 dueling sword attack for 1d8+5 and KAC 18 as well, EAC just higher at 17.
Interesting to see the role STR plays in this...
| Gilfalas |
Looked through First Contact and it seems like the CR4 Space Pirate Captain, with +5 STR/+3 DEX, has a +12 1d8+9 attack with a dueling sword and KAC 18 and EAC of 16.
Meanwhile, the CR5 Sarcesian Operative has +0 STR and +5 DEX, and a +10 dueling sword attack for 1d8+5 and KAC 18 as well, EAC just higher at 17.
Interesting to see the role STR plays in this...
It has been pointed out to me in another thread that monsters do not use the same rules as Characters in Starfinder pretty much at all. So trying to figure out the system from First Contact is probably an exercise in futility as their stats may not even affect some things (one example is the dex on the Space Goblin and it's reflex save).
From what the official sources have said, Str adds to melee but there is no more 1.5 str Damage on a two handed weapon. It is possible for a Soldier to learn how but not others.
And they have stated pretty adamantly that there will probably never be an ability to swap what stat works with what weapon/skill etc so they are looking to control the more broken stuff that happened previously.
| Secret Wizard |
I'm wondering if they are applying a system like in DND 5e, where STR is needed to wear higher powered armor or to use the bigger guns.
Like there are probably some stealth suits that have no STR requirement and high EAC and low KAC, and some sweet powered armor that has good EAC and high KAC – overall higher defenses.
This way, STR has some defensive function.
| Stone Dog |
Encumbrance isn't by weight in Starfinder, it is by "space" which I take to be a combination of weight and bulk, or wieldly... ness.
The Warhammer RPGs did something similar with the example that a small rowboat might be enough for a strong man to carry by weight, but is a lot of encumbrance because it is just big and hard to manage.