So how does Starfinder deal with the Strength / Dexterity debacle?


General Discussion


Thread title. Strength/Dexterity have a unique balancing act in most modern games. How does Starfinder approach it?


the level 5 soldier has an 18 in both stats, while it is just a single point of data that would indicate that both stats are important and that it is a little easier to buff stats.

Scarab Sages

It looks like operative melee weapons are finessable by default, but have a smaller specialization benefit (+1/2 level to damage) than advanced melee weapons(+level to damage), that seem to be str only.

All melee weapons use str as a bonus to damage. Two Handed weapons do not do 1.5 x str mod on damage, but do tend to have more damage per weapon than one-handed weapons for that weapon type and level.

There has not been any dex to damage option previewed that I have seen.

Power Attack and Deadly Aim seem to have been combined into a single option, and the math is completely different than pathfinder.

Disclaimer: this is all from previews and dev posts. I have not seen any actual rules other than First Contact.


To add to Imbicatus: Soldiers have a talent letting them add 1.5x STR to damage instead of 1x with melee weapons.


Quote:
There has not been any dex to damage option previewed that I have seen.

We may have a good game here guys

Liberty's Edge

Secret Wizard wrote:
Quote:
There has not been any dex to damage option previewed that I have seen.
We may have a good game here guys

Level-based damage makes such things a lot less necessary.

Scarab Sages

Secret Wizard wrote:
Quote:
There has not been any dex to damage option previewed that I have seen.
We may have a good game here guys

I for one and really excited for it.


Looked through First Contact and it seems like the CR4 Space Pirate Captain, with +5 STR/+3 DEX, has a +12 1d8+9 attack with a dueling sword and KAC 18 and EAC of 16.

Meanwhile, the CR5 Sarcesian Operative has +0 STR and +5 DEX, and a +10 dueling sword attack for 1d8+5 and KAC 18 as well, EAC just higher at 17.

Interesting to see the role STR plays in this...


Secret Wizard wrote:

Looked through First Contact and it seems like the CR4 Space Pirate Captain, with +5 STR/+3 DEX, has a +12 1d8+9 attack with a dueling sword and KAC 18 and EAC of 16.

Meanwhile, the CR5 Sarcesian Operative has +0 STR and +5 DEX, and a +10 dueling sword attack for 1d8+5 and KAC 18 as well, EAC just higher at 17.

Interesting to see the role STR plays in this...

It has been pointed out to me in another thread that monsters do not use the same rules as Characters in Starfinder pretty much at all. So trying to figure out the system from First Contact is probably an exercise in futility as their stats may not even affect some things (one example is the dex on the Space Goblin and it's reflex save).

From what the official sources have said, Str adds to melee but there is no more 1.5 str Damage on a two handed weapon. It is possible for a Soldier to learn how but not others.

And they have stated pretty adamantly that there will probably never be an ability to swap what stat works with what weapon/skill etc so they are looking to control the more broken stuff that happened previously.


I'm wondering if they are applying a system like in DND 5e, where STR is needed to wear higher powered armor or to use the bigger guns.

Like there are probably some stealth suits that have no STR requirement and high EAC and low KAC, and some sweet powered armor that has good EAC and high KAC – overall higher defenses.

This way, STR has some defensive function.


i thought they said there were strength requirements for some heavy weapons... did i just make that up?

Scarab Sages

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I think there's more space requirements for heavier weapons, and space is set by str, so there is an indirect relationship between str and heavy weapons.


Imbicatus wrote:
I think there's more space requirements for heavier weapons, and space is set by str, so there is an indirect relationship between str and heavy weapons.

space? plz elaborate


Encumbrance isn't by weight in Starfinder, it is by "space" which I take to be a combination of weight and bulk, or wieldly... ness.

The Warhammer RPGs did something similar with the example that a small rowboat might be enough for a strong man to carry by weight, but is a lot of encumbrance because it is just big and hard to manage.


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Ah, yes, the "bucket" system.

But who is the genius who called a subsystem "space" in a game about space?


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Starfinder Charter Superscriber
Secret Wizard wrote:

Ah, yes, the "bucket" system.

But who is the genius who called a subsystem "space" in a game about space?

It's actually called 'bulk'.


That incredible Bulk.

Sovereign Court

Someone's been reading my old design notes!


extra-dimensional spaces for the win! just compress most of the bulk into a pocket space and leave only the grip, sight and anti-matter projector poking into real space. counts as a light weapon too.


Though on elsewhere spaces. I wonder how the theft will work? I mean bag of holdings are typically pretty big, so pick pocketing those was hard.
but most of the time comrpesion tech are like.. braclets and such. Easier to knick, baring tech locks I guess.

Scarab Sages

Shadrayl of the Mountain wrote:
Secret Wizard wrote:

Ah, yes, the "bucket" system.

But who is the genius who called a subsystem "space" in a game about space?

It's actually called 'bulk'.

Ah, I remembered the mechanic but not the terminology for it.

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