Cunning feat not online


Pathfinder First Edition General Discussion

Grand Lodge

I've been looking for the villain Codex Cunning feat to find the exact wording so I can take it but the only thing I can find is a third party feat on the pfsrd. I'd rather not spend money on purchasing an entire book I wont use for one feat. I've tried the archives of Nethys and the srd but it's not their either. The book has been out a while does anyone know why it's not up yet?

Sovereign Court

Pathfinder Starfinder Society Subscriber

You get an extra skill point per Hit Die. That isn't so difficult that you need the exact text to use it. I do think it is odd that it isn't available somewhere, but that might be due to the format of the Villain Codex being more difficult to parse through.

Grand Lodge

Cheers, was looking for the text just in case my GM wanted to see it. If my Gm wants the text I'll just have to get the PDF I guess. Thanks for the help though.

Silver Crusade

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It's sort-of Toughness, but for Skillpoints.
(Slightly worse actually, as you just gain Skillpoints equal to your total Class levels. Toughness lets you get 3HP even if you take it at level 1, Cunning would only give you 1 Skillpoint.)

I just find it bizarre that it took this long for a skillpoint counterpart to Toughness to exist. It sounds like something that should have been CRB.


I mad after waiting this long to finally get this feat and it is in a book I will never get:( Also since it is already in a hardcover book, it will not get reprinted.

I also find it bizarre(and annoying) that it took this long to get such a feat.

Does the feat have any requirements to take it?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

None whatsoever.


CosmicKirby wrote:

It's sort-of Toughness, but for Skillpoints.

(Slightly worse actually, as you just gain Skillpoints equal to your total Class levels. Toughness lets you get 3HP even if you take it at level 1, Cunning would only give you 1 Skillpoint.)

I just find it bizarre that it took this long for a skillpoint counterpart to Toughness to exist. It sounds like something that should have been CRB.

Something tells me they thought until recently that such a feat would be overpowered.


Too powerful?! We have leadership and magic item creation feats, that ship sailed long ago.


Dragon78 wrote:
Too powerful?! We have leadership and magic item creation feats, that ship sailed long ago.

Preaching to the choir. My point was that years earlier, they wrote a feat that did the same thing but with insane restrictions. Clearly, they thought it would be too powerful if it just gave skill ranks equal to HD.


What feat was that?


Dragon78 wrote:
What feat was that?

Human spirit. He put a link in one of his posts above.

Silver Crusade

graystone wrote:
Dragon78 wrote:
What feat was that?
Human spirit. He put a link in one of his posts above.

Am I alone in being baffled at how bad Human Spirit is? Or how long Cunning seemed to be purposely be held off and still isn't quite as good as Toughness?

I can't think of many builds I would do where that extra Skillpoint is worth the feat. If I wanted to skill monkey, I'd be playing Rogue or Investigator and be drowning in them already.

Did they not want the odd/rare jack of all trades filling in for the skill monkey's slot in the party by throwing away his FCBs and a feat?


I feel like Cunning is mostly there for fighters who historically have felt like they have more feats than skill points, sometimes.

Now you can play a 7 INT Human Fighter who has max ranks in 6 skills once AWT and AAT come into play (7 if you use your FCB).


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CosmicKirby wrote:
Am I alone in being baffled at how bad Human Spirit is? Or how long Cunning seemed to be purposely be held off and still isn't quite as good as Toughness?

No, not at all. I was excited for the feat at first until I noticed the limit on skill points... then it turned to 'wow that sucks...'.

CosmicKirby wrote:
I can't think of many builds I would do where that extra Skillpoint is worth the feat.

Depends. Like PossibleCabbage said, some classes have plenty of feats they don't NEED to function. For instance, a kineticist should have some feats to blow or a fighter may want to see things AND climb a rope...

There are also some classes that can skill monkey but fall behind a bit in points, especially if they aren't int based. Then, of course, you can go the 'carpet bombing' method: human phantom rogue with this feat + FCB = 15 points/level. By 3rd you can have every skill learned and having the class skill bonus. [not every craft/perform/profession of course, but at least one]


Be a THW combatant. Take power attack. Now have 5 feats to fill with whatever.

I've taken it on a social cavalier, Class abilities and power attack and maybe weapon focus handle all the offense they'll need. That leaves plenty of room for cunning to get more of the skills they want for their social endeavors.


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Plus, who among us has never paid through the nose for a headband that has 2 stats because they suddenly realized that there's a skill the party could really benefit from that no one has bothered to pick up?

The 6k difference between a +2 Cha headband and a +2 CHA/INT headband might not be worth a feat, but since there aren't +4/+2 headbands, the 24k difference between the +4 CHA headband and the +4 CHA/INT headband might be worth a feat, particularly if you only really want one skill.


Well I am adding cunning to my list of favorite feats such as toughness, dodge, great fortitude, iron will, and improved initiative.

I thought the feat you were talking about would be the one that lets humans get a second favored class bonus. I would really like this feat if it didn't require 13 int and have to be human.


PossibleCabbage wrote:

Plus, who among us has never paid through the nose for a headband that has 2 stats because they suddenly realized that there's a skill the party could really benefit from that no one has bothered to pick up?

The 6k difference between a +2 Cha headband and a +2 CHA/INT headband might not be worth a feat, but since there aren't +4/+2 headbands, the 24k difference between the +4 CHA headband and the +4 CHA/INT headband might be worth a feat, particularly if you only really want one skill.

That's why you get an int ioun stone. A little more expensive upfront, but allows for +4 headband and +2 int via stone.


Chess Pwn wrote:
That's why you get an int ioun stone. A little more expensive upfront, but allows for +4 headband and +2 int via stone.

It's still, what 16k for the +2 INT ioun stone? That might be worth a feat for people who don't really need that many to begin with.


PossibleCabbage wrote:
Chess Pwn wrote:
That's why you get an int ioun stone. A little more expensive upfront, but allows for +4 headband and +2 int via stone.
It's still, what 16k for the +2 INT ioun stone? That might be worth a feat for people who don't really need that many to begin with.

it's only 8000gp for +2 stat stones, link. That's 2000 more than the +2/+2 headband, and allows for the +4 headband.


Still, I have found that due to a desire to try to avoid running a magic item mart, some GMs are hesitant to let you just buy whatever Ioun stone you want, particularly if they have read those Jack Vance books where the whole concept arises from (Those things are super rare and valuable!)

Some GMs will let you buy whatever big 6 item you want, because they realize you need that stuff to keep up with the math of the game, and they leave stuff like Ioun stones as "exciting things to find in treasure piles."

So if you're in that kind of game, Cunning is definitely an option for the "crap, no one has any ranks in survival?" situation.


I really like the feat. Only about a quarter of my characters will probably make use of it, but I like having such an option available nonetheless, and is definitely on par with toughness for me.

It is a shame that I'm going to have to buy a book that I wasn't really interested to get access to it for PFS play. Mayhaps snag the pdf.


Why would have to buy the book/PDF to use the feat? Is it a rule in your gaming group?


Dragon78 wrote:
Why would have to buy the book/PDF to use the feat? Is it a rule in your gaming group?

He already said why, PFS.


Oh, my bad, didn't see that part.

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