Advice on Oracle build


Advice


Hi

So I'm starting a new character, and would like to hear opinions and advice building an character. I have read a lot about it and would like to hear any suggestions.

Basically what I'm building and why- A JuJu Oracle (Starting lvl8), that can summon undead creatures mainly. Points to bring out and why I chose them:


  • Oracle- Seems best to summon dead (Cleric spell list, etc.).
  • JuJu- Revelation- Spirit Vessels(Su) - 4HD/lvl undead pumped up to 6HD/lvl.
  • JuJu- Revelation- Undead Servitude(Su) - Command Undead.
  • JuJu- Spell to aim for is JuJu Zombie (Sounds OP).
  • Curse- Sedentary- Flavour effect, that I'm crippled and an undead has to carry me.

For spells I aim to get Animate Dead and Desecrate. Also maybe Blessing of Fervor and maybe Cure/Inflict light wounds to heal me and my minions.
I would aim to command 1 strong large undead who carries me on his back and a small stack of other undead (That I would carry in my bag of holding).

Things I'm not certain, is what other spells would be great for such character and what kind of undead would be best to ride upon (Not like a horse, but something like a minotaur or similar).

What kind of race would be great for such deeds? As it should be something non-vanilla (For change) and unique/fun.

Also, what equipment would be best to aim for the start (Can put average as level per gold like in core rulebook, if estimate needed).

Any ideas or thoughts?


First thing that springs to mind: summoning the Undead might not be very efficient. Creating your own works better, if you're going to be Evil anyway.


As an oracle you get either the cure or inflict line added to your spells known at the appropriate level you just have to pick which one.


VRMH wrote:
First thing that springs to mind: summoning the Undead might not be very efficient. Creating your own works better, if you're going to be Evil anyway.

I'm not going to be "literally evil". I'm more of a misguided, who doesn't massacre people. But the Create Undead requires lvl6 spell, which I will get only at lvl-12 (I'm starting 8)

Chromantic Durgon <3 wrote:
As an oracle you get either the cure or inflict line added to your spells known at the appropriate level you just have to pick which one.

That line did slip my sight. You have my highest gratitude for it. Basically as I understood, I have to choose "Cure" or "Inflict" and whenever one spell with such description becomes available, I get it? And it does not take away my spells known?


The choice between Cure or Inflict is in addition to your spells you get for mysteries and what you choose. Someone suggested Summoning Undead, take Skeletal Summoner Feat and now you have that option with Summon Monster spells.
I usually pick Shield of Faith as one of my spells. +2 Deflection to AX goes up at 6th Lvl. So that's +3 to AC.


You pick either cure or inflict and get them at the level they become available they don't count towards the spells known.


Derek Dalton wrote:
The choice between Cure or Inflict is in addition to your spells you get for mysteries and what you choose. Someone suggested Summoning Undead, take Skeletal Summoner Feat and now you have that option with Summon Monster spells.

True, it would add skeletal creatures. But is the skeletal summoning worth it? Ofcourse flying creatures would be out from there (Skeletons cannot fly) but some are pretty good. But again, is it worth taking Summon Creature spell against something buffing/damaging?

Derek Dalton wrote:
I usually pick Shield of Faith as one of my spells. +2 Deflection to AX goes up at 6th Lvl. So that's +3 to AC.

*sigh* I miss Mage's Armor. But yes, it's quite a useful spell.


Why do you miss mage armor? As an oracle you can cast in armor, up to medium armor without investment, and can for a feat use heavy armor instead.

I think a fetchling would be interesting. Fetchlings are associated with the shadow plane, which has quite a few undead there (I think). The spell Umbral Infusion can make your main undead stronger by infusing it with the power of shadow. The spell Flesh Puppet could be good to make your large undead, it's an evil spell, but it's permanent and even disguises the undead. Find a suitable giant terrorizing the land, kill it and use flesh puppet, tell everyone you converted it to the cause of good, or some such.


ChaiGuy wrote:
Why do you miss mage armor? As an oracle you can cast in armor, up to medium armor without investment, and can for a feat use heavy armor instead.

Just my previous character was Sorcerer that casted it early. Though the armor part is great, true. But then the armor spell is quite useless, unless I cast it on the undead (If it does not wear armor already).

ChaiGuy wrote:
I think a fetchling would be interesting. Fetchlings are associated with the shadow plane, which has quite a few undead there (I think).

Will check it, already seems interesting and OP too :D

ChaiGuy wrote:

The spell Umbral Infusion can make your main undead stronger by infusing it with the power of shadow. The spell Flesh Puppet could be good to make your large undead, it's an evil spell, but it's permanent and even disguises the undead. Find a suitable giant terrorizing the land, kill it and use flesh puppet, tell everyone you converted it to the cause of good, or some such.

The Flesh puppet is a very cool spell. I do remember once reading about it, but forgot the name of it- so a lot of thanks to You, for referencing it. I can think also a lot of RP moments that can be associated with it. Though correct me if I'm wrong, but wouldn't creating Juju zombies and Animate zombies (Or create zombies) more spell/power efficient? Just appears at first glance.


GanDuumar wrote:
ChaiGuy wrote:
Why do you miss mage armor? As an oracle you can cast in armor, up to medium armor without investment, and can for a feat use heavy armor instead.

Just my previous character was Sorcerer that casted it early. Though the armor part is great, true. But then the armor spell is quite useless, unless I cast it on the undead (If it does not wear armor already).

ChaiGuy wrote:
I think a fetchling would be interesting. Fetchlings are associated with the shadow plane, which has quite a few undead there (I think).

Will check it, already seems interesting and OP too :D

ChaiGuy wrote:

The spell Umbral Infusion can make your main undead stronger by infusing it with the power of shadow. The spell Flesh Puppet could be good to make your large undead, it's an evil spell, but it's permanent and even disguises the undead. Find a suitable giant terrorizing the land, kill it and use flesh puppet, tell everyone you converted it to the cause of good, or some such.

The Flesh puppet is a very cool spell. I do remember once reading about it, but forgot the name of it- so a lot of thanks to You, for referencing it. I can think also a lot of RP moments that can be associated with it. Though correct me if I'm wrong, but wouldn't creating Juju zombies and Animate zombies (Or create zombies) more spell/power efficient? Just appears at first glance.

I'm glad you like the initial idea of a fletchling character, and your welcome concerning the spell flesh puppet. Mage armor is a great spell for characters that are restricted in their use of armor.

I'm not an expert on necromancy, but from what I can tell: Juju Zombies are probably more powerful, but form what I can tell you need to cast the 6th level create undead to make them, and as an oracle you'll need to be 12th level to cast that spell.

Flesh puppet disguises the undead as part of the spell permanently which seems real nice and I'd imagine it makes them look as they did in life. Many illusion spells (from what I can recall) have trouble copying specific individuals. Flesh puppet also gives you more control of the zombie with mental commands as a swift action (which seems faster than with many undead, although I'd have to look it up.)

A hat of disguise is a good work around for the illusion of the flesh puppet spell, but that cost money affordable for your starting level, at 1,800 gold.

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