| bitter lily |
I started a thread and got very little commentary, so I'm starting over. I did use the chance to think through what I wanted and what I thought it would cost, so at least I now have a concrete (err, gold) proposal to offer up. Does anyone please have suggestions as to the write-up? The party is getting the details on these tomorrow night!
...
Rings of Juxtaposition
Price 1,200; Aura moderate abjuration; CL 9th; Weight —
These gold rings are typically forged in sets of two to six rings, as indicated by engravings unique to each set. Spells of up to 4th level with a range of Touch may be cast upon a target at Close range, provided that the caster has line of effect to the target and both are wearing Rings of Juxtaposition from the same set. This does not affect the time that it takes to cast the spell or touch the target. Your Ring of Juxtaposition will not function until you have worn it for at least 24 hours, and will not affect spells cast from spell-trigger items.
CONSTRUCTION REQUIREMENTS
Cost 600 gp
Forge Ring, Reach Spell
| Amanuensis RPG Superstar 2015 Top 8 |
That item is too convenient for my taste, especially because it is usable at will and very cheap.
I would change it to work more like the deliver touch spells feature of the wizard's familiar. The caster designates one ring-bearer when casting the spell, and during their turn, the ring-bearer can use their own action to deliver the spell.
| GM Rednal |
What Cyrad said.
The best way to price an item is to compare it to similar, existing items - and allowing spells to be cast further away is, essentially, the Reach Metamagic spell. Doing that easily and more often than the rod allows should be noticeably expensive than the rod (which is, by itself, 3000 GP for the lesser version), although taking up a valuable ring slot does help a bit.
| Amanuensis RPG Superstar 2015 Top 8 |
I'm not convinced that this item is different enough from a reach metamagic rod to warrant being its own item (hence my proposed change).
The language could be improved, but it's clear what the item is supposed to do. It should probably say line of sight rather than line of effect, because the way it is worded, it still requires the caster to select a target (which requires line of sight). It is also unclear if a ranged touch attack would be necessary and what happens if the target is unwilling.
And, like the others said, it should not be usable at will.
Serum
|
Perhaps bitter lily should have linked the thread where this was all worked out.
The spells available are significantly more limited than a lesser reach rod, and the targets are even more limited.
- harmless spells only
- touch spells only
- targets with a ring from the same set only
- must continuously occupy a ring slot
- 4th level spells or lower only (better than lesser reach rod)
3/day is only three fifths the cost of unlimited.
Regarding wording, I would word it similar to ring of friend shield, something like:
These rings always come in sets of between two and six. Any ring of juxtaposition without at least one of its mates is useless. Any of the wearers of one ring can, at any time, cast a harmless touch spell with the wearer of another mated ring as the recipient. The spell's target must be within close range and in line of effect. A ring of juxtaposition will not function until you have worn it for at least 24 hours, and will not affect spells cast from spell-trigger items.
Regarding effect, I would probably bring it down to match the lesser rod's 3rd level or lower, or price it up and allow it to affect 6th level or lower. I wouldn't worry about the side-effects with Paladins/Rangers/Bloodragers.
| MichaelCullen |
3/day is only three fifths the cost of unlimited.
3/day is also only 3/5 the price of continuous.
But while a ring of true strike (3/day) may make sense at the cost of 4,800. It makes no sense for a ring of continuous true strike to cost 8,000.
Similarly a ring of cure light wounds with 3 charges a day would cost 1,200. But no DM in their right mind would let someone have unlimited cure light wounds for 2,000 gold.
The point is that the formulas are guidelines. A DM needs to consider the power of effects, especially ones with unlimited/continuous uses.
In my estimation, 1200 is too cheap.
| Amanuensis RPG Superstar 2015 Top 8 |
At this price range, a ring does not have a lot of competitors, and it is much more comfortable than handling a metamagic rod.
Whether you can use an item three times per day or at will can make a huge difference. Pricing shouldn't bet the only factor to decide what is balanced.
Also, it should be noted that metamagic rods are severely underpriced (even the designers admitted that, though they still haven't changed it as far as I know).
| bitter lily |
Serum, thank you for the link, and the proposed wording! I'm adopting it immediately. Although I will also want something like:
"This does not affect the time that it takes to cast the spell or touch the target."
I want unlimited because of the back-and-forth problem. Do I limit a specific ring to so many castings per day? So many receptions? Or both? Or do I limit a whole set to so many uses/day?
So all right then, it's not priced correctly for the value. Keeping in mind the attunement period for a ring slot, if it only applies to spells of 3rd level or lower, would 1,200 gp fit? 1,500 gp? (Half the price of a rod that can actually do a lot more, albeit fewer times/day.)
Serum
|
Serum, thank you for the link, and the proposed wording! I'm adopting it immediately. Although I will also want something like:
"This does not affect the time that it takes to cast the spell or touch the target."
This should be unneeded. Since the description itself does not mention metamagic, it should be apparent that other effects remain unchanged. There should not be any requirement to succeed at 'touching' the recipient. If this is unclear, that is what needs to be changed. Perhaps:
Any of the wearers of one ring can, at any time, cast a harmless spell with a range of touch, targeting the wearer of another mated ring. The target need only be within close range and in line of effect to be affected.
| bitter lily |
Serum, great! However, I'm changing your beautiful prose, to try to avoid stupidities like "I'm a fighter, but I can cast a spell because of this ring! It says so!" How did I do?
As for price, folks, the party is getting these rings for free (or for WBL) as a reward for services rendered. I'm more concerned with how much they can get if they sell the rings off than with how cheap the rings would be to buy. In terms of WBL, the party got six rings, so they will each be worth 1,500 gp even if three PCs decide to sell theirs off. Three sellers, however, would receive only what they could get for items valued at 1,000 gp apiece.
~~~~~~~~~~~~~~~~~~
Rings of Juxtaposition
Price varies, see text; Aura moderate abjuration; CL 8th; Weight —
These gold rings are typically forged in sets of two to eight rings, as indicated by the engravings unique to each set. Any ring of juxtaposition without at least one of its mates is pure decoration and worth only 100 gp, while two or three rings together are each worth 1,000 gp, and four or more rings in a set are each worth 1,500 gp. Whenever any wearer of one ring casts a harmless spell of up to 3rd level with a range of touch, the wearer of any other mated ring is a valid target, provided that the second wearer is within close range and in line of effect. A ring of juxtaposition will not function until you have worn it for at least 24 hours, and will not affect spells cast from spell-trigger items.
CONSTRUCTION REQUIREMENTS
Cost 750 gp
Forge Ring, Reach Spell
| Tinalles |
I think this is too inexpensive for what it does.
The obvious application is for ranged healing/buffing, allowing support characters to buff in combat without running around provoking AoOs from everything. By my count, there are 202 spells this would always work with:
Ablative Barrier
Abstemiousness
Accept Affliction
Acute Senses
Adroit Retrieval
Air Breathing
Air Bubble
Align Weapon
Align Weapon, Communal
Alleviate Addiction
Ancestral Regression
Ant Haul
Ant Haul, Communal
Ape Walk
Barghest Feast
Bear's Endurance
Bed Of Iron
Bestow Grace
Bestow Insight
Black Sword Of War
Blade of Bright Victory
Blade of Dark Triumph
Bleeding Strike
Blessing Of Luck And Resolve
Blood Blaze
Blur
Book Ward
Borrow Skill
Bristle
Brow Gasher
Bull's Strength
Bullet Shield
Burrow
Cat's Grace
Celestial Healing
Certain Grip
Channel The Gift
Clarion Call
Cloak of Shade
Companion Life Link
Corruption Resistance
Countless Eyes
Curative Distillation
Cure Light Wounds
Cure Moderate Wounds
Cushioning Bands
Darkvision
Daybreak Arrow
Death From Below
Delay Disease
Delay Poison
Delay Poison, Communal
Displacement
Divine Transfer
Draconic Reservoir
Dream Feast
Eagle's Splendor
Ears Of The City
Emblazon Crest
Endure Elements
Endure Elements, Communal
Enhance Water
Evolution Surge
Evolution Surge, Lesser
Face Of The Devourer
First World Revisions
Flames Of The Faithful
Fleshy Facade
Fly
Fox's Cunning
Funereal Weapon
Gorum's Armor
Greensight
Groundswell
Guidance
Harmless Form
Heal Mount
Hermean Potential
Heroic Fortune
Heroism
Hex Ward
Hidden Blades
Hide from Animals
Hide from Undead
Human Potential
Hunter's Friend
Huntmaster's Spear
Imbue With Elemental Might
Infernal Healing
Instrument of Agony
Invigorate
Invigorating Poison
Ironbeard
Jump
Jury-Rig
Karmic Blessing
Keen Senses
Keep Watch
Know Peerage
Kreighton's Perusal
Lead Plating
Lend Judgment
Life Channel
Lockjaw
Locksight
Lover's Vengeance
Mage Armor
Magic Boulder
Magic Circle against Chaos
Magic Circle against Evil
Magic Circle against Good
Magic Circle against Law
Magic Fang
Magic Siege Engine
Magic Stone
Magic Vestment
Magic Weapon
Marid's Mastery
Memorize Page
Merge With Familiar
Mindlink
Natural Rhythm
Nature's Paths
Owl's Wisdom
Pass without Trace
Peasant Armaments
Penumbra
Pick Your Poison
Pierce Facade
Placebo Effect
Prehensile Pilfer
Protection From Arrows
Protection from Arrows, Communal
Protection From Chaos
Protection from Chaos, Communal
Protection from Energy
Protection From Evil
Protection from Evil, Communal
Protection From Good
Protection from Good, Communal
Protection From Law
Protection from Law, Communal
Protection From Outsiders
Protection From Spores
Protection From Technology
Protective Penumbra
Quintessence
Radiation Ward
Refine Improvised Weapon
Reinforce Armaments
Reinforce Armaments, Communal
Reloading Hands
Remove Blindness/Deafness
Remove Disease
Repair Undead
Resist Energy
Resist Energy, Communal
Resist Starvation
Resistance
Restoration, Lesser
Restore Eidolon
Restore Eidolon, Lesser
Restore Mythic Power
Righteous Blood
Righteous Vigor
Root
Scarify
Sea Steed
Secret Speech
Shadowfade
Share Language
Share Language, Communal
Sharesister
Shield Of Faith
Shield Of Fortification
Sky Steed
Sky Swim
Slipstream
Speak Local Language
Spider Climb
Spider Climb, Communal
Squeeze
Stalwart Resolve
Status
Stave Off Corruption
Steady Saddle
Strong Wings
Sunder Breaker
Telekinetic Strikes
Theft Ward
Thought Echo
Touch of the Sea
Vanish
Venomous Bite
Vigor
Ward the Faithful
Water Breathing
Water Walk
Weapon of Awe
Weaponwand
Winter Feathers
... plus a few others, such as Cure Serious Wounds, that would work for some classes but not others due to level changes. For example, Cure Serious is a level 3 spell for clerics, but a level 4 spell for druids, so a cleric could cast it through the ring but a druid could not.
The ability to cast all of those at close range is super, super useful. Close range for a level 3 Cleric would be 30 feet (25 + 5/two levels). If you add normal motion, the cleric could deliver a Cure Moderate Wounds spell up to 60 feet away: move 30 feet as a move action, cast and use the ring for the final 30 feet.
Extending the range of abilities like this is generally done with a feat or class feature. You can extend your range with:
1) a familiar to deliver the spell for you;
2) Skill Focus (Knowledge) plus Eldritch Heritage (arcane) to get a familiar if you don't have one normally;
3) the Reach Spell feat;
4) the Scar hex, for witch hexes only;
5) a Reach metamagic rod, which is considerably more expensive and offers limited daily uses.
There's also the fact that the rings work for everyone wearing part of the set. That means that for one investment, every spellcaster in the party can do buffs on anyone else in the party at close range as often as they want. That's hugely useful. It makes it much, much easier to get the right spell where it's needed at the right moment. And it's likely to change the party tactics somewhat: it allows the party to spread out further while still remaining effectively able to support one another, which reduces the usefulness of area-of-effect spells on the baddie's side, and lets the party use battlefield positioning more to place their opponents at a disadvantage than to preserve a defensive advantage of their own.
So, if it were up to me I'd increase the price significantly. A Ring of Evasion replicates a class feature, and it costs 25,000 gp and only benefits one PC. I'd price this at something more like 12K for a set of 2, 24K for a set of 4, and 36K for a set of six.
| bitter lily |
Tinalles, thanks for the list of Touch spells! That's impressive! Uh, how many spells are in your database? And can I get a copy of it? :)
I can reduce the range on my rings to a simple 30 feet, to prevent high-level casters from extending it to 50 feet or more.
I can put in uses/day. But how? Each ring permits being a target an unlimited times/day but only 3 spells/day cast through it? Or rather, 3 targets/day touched through a given ring? How do I write that up?
Please note that a given ring only benefits one person -- in that anyone who wants to be a target of a touch spell at short range MUST have a ring and wear it continuously. The caster is also donating a ring slot, without personal benefit.
{EtA: Are we all clear that the price I'm giving is for EACH ring in the set? A caster who finds these in the market and wants to make "one investment" is buying all of his friends rings, too, and convincing them to donate a ring slot. A four-PC party would have to spend 6,000 gp on rings, although I admit that's still a lot less than people are suggesting.}
I cannot go to 5-digit prices. Cannot. The party is getting these as treasure, and there's an attunement on a ring slot to use them. Sooner or later, several someones are going to decide that they have a better use for their ring finger. Maybe two or three possible uses, only those rings can be switched out quickly. And it will be sooner, guaranteed, if they can get a +3 weapon and +3 armor in exchange! This is the staff problem. You cannot give a low- or even mid-level party a staff. They'll sell it in a flash.
| bitter lily |
I kinda like it, though for my own games Id probably change Close Range and Line of Effect to Close Range and Line of Sight. That way I can occasionally force the healer in closer with a Darkness spell or such.
Leonhem, thanks for the encouragement. I understand your desire to maintain a GM toolbox here, but I can't figure out the right way to flavor it.
A caster is on one side of a glass wall, and the desired target is on the other side, in an Obscuring Mist. The caster has neither line of effect nor line of sight. Their two rings cannot magically touch each other. Period. But which obstacle, the glass wall or the Mist, is the problem?
To me, if the rings maintain a magical juxtaposition with each other at all times, sight isn't an issue. The rings don't see. Or smell. They just are "next" to each other in some magical way. But anything that breaks line of effect will perforce break any kind of on-going magical effect, including a magical juxtaposition.
| Tinalles |
Take a look at the Dungeon Ring. It defines two different types of rings which constitute a single magical item (as a set). The jailer's ring conveys benefits to one character, while the prisoner's ring marks the targets of the effect.
The prices are similarly split. The jailer's ring is expensive (16K), while the prisoners rings are comparatively cheap (250 gp).
You could easily do something similar: one PC gets the benefits of casting at range, and wears the keystone ring; the others get the benefits of being valid targets for that PCs spells. The keystone ring could be comparatively pricey, and the other rings super-cheap. That way your overall WBL wouldn't be thrown askew too much.
As for my database of spell, well, I'll send you a PM.
| bitter lily |
Rings of Juxtaposition
Price varies, see text; Aura moderate abjuration; CL 8th; Weight —
These gold rings are typically forged in sets of two to eight rings, as indicated by the engravings unique to each set. If casting a harmless spell of up to 3rd level with a range of touch, you may choose to "touch" a target through your ring of juxtaposition up to three times/day. Your target must be within 30 feet and in line of effect, and wear a ring in the same set. A ring of juxtaposition will not function until you have worn it for at least 24 hours, and will not affect spells cast from spell-trigger items. Any ring of juxtaposition without at least one of its mates is pure decoration and worth only 100 gp, while two or three rings together are valued at 1,000 gp each, and four or more rings in a set have a price of 1,500 gp each.
CONSTRUCTION REQUIREMENTS
Cost 750 gp
Forge Ring, Reach Spell
~~~ OR ~~~
Rings of Juxtaposition
Price varies, see text; Aura moderate abjuration; CL 8th; Weight —
These gold rings are typically forged in sets of two to eight rings, as indicated by the engravings unique to each set. You may choose to "touch" a target through your ring of juxtaposition up to three times/day, but only when casting a harmless spell of up to 3rd level with a range of touch. Your target must be within 30 feet and in line of effect, and wear a ring in the same set. A ring of juxtaposition will not function until you have worn it for at least 24 hours, and will not affect spells cast from spell-trigger items. Any ring of juxtaposition without at least one of its mates is pure decoration and worth only 100 gp, while two or three rings together are valued at 1,000 gp each, and four or more rings in a set have a price of 1,500 gp each.
CONSTRUCTION REQUIREMENTS
Cost 750 gp
Forge Ring, Reach Spell
| bitter lily |
Rings of Juxtaposition
Price varies, see text; Aura moderate abjuration; CL 8th; Weight —
These gold rings are typically forged in sets of two to eight rings, as indicated by the engravings unique to each set. If casting a harmless spell of up to 3rd level with a range of touch, you may choose to "touch" the target through your ring of juxtaposition. Your target must be within 30 feet and in line of effect, and wear a ring in the same set. A ring of juxtaposition will not function until you have worn it for at least 24 hours, and will not affect spells cast from spell-trigger items. Any ring of juxtaposition without at least one of its mates is pure decoration and worth only 100 gp, while two or three rings together are valued at 1,000 gp each, and four or more rings in a set have a price of 1,500 gp each.
CONSTRUCTION REQUIREMENTS
Cost 750 gp
Forge Ring, Reach Spell
My connection to the boards went down before I could retract my post. I've edited the language above to take out the 3/day. If I do really hate what I've done, I will have to say "oops!" and add the limit in.
But... this is honestly much worse than a lesser rod of reach metamagic, which costs twice as much. If it only functions as often, the ring has got to be a whole lot cheaper than I've got it at. A whole lot.
<> There's lots of harmless Touch spells, yes -- but surely as many harmless Close & Medium ones that a rod can affect but the rings cannot.
<> There's a ton of Touch, Close, & Medium not-harmless spells that a rod can affect, but the rings cannot.
<> There's even potentially targets of harmless Touch spells that the rod can reach that the rings cannot -- those that decided to wear a different ring or never got one.
So thank you to those of you who are cautioning me. I'll look carefully at the results. And thank you to Serum and others who helped me think about the language. My players are arriving!