
Fuzzy-Wuzzy |

Bracers of armor go up to +8, so since yours are +5 already, you can add +3-equivalent in enchantments or additional armor bonus. For instance, you could add invulnerability (not as cool as it sounds) or medium fortification, either of which uses up the whole +3, or you could add light fortification (+1) and benevolent (+1) and upgrade the armor bonus from +5 to +6.
Death ward is a spell, not an armor enchantment. I don't know of a way to get its effects in armor. Maybe you're thinking of the deathless enchantment? It's not nearly as spiffy as death ward, but it can be worthwhile (it's only +1).

Fuzzy-Wuzzy |

Bracers of armor are a force effect, so their armor bonus applies vs incorporeal creatures. That is, you don't need to get ghost touch on them, they effectively have it for free. (Which is very nice since it's a tad overpriced IMHO.)
I'm fond of fortification (as much of it as possible), especially at higher levels when some quite nasty things can happen to you on crits. Most other enchantments' value depends a lot on your build and the campaign. If you aid another a lot, benevolent is for you; if you find yourself fighting a lot of some particular kind of creature, consider defiant.
Keep in mind the possibility of upgrading the armor bonus by 1-3 instead of getting all of it as special abilities.

![]() |
Also, note that as a slayer you have armor proficiency, which doesn't stack with bracer's of armor. Unless your dex is greater than +6 (and even then) you are almost certainly better off with mithril chain shirt or even celestial armor. Even then, you can get +4 to ac with a friendly wizard casting mage armor on you, especially if you just give them a 1k pearl of power for the extra spell slot (they're probably casting mage armor on themselves anyway).
Note that celestial chain is actually cheaper than +5 bracers...
http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/celest ial-armor/

Snowlilly |

So I could say get ghost touch which is +3 or three +1 enchantments? It's for a slayer TWF build I have. What would be the best enchantments to get?
Bracers of Armor are a force effect. Ghost Touch is redundant.
Bracers of armor surround the wearer with an invisible but tangible field of force

Dragonchess Player |

the only reason for bracers is if you don't know about haramaki (or GM doesn't allow it) and you're a caster with arcane failure
Or have another reason to avoid any armor (like most monks or a sacred fist warpriest).
From about 3rd-4th level to around 9th-10th (or whenever the character gains 5th-level spells), Arcane Armor Training and a mithral chain shirt is a pretty cost-effective way for arcane casters to increase AC (freeing up that 1st-level spell slot used for mage armor, as well). After gaining 5th-level spells, retrain Arcane Armor Training to Quicken Spell (a better use of the swift action).

Dragonchess Player |

Mithral Chain Shirt is your friend. For less than Bracers of Armor +2 (4000), you can get a +1 Mithral Chain Shirt (3200). And have +5 armor, a max dex of +6 and 0 ACP.
A +1 mithral chain shirt is 2,100 gp: 100 gp chain shirt + 1,000 gp mithral light armor (includes masterwork) + 1,000 gp for a +1 armor enhancement.
+1 mithral kikko is a bit more expensive at 5,030 gp, but gives +6 armor, max. Dex of +6, and 0 ACP.

Fuzzy-Wuzzy |

the only reason for bracers is if you don't know about haramaki (or GM doesn't allow it) and you're a caster with arcane failure
Or you want that sweet free ghost touch to apply to your enhanced armor bonus. If you run into lots of incorporeals this alone makes them worthwhile. (Not that I have any idea what the OP runs into.)

GinoA |

GinoA wrote:Mithral Chain Shirt is your friend. For less than Bracers of Armor +2 (4000), you can get a +1 Mithral Chain Shirt (3200). And have +5 armor, a max dex of +6 and 0 ACP.A +1 mithral chain shirt is 2,100 gp: 100 gp chain shirt + 1,000 gp mithral light armor (includes masterwork) + 1,000 gp for a +1 armor enhancement.
+1 mithral kikko is a bit more expensive at 5,030 gp, but gives +6 armor, max. Dex of +6, and 0 ACP.
Um, I was enchanting it as a weapon. Yeah, that's it.
/s