| Corvo Spiritwind |
| 1 person marked this as a favorite. |
"No One of Consequence (Ex): Your mythic nature is a cloak that can shield you from the minds and memories of others. Creatures struggle to recognize you, recall your appearance, remember the nature of conversations they had with you, and recount the actions you took when you were in their presence. If a creature makes a deliberate attempt to recall details about time spent with you, it must succeed at a Will save (DC 10 + your tier + your Charisma modifier) to recall anything beyond vague details. In addition, you’re under a permanent nondetection effect with a caster level equal to your character level plus your tier. You can end this effect at any time, and can resume it
as a swift action."
Is there any clarification on the way this functions. In itself it seems like an amazing ability for a vigilante or a mastermind type but the "turning off" seemed unclear.
If I turn it off, does everyone who ever forgot my character suddenly remember him? Or do I turn it off when with allies so they can remember me, but forget me the moment I turn it back on.
This sounds a lot like the Silence creatures from Dr. Who, but it's also not really handy in a party if they keep forgetting who I am.
While this ability is enabled, and I talk to a man, then hide and reappear later, will he remember the conversation as long as I'm engaging with him socially.
| Daedalus the Dungeon Builder |
| 1 person marked this as a favorite. |
My understanding of the ability is, if you interact with them while you're forgettable, they won't remember you even if you interact with them later when you can be remembered.
For allies, everyone who you interact with can still remember 'vague memories' if they try. With some coaching, they can likely learn to associate their memory issues with your forgettable state (or just grant a circumstance bonus to their save). They might remember you're tall (if you are) and wore black clothing (if you do), but no more than that.
Personally, I would just keep if off most of the time, and turn it on when you're incognito and alone (as people can still remember your friends). It's unclear if the nondetection is also turned off when you can be remembered, but if I was the GM, I'd say that could be toggled separately.
As they can recall 'vague memories,' it seems likely that with a bit of prompting, you could help the person associate you with your forgettable identity.
| Corvo Spiritwind |
| 1 person marked this as a favorite. |
From when I read it, basing it on the Silence creatures, I was gonna play it out along these lines:
While active, people will remember you and act normally during continuous interaction, so if they just glance away they won't forget why you're there.
When the ability is deactivated, it makes those encounters there and then happen as normal. So people who forgot you won't remember you everytime you disable it. I'm thinking Nondetection stays unless intentionally disabled along with the forgetting. This way a trickster can be remembered but not divined during normal operations, while turning it on during need to keep his interactions shrouded.
As long as he leaves no traces, he should be able to pass in and out of places with relative ease.
| Wraithguard |
| 1 person marked this as a favorite. |
I would probably run it this way. I'll leave out any discussion about the nondetection end of it, that seems easy to understand.
Mash the two up, interact with people with it on, turn it off a little later and interact with people, turn it on and then come back later.
The people you interacted with while it was on can't remember much, with it off have no problem recalling anything about their interaction.
Basically, while it is off, people don't have a problem remembering what happened during that time; when it is on, anything you do is difficult to remember.
It seems to me that vague would encompass having interacted with you, but nothing specific about that interaction.
Sound plausible?
EDIT: Ninja'ed
| Corvo Spiritwind |
| 1 person marked this as a favorite. |
Don't forget to also give your ghost trickster a legendary item with Undetectable and the Vanishing Move ability.
...nobody sees me come, nobody remembers me here, nobody knows I left...
I think I saw a feat, item mastery or somesuch. Allows to use an item for Dimension Door, perfect for a get away?
@Wraithguard
Does the ninja'd mean that what I wrote sounds/works reasonable for the ability?
Jason Nelson
Contributor, RPG Superstar 2008 Top 4, Legendary Games
|
| 3 people marked this as a favorite. |
I wrote that ability for Mythic Adventures, and while my opinions on the official game mechanics have no weight in terms of RAW arguments for PFS, etc., I can ell you that the RAI was that "end this effect" was mostly intended to refer to nondetection; that is, that you could turn that spell effect on or off as you wished.
In a larger sense, I would also suggest that since the wording is that it "*CAN* shield you from the minds and memories of others," you could choose to exclude people from its effects, like the people in your adventuring party. Even if you did choose to have it affect them, it doesn't alter their ability to interact with you or perceive you, but if you're not around and someone asks about you, they may struggle to come up with answers.
For what it's worth, I'm doing a re-read of Uncanny X-Men, and it took 47 issues before anyone else on the team ever learned Wolverine's real name (accepting for the moment that "Logan" is his name, rather than any subsequent retcons). There's certainly precedent for adventuring with someone but really not knowing a lot about them.
| Daedalus the Dungeon Builder |
| 1 person marked this as a favorite. |
Daedalus the Dungeon Builder wrote:Don't forget to also give your ghost trickster a legendary item with Undetectable and the Vanishing Move ability.
...nobody sees me come, nobody remembers me here, nobody knows I left...
I think I saw a feat, item mastery or somesuch. Allows to use an item for Dimension Door, perfect for a get away?
You're looking for Teleportation Mastery
But if we're talking Mythic, you also have the options of the Shadow Stealth and Mirror Dodge Trickster abilities. Both of those allow for teleportation.
| Corvo Spiritwind |
| 1 person marked this as a favorite. |
I wrote that ability for Mythic Adventures, and while my opinions on the official game mechanics have no weight in terms of RAW arguments for PFS, etc., I can ell you that the RAI was that "end this effect" was mostly intended to refer to nondetection; that is, that you could turn that spell effect on or off as you wished.
In a larger sense, I would also suggest that since the wording is that it "*CAN* shield you from the minds and memories of others," you could choose to exclude people from its effects, like the people in your adventuring party. Even if you did choose to have it affect them, it doesn't alter their ability to interact with you or perceive you, but if you're not around and someone asks about you, they may struggle to come up with answers.
For what it's worth, I'm doing a re-read of Uncanny X-Men, and it took 47 issues before anyone else on the team ever learned Wolverine's real name (accepting for the moment that "Logan" is his name, rather than any subsequent retcons). There's certainly precedent for adventuring with someone but really not knowing a lot about them.
This ability reminds me a lot of a Ta'ger trait from the pen and paper Cthulu Tech (not as bad as it sounds actually). One of the extra-dimensional symbiote suits (akin to Venom) gave the character this ability, he could walk into a store, pick up an item and once he was out of sight, all memory of him faded. Or as the Silence from Doctor who.
One suggestion/idea a friend had was that the trickster could expend a mythic power use to make mythic tier x2 allies unaffected by the memory loss for a day. Making it a less hassle to be around, but in returning lowering his daily pool.
| Corvo Spiritwind |
| 1 person marked this as a favorite. |
Daedalus the Dungeon Builder wrote:Don't forget to take the Nameless One feat.Don't forget to also give your ghost trickster a legendary item with Undetectable and the Vanishing Move ability.
...nobody sees me come, nobody remembers me here, nobody knows I left...
I actually found the Nameless One feat before seeing this one and just got all giddy. Masks are the best thing, even if a bit edgy xD