| 666bender |
abilities:
str:14, dex:17, con:13, int:13, wis:8, cha:15
level 1 = paladin (set).
rest is open.
option 1: the melee path :
Dervish Dance feat, 1 level of Monk and flurry a scimitar. (sohei, with light armor) and 1 level of swashbuckler for free parry.
OR
take only 2-4 paladin levels, the rest Dervish dance Bard .
Bard-paladin will have amazing saves, great self buff, smite for cha to hit as bonus, skills and more.
OR
not to dip at all , for a full progression.
option 2: the archery path :
full paladin , Oath of vengeance for super smite machine gun.
might be a bit boring, and if i cant shoot i am done.
also, suffer heavy cover issues (Erastil trait isnt allowed) until level 11.
OR:
dip 3 into zen archer monk, rest paladin. 2 archery feats, imp unarmed strike, evasion, wp focus, shoot without AOO, super saves for the cost of slower mount (get a full one with a feat at level 8), almost no spells, less smites and abilites.
OR:
paladin 2-4 only (4 for oath use of lay on hands as smites).
rest arrowsong bard and 4 arcane archer.
the spell progression is fine compare to a paladin, with the bard aid. the damage is high. decent party buff (+1-+2), super saves, great skills. no cover issues.
in the long run - what is more "fun" in your eyes?
| Wheldrake |
"Fun" is whatever you enjoy playing.
Primarily martial character suffer less from multiclassing than primarily arcane or divine classes. However, classes that depend heavily on class abilities like paladins suffer more from multiclassing than more mundane martial classes.
Whenever weighing multiclassing, you just have to ask yourself if what you gain is better than what you lose.
Or... throw caution to the four winds and go for it. You can have fun without being "fully optimised". Yes, really.
| Claxon |
My rule of thumb is "Do I have something specific that I want to accomplish by multi-classing?" If no, then don't multi-class.
Multi-classing can help to accomplish an idea, but I think it rarely helps to increase the overall power of a character in the long run. So from an optimization standpoint it is generally not a good idea. All Pathfinder base classes benefit from more levels in their class because they all have class features that get better with more levels.
As Wheldrake says though, "fun" is whatever you enjoy.
As for advice on how to build...
While people talk about archer paladins, I think that the paladin has trouble with archery due to a lack of feats. (Although I swear I think there was a paladin archetype that traded spell casting for getting bonus feats like a fighter).
Archery is a great combat style, and will give you a decent damage output even if you can't use Smite Evil on a target. Something I feel Paladins often have trouble with, is dealing significant damage while not Smiting.
| Louise Bishop |
I would suggest what Claxon says about Multi-classing.
If your dead set on Dipping.
Paladin 2/Dawnflower Dervish (or as on D20 Dervish of Dawn) Bard X
or
Dawnflower Dervish 1/Paladin X
You should look into VMCing as well
I personally Love the Idea of a Paladin VMC Cav Order of the Stars. Boosts the s!%# out of your LoH and channel abilities, gives you both Smite AND Challenge. You can be a boss killer by doing both on them or Save challenges for non evil foes. You also gain a Teamwork feat that is sharable with your Team mates. Your saves will be freaking great. Only issue is losing feats. But that is why I like STR builds. Power attack and your set.
My Personal Build is a Human Hospitalier Paladin vmc Cav. I take Fey Foundling and Power attack Level 1. then at 5 you take Greater Mercy, At 9 you grab Improved Critical (High critical weapon..crit your smites/challenges..pair with Bless weapon for auto confirmed criticals), at 13 you grab Ultimate Mercy. This build has Both Offense and Healing covered. Bonus points for Picking up Dangerously Curious trait for UMD skill and using Scrolls/Wands to layer your defenses.
| Chess Pwn |
My rule of thumb is "Do I have something specific that I want to accomplish by multi-classing?" If no, then don't multi-class.
Multi-classing can help to accomplish an idea, but I think it rarely helps to increase the overall power of a character in the long run. So from an optimization standpoint it is generally not a good idea. All Pathfinder base classes benefit from more levels in their class because they all have class features that get better with more levels.
As Wheldrake says though, "fun" is whatever you enjoy.
As for advice on how to build...
While people talk about archer paladins, I think that the paladin has trouble with archery due to a lack of feats. (Although I swear I think there was a paladin archetype that traded spell casting for getting bonus feats like a fighter).
Archery is a great combat style, and will give you a decent damage output even if you can't use Smite Evil on a target. Something I feel Paladins often have trouble with, is dealing significant damage while not Smiting.
There's the Divine Hunter paladin that gets precise shot for free. and Tempered Champion that gets to choose from a list of fighter feats lv4 and every 4 instead of getting spells.