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Core Races are Human, Lashunta, Androids, Ysoki (Ratfolk), Kasatha, Vesk (giant lizard people), and (NOW CONFIRMED VIA A PAIZO BLOG POST) Shireen (insect people) The same blog post and product discussion that confirmed the Shireen also confirmed that the Six Fantasy Pathfinder Core Races are going be in the Starfinder Core Rules Book, which means thirteen playable races shipping in the first book.
NOTE: We do not have an official acknowledgement of how legal any races other than the Core Seven will be but Thurston Hillman has tentatively said they are looking into it. The general feeling is that they want to have a large number of playable races to reflect the diversity of the setting (Example: Lord of the Rings only had Elves, Hobbits, Humans, and Dwarves, Star Trek had a new alien race every week).
Triaxian is not a core race and we do not yet know what kind of Triaxian is legal in SFS or if the race will be legal at all. Trox and Flumphs and other outer space races from the Bestiaries are not yet legal for play or even mentioned in regards to SFS.
All of the designs of the Iconic characters have been leaked at this point and can be found online.
Names and races of the Iconic Starfinder characters have leaked online:
Raia (lashunta technomancer)
Iseph (android operative)
Obozaya (vesk soldier)
Keskodai (shirren mystic)
Altronus (kasatha solarian)
Navasi (human envoy)
Quig (ysoki mechanic)
There will be an Alien Archive hardcover in October of this year, it will feature a huge number of playable races beyond the core covered in the main rulebook. Some of these will be races we've already seen in Pathfinder's People of the Stars, most will be new. No word on how available these races will be for Society Play but outlook is good. Before Alien Archive drops, we will see a "First Contact" preview at Gen Con with some Pathfinder versions of some of the Starfinder races.
Core Classes are as follows:
Solider (Heavy Combat),
Operative (Rogue Combat/Stealth),
Envoy (Social/Skills),
Mechanic (Has Robot Pet or an implanted AI) (I cannot over state how unconfirmed the Implanted AI part of this is)
Mystic (Some sort of Divine Spellcaster/Magic user, the blurb on the new iconic mystic implies that they don't all follow gods),
Technomancer (strong spellcaster that hacks reality),
Solarion (A Jedi but it doesn't PLAY like a Jedi).
There will be archetypes but some of these archetypes will not be restricted by class. there are no Psychic Spellcasters dropping with the CRB to my knowledge. Psychic Magic has not been mentioned yet. There have not yet been discussions about Prestige Classes to my knowledge.
No word on if SFS will allow conversion of Pathfinder classes to Starfinder but it's unlikely based on what we know (the math won't work right out of the box).
Chronicle Sheets will be slightly different and will be more "special". Boons are more connected to Factions and you get Boon "slots". Three specific kinds of Boons have been discussed: Starship, Ally (Followers who travel with you), and Faction Boons. No more massive paperwork, they are attempting to cut down on that.
The Gods will be different and there will be an actual section for these deities in the CRB, you can probably assume that any of the core gods in the book will probably be legal for worship in SFS unless something is very weird.
There will be a Starfinder Society in Game setting, there will definitely be something called "Abadar Corporation" in game, The Church of Iomedae and the Hellknights are possibly still a thing. The Pact Worlds are a loose confederation of Allied Planets that includes our home star system where Golarion used to be. At least one historical enemy organization has been named: The Swarm.
We now know a bit more about the Swarm, they're a big evil bunch of bad guys who operate using a hive mind and the Shireen used to be members until they gained self awareness. They will favor heavily in the background fluff for the Shireen, I imagine the Shireen will not be huge fans of the Swarm based on what we've seen in their blog post.
The Eoxian Bone Sages have their own ships, they are technically a Pact World, the Vesk have their own ships, so does the Pact World Navy.
Minis. There will be minis, both character minis and starship minis. They will be prepainted, the designs have been leaked on line and they are rather cool. There will be pawns as well.
Okay so Starship ownership in SFS will vary slightly from the core game: The Society will issue you a ship from it's fleet every scenario and you'll sometimes get a pick between various types of ship options depending on your playstyle or the mission requirements. Having some boons might expand your options (Get a lot of Fame with one faction and they might loan you their Space Ferrari under the table). What's interesting about this is that it says alot about Starfinder Society's standing in the Galactic community: they have their own fleet essentially and might have their own patrols, etc.
The First Starfinder Faction has been announced: The Dataphiles. They are highly focused on acquiring data and social networking intelligence (sort of a futuristic NSA). They are based out of the Lorespire on Absalom Station. Very much a "wikileaks" vibe, not just for technomancers and mechanics, so expect gun play. More factions as time passes and faction symbols to be announced on the blog.
But faction play will also be different (no more switching factions, you can join more than one).
The Starfinder Society will be a mostly good organization in game, no more Chaotic Stupid or Murder Hoboing, Compton has even implied that Murder Hoboing will be...punished possibly (that may have been a joke). There is no more "vaguely evil faction", everyone is a good guy or neutral and no one is working against the society. At least one faction will be introduced as a result of the meta plot from the first season.
APs will be added to AD Rec much faster, Scenarios will be released once a month at first. Seasons will have Arcs that lead from one season to the other. From what I understand metaplot matters more this time. There will be re-playable iconic scenarios and evergreen scenarios at the start.

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Want to add what we know on announced scenarios:
Starfinder Society Special
#1-00: Claim to Salvation - 4th level versions of the Starfinder iconic characters
#1-01: The Commencement - replayable, sounds like level 1?
#1-02: Fugitive on the Red Planet - 1st to 4th level characters
#1-03: Yesteryear's Truth - 1st to 4th level characters

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Want to add what we know on announced scenarios:
Starfinder Society Special
#1-00: Claim to Salvation - 4th level versions of the Starfinder iconic characters#1-01: The Commencement - replayable, sounds like level 1?
#1-02: Fugitive on the Red Planet - 1st to 4th level characters
#1-03: Yesteryear's Truth - 1st to 4th level characters
There's also a quest:
Quest Pack #1: Into the Unknown
So that's effectively 5 adventures for SFS debuting at Gen Con.

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Ok, I may as well. Here's complete scenario descriptions from the Gen Con event registration system for each of them.
Title:
Starfinder Society: Quest Pack #1:Into the Unknown
Short Description:
The Starfinder Society needs a team to investigate a distress beacon. Explore the future of science fantasy with five quests featuring urban brawls, frontier gunfights, starship combat, and more!
Long Description:
**Guarenteed seating and an opportunity to complete all quests on the day we launch Starfinder! 1st level characters provided.** A series of six Starfinder Quests designed for 1st-level characters. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. “Into the Unknown” includes five, 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC’s previous accomplishments into account for a climactic final showdown against an enemy starship. Written by Ron Lundeen.
Title:
Starfinder Society: #1-00: Claim to Salvation
Short Description:
Reeling from a recent tragedy, the Starfinder Society sends an expedition to the false moon of Salvation's End. Seek fame & fortune in this inaugural special event! Level 4.
Long Description:
**4th level characters provided.** A Starfinder Society Scenario Special designed for 4th-level pregenerated characters. Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to the limit, the First Seeker launches a desperate bid to search the false moon of Salvation’s End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? To answer this question, the players play as 4th-level versions of the Starfinder iconic characters in the debut special event of the Starfinder Society Roleplaying Guild. Written by Larry Wilhelm.
Title:
Starfinder Society: #1-01: The Commencement
Short Description:
A Starfinder needs allies & some of the best command influential factions. Explore Absalom Station & prove your worth to the Society - all while choosing a path to define your future. Level 1-2.
Long Description:
A Starfinder Society Replayable Scenario designed for levels 1–2. All Starfinders complete their training by meeting with Guidance—a network of uploaded personalities embodying paragons of the Starfinder Society’s history. As the PCs conclude their initial training and first meeting with Guidance, they’re sent to meet with important faction leaders within the Starfinder Society and tasked with completing critical missions on behalf of these leaders. With the events of the Scoured Stars still fresh in the minds of people everywhere, the Starfinder Society puts its freshest agents to immediate work. “The Commencement” is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station. Written by Eleanor Ferron.
Title:
Starfinder Society: #1-02: Fugitive on the Red Planet
Short Description:
A Starfinder deserter hides in a small town on the red planet of Akiton with the PCs hot on his heels. Why are the locals celebrating & why has the failed mine suddenly reopened? Level 1-4.
Long Description:
A Starfinder Society Scenario designed for levels 1–4. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs are sent to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton’s wastelands is now a center of celebration. Could this revelry, not to mention the re-opening of town’s formerly defunct mining operations, be related to the wayward Starfinder? Written by Jim Groves.
Title:
Starfinder Society: #1-03: Yesteryear's Truth
Short Description:
A team is dispatched to explore a recently recorded world. Between making 1st contact & exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Level 1-4.
Long Description:
A Starfinder Society Scenario designed for levels 1–4. A distant war-ravaged planet shows signs of active technology, after a previous Starfinder expedition made a cursory orbital scan. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Content in “Yesteryear’s Truth” also contributes to the ongoing goals of the Wayfinders faction. Written by Jason Keeley.

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At paizo con there was a pathfinder vs starfinder talk where I asked how the crafting system was different, since I heard a lot of talk about mods.
Basically crafting is essential and therefore streamlined. Nor getting into the details here but and because my question is: how will they handle crafting in starfinder society?

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At paizo con there was a pathfinder vs starfinder talk where I asked how the crafting system was different, since I heard a lot of talk about mods.
Basically crafting is essential and therefore streamlined. Nor getting into the details here but and because my question is: how will they handle crafting in starfinder society?
Completely guessing on my part, but... I'd say no crafting unless there is an alchemist equivalent that can craft relatively cheap not too OP stuff. If crafting is actually super essential to maintaining proper WBL, then I'd expect some form of availability on chronicle sheets that keeps things balanced across changing groups and crafting likely not being available to all classes. Now that I say that, it would be cool if each class gained their own significantly specialized crafting ability automatically (though I doubt this is a thing).

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Hawkshaw wrote:Completely guessing on my part, but... I'd say no crafting unless there is an alchemist equivalent that can craft relatively cheap not too OP stuff. If crafting is actually super essential to maintaining proper WBL, then I'd expect some form of availability on chronicle sheets that keeps things balanced across changing groups and crafting likely not being available to all classes. Now that I say that, it would be cool if each class gained their own significantly specialized crafting ability automatically (though I doubt this is a thing).At paizo con there was a pathfinder vs starfinder talk where I asked how the crafting system was different, since I heard a lot of talk about mods.
Basically crafting is essential and therefore streamlined. Nor getting into the details here but and because my question is: how will they handle crafting in starfinder society?
Crafting doesn't actually impact the character's WBL at all in Starfinder, because it takes one unit of crafting material (UPB, I think? Universal Polymer Base?) to make one credit's worth of a crafted item and crafting units cost 1 credit each. All crafting gets you is not having to go shopping (and the item has a few extra hit points). That would suggest that there's no particular reason to avoid crafting in SFS because it can't break the system.

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What I mean is «when can we register the name of the character?», like in PFS, I know the SFS will begin with the number 701.
Not at this time.
Going in to create new characters gives you several options:
1) Create a standard campaign character
2) Create a core character
3) Create an ACG character
I am hoping they give us option 4 soon!
I would personally love it if they allowed us to activate SFS campaign numbers the week before GenCon, so that they can already be on the site before Starfinder goes live. Why? Because there is going to be a mad rush of people downloading the rule book and I'm worried that I won't be able to access the site then!
Though the work that Dean has been putting into making the site more stable is much appreciated, we all know how much stress downloads can put on how the site works!
Hmm

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Tallow wrote:I might just create 23 dummy characters so I can do this anyways.Gary Bush wrote:I seem to remember seeing someplace that SFS characters will start at 700.That'll be interesting for my 24th character. I'll be 724-724.
Will have to wait and see if those first 23 are going to be assignable.

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Thanks everyone!
My question is regarding the availability of Pathfinder core races. I've heard and seen conflicting reports. Originally, (as per the OP) I thought that they would be openly available, but the latest I've heard is that they will be available through boons only. What's the (real) word?

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Thanks everyone!
My question is regarding the availability of Pathfinder core races. I've heard and seen conflicting reports. Originally, (as per the OP) I thought that they would be openly available, but the latest I've heard is that they will be available through boons only. What's the (real) word?
I believe the answer is "boons only", but exactly how easy to get those boons will be is still unclear.