If I summon a Lantern Archon with Summon Monster III, and it casts Aid on me, do I continue to benefit from the Aid after the summoning spell has expired?
I'm fairly certain the answer is yes, but I want to check with the hivemind before I get a PFS character 5 levels in...
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No. According to the Summoning Rules....
PRD Magic (summoning subschool) wrote: When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have. Sorry.
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Well, I'm sad I never noticed that earlier...Looks over at level 4 summoner that I spent hours making a 'how to game the system for cheap buffs' list of monsters for... I guess I had that coming...
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Well, you could always use the heightened mount -> alter summoned monster trick.
*runs away quickly*
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Best exploit ever. A level 20 conjuration wizard or occultist arcanist could pull something similar off. (Because their summons are technically permanent, or one at a time, at least).
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Well, since we are on the topic. Use Tattoo Attunement to delay the end of the summoning spell by hours. It has several limitations like this only works with one monster and there are several standard actions involved... Almost like it is balanced? I expect some wide variation on this one from GM to GM.
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Daedalus the Dungeon Builder wrote: Best exploit ever. A level 20 conjuration wizard or occultist arcanist could pull something similar off. (Because their summons are technically permanent, or one at a time, at least). I'm not sure anything a level 20 character is going actually qualifies as an exploit...
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I was more referring to the mount/alter summoned monster combo as an exploit, then commenting there was a way to accomplish it without- well, with less, at least/ cheese at high level.
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Or worse, use a heightened communal mount, and multiple alter summons. Then watch your GM rage flip the table. ;)
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Ah, if you cast them the day before (maybe combine with magical lineage to get a free extend?), you can use all of your spell slots on regular heightened mount and alter summoned monster that persist for days.
Communal mount? Sure, that works, but you could do better with a regular mount cast six times the day before.
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Daedalus the Dungeon Builder wrote: I was more referring to the mount/alter summoned monster combo as an exploit, then commenting there was a way to accomplish it without- well, with less, at least/ cheese at high level. Yes, I was trying not to acknowledge that bit of willful mis-interpretation of the system. I want my character to be a master conjurer with many tricks up his sleeve, not exiled from the gaming group.
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_Ozy_ wrote: Or worse, use a heightened communal mount, and multiple alter summons. Then watch your GM rage flip the table. ;) +1
Well there goes the summoned wish granting genie...
_Ozy_ wrote: Or worse, use a heightened communal mount, and multiple alter summons. Then watch your GM rage flip the table. ;) it is good that PFS banned this spell than. although i did use the combo in home game for a air elemental mount.
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Scrapper wrote: Well there goes the summoned wish granting genie... The restriction only applies to the summoning subschool. Creatures summoned using spells of the "calling" subschool, such as Planar Binding, are actually present and use their abilities normally.
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Weirdo wrote: Scrapper wrote: Well there goes the summoned wish granting genie... The restriction only applies to the summoning subschool. Creatures summoned using spells of the "calling" subschool, such as Planar Binding, are actually present and use their abilities normally. Also, Wish technically has an instantaneous duration. It would be fine no matter what. Well, relatively speaking.
Except for Wish having expensive material components (which summoned monsters can't cast).
Actually, that's a limit imposed by the SM spells, not a common trait that the sub school has. Using the mount/alter summoned monster, you could theoretically summon a wish-granting glazebru.
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Daedalus the Dungeon Builder wrote: Actually, that's a limit imposed by the SM spells, not a common trait that the sub school has. Using the mount/alter summoned monster, you could theoretically summon a wish-granting glazebru. Still refusing to partake in any discussion involving the intentional abuse of THAT spell ;)
I feel similarly. I doubt I'd abuse the rules in this way ever, but it's still fun to find. I just mentioned it because it came up.
Daedalus the Dungeon Builder wrote: I feel similarly. I doubt I'd abuse the rules in this way ever, but it's still fun to find. I just mentioned it because it came up. I feel similarity, but I don't think it's fun to dig at intentional deviations of intent.
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