need advice on items to go for for an intimidate build i made


Advice


living grimoire royal accuser inquisitor 1 viking fighter 4 (inquisitor living grimoire was for flavor basically putting the fear of god in someone using the holy book)
this is for a level 5 kingdom building game.

str 20 dex 12 con 14 int 16 wis 10 cha 7
feats
weapon focus holy book
bludgeoner
enforcer
power attack
hurtful
fiendskin
soulless gaze
traits
clever wordplay for intimidate
surprise weapon

magic items
belt of giant str +2
maidens helm

he's got a +20 intimidate and speaks 9 different languages looking for items that increase inimidate that is not a compatence bonus since the helmet already gives that.


The Mark of the Grinning Skull - a scaling headband item - improves the effects of your intimidation.

The Lion Cloak - a shoulders item - offers a +2 Circumstance bonus on Intimidate checks.

That's all my quick check could get, I'm afraid.


ok not sure if we are allowed scaling items but ill ask and atm i can actually get off 3 intimidates in one turn if i don't move.

attack 1 to deal nonlethal damage if he hits he gets a free intimidate if the inimidate is successful hurtful triggers he then chooses to do nonlethal from the swift attack he gets from it which triggers enforcer once again and he intimidates then from viking fighter he can intimidate again as a move action if he hasn't moved and with soulless gaze and the 2nd damnation feat that brings an enemy straight to panicked if everything works out.


An ominous weapon (+1 bonus)
Gravelly tonic (50 gp, +5 alchemical bonus for 1 hour)
Elixir of the thundering voice (250 gp, +10 competence bonus for 1 hour, still good because bonus is more than helm's)

With another fighter level, you could take Advanced Weapon Training to reduce the action(s) required to intimidate with the dazzling intimidation option.


how would one go about enhancing a holy book i know its treated as a light mace but don't know if you can enhance it.


Cruel weapon enchant?


Luckstone


It's treated as a cold iron light mace so you pay a bit extra to enhance it, but it can be done. You would use the Craft Magic Arms and Armor feat (or pay someone else to do so) as normal.


ok i thought that might be the case

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