| GreenDragon1133 |
I'm playing a witch in a game. At 2nd level, I picked up the Prehensile Hair Hex. Given my stats and overall build, I wasn't looking for the combat aspect. Rather the coolness aspect, and ability to use it like an extra set of hands in everyday situations.
But the Hex can only be used for 1min/level. i explained to the GM what I was wanting, and he suggested using Mage Hand and "flavoring" it. Which would be great - except Mage Hand isn't on the witch list.
Can anyone suggest a way - barring the use of multiple feats - that I could work things so that I could use my hair to manipulate items with about the effectiveness of Mage Hand and a range of 10' for an extended period of time in non combat situations?
| Kileanna |
Prehensile hair is a great hex. It's not useful just for delivering touch spells but to carry rods and wands and still have a free hand to cast spells.
My witch is level 17 now and I've never regret choosing it as a hex. 1 minute per day doesn't seem too much but it was enough to me to start most fights with my hair animated so I didn't have to lose a turn.
| avr |
Unseen servant is on the witch list though. It could even pretend to be using your hair if you're careful, or if your GM allows a little refluffing, which seems likely given his suggestion. It lasts an hour per level, which isn't all day yet but is probably enough to be handy. If you have or get scribe scroll it'd be easy enough to have a few unseen servant scrolls on hand if you need it at another time of day.
| Gisher |
The Two-World Magic trait will let you add Mage Hand to your spell list.
The Cloak of the Hedge Wizard (transmutation) grants at will Mage Hand.
Apprentice's Cheating Gloves grant at will Mage Hand.
| Zedth |
Check out the Tatterdemalion witch archetype. It adds mage hand and gives you the prehensile hair as part of the package.