Anti-Vigilante Warlock idea...


Advice

Grand Lodge

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Greetings... I had an idea for an "anti"Vigilante, where my character's "social identity" is a brutish, hot tempered cur of a person- someone whom relies on intimidate, kick to throw the first punch, and is the kind of person who is known to hang out with the worst crowd in the wrong side of the town.
Short- He's a jerk.

His "alter ego" is a meek, cowardly person who would rely more on spells to get out of a fight- hence the Warlock archetype.

How would one consider building such a character? I am only trying to flesh this idea out, to see if it's plausible. May be PFS, if i commit to building this character.

Thanks, just help me figure out a way to make this work.


What about this is needs help making it work? I don't see any mechanical difficulties. Did you want build advice? The personalities are pure RP as to what they are

Grand Lodge

It's is somewhat mechanical, as in his "social persona" i do want to treat him as a brawler.
Transitioning between being an "in for face" pugilist to a "leave me alone!" ray blaster, is the challenge.
so, it more a question of how i can mix and utilize both ideas, without making either side underwhelming.

I was also considering a Halfling "Faceless Enforcer" with Armiger's Panoply to instantly equip her persona. But that's a fall back if this one idea doesn't pan out.

Dark Archive

Well, mechanically, a level of brawler or urban barbarian might fit, but the personality differences are just rp flavor. I guess try and pick social talents that are intimidate based as well.


There's several traits to let you use int for cha based skills to make you a bit less MAD.

Warlock blasts are quite weak and they do not scale well. Don't build around them. Your better off with a scorching ray build


Dot.

Grand Lodge

^^ WHY?

I'm thinking this is a dead build. no one's offered any advice towards a mechanical build, and even i'm beginning to think that playing a vigilante is a bad choice in general with this idea-
mechanically, i saw no Talents that benefitted from a good intimidate, and what good is it to have a social persona that's a brutish thug?
what's the benefit of a [stalker] alter ego that's a coward?

honestly, right now- i'm more inclined to build the Masked Crusader with the Armiger's Panoply and a bag of holding.

Spoiler:
I'd say "Thanks for the Help" but none was offered.


Selvaxri wrote:

^^ WHY?

I'm thinking this is a dead build. no one's offered any advice towards a mechanical build, and even i'm beginning to think that playing a vigilante is a bad choice in general with this idea-

... no one's offered any advice because it just... you do what you said in the OP. Your OP concept is the sort of thing the vigilante easily covers, nothing extra sounds really necessary.


I think the advice the OP is looking for is how to make a capable caster that can get into a fostfight and not crumple. Well. That's sort of the question for every caster below a certain level, isn't it? If that had been solved, there wouldn't be anyone playing martial S anymore, I would say.

Grand Lodge

I was also looking for advice to build a Vigilante. Mostly, does my character have to be in his alter-ego mode [the coward] to use Mystic Bolt and/or Arcane Strike if i get that Talent?

I understand the dip into Urban Rager, i understand that Mystic Bolts are bad.


Selvaxri wrote:

I was also looking for advice to build a Vigilante. Mostly, does my character have to be in his alter-ego mode [the coward] to use Mystic Bolt and/or Arcane Strike if i get that Talent?

I understand the dip into Urban Rager, i understand that Mystic Bolts are bad.

Please ask away on any questions you have. We were simply confused at what you wanted to know in your previous posts

You do not have to be in your alter ego to use any of your "Vigilante" abilities. However using them in your social identity there is a good chance your cover is blown based on what you did. IE:Clark Kent uses his heat vision in front of random civilian #24. Civilian #24 has a pretty good chance of putting 2 and 2 together. Anything that is believable however will not blow your cover. EX: wow look at Bruce run. I must ask him about his personal trainer. If your openly doing a Dr. Jackel and Mr. Hyde then whatever. However if you want a secret identity this can be an interesting challenge for the dm to throw at you.

Grand Lodge

First and foremost- does a Vigilante have a separate stat sheet for each identity?

The biggest problem i'm going to have with this build is-
the "social" persona is going to be my primary damage dealer [especially if i take a dip into Urban Rager], and a lot of social skills suck. Hell, i was considering taking the Guise of Unlife "social" talent, for lack of any interesting social talents.

my "[stalker] vigilante" persona is going to focus more on defensive- like Evasion and Elemental Armor, especially since Warlock replaces half of my talents with Magus spell-advancement.

this build may be fundamentally flawed and unplayable.


They do not have seperate stats. They have exactly the same stats. Its akin to superman taking off the glasses and putting on spandex. Doesn't give him super powers just makes him not recognized as he uses his powers. If you want to play the 2 completely different great. Just know your working with a single pool of feats and talents to work with.

I would pick up defensive spells to use in vigilante form. Also note warlock archetype trades away your vigilante specialization so no being a stalker. Then I would spend most of my feats and talents on getting good at offensive combat. There is one social talent that lets you pick from a selection of Intrigue feats that I find useful for burning social talents.

Grand Lodge

yea... most of those intrigue feats are just as bad as social talents- and require fears that boost charisma skills (Persuasive/Decietful/et al). "But a Scratch" could be useful, but very situational.
Guise of Unlife [her der, I'm a Vampire!], Mocking Bird, Quick Change, Social Grace

I'm kind of hoping the Warlord fighter archetype [from the Pathfinder: Worldscape comic] becomes PFS legal. It's a fighter archetype that gets benefits from having a decent charisma [think Dragon Scale monk variant for a fighter]
Though, if i take the Warlock archetype, i need a good intelligence to get better spells- so bruising intellect and the like may be a better route to go.

Grand Lodge

Just playing around with an Ifrit Vigilante

Str 15/Dex 12/Con 14/Int 14/Wis 10/Cha 13

Alt Racial Traits: Fire in the Blood/Efeeti Magic
Traits- Reactionary, Fiery Glare?/Bully

1> Barbarian (Urban)
*Weapon Focus (to eventually get Dazzling Display)
2> B1/Vigilante (Warlock) 1
ST- Social Grace: Intimidate
3> B1/V2
VT- Shield of Blades [wanted evasion, but that's only for Stalkers] or Elemental Armor/Arcane Strike, Dazzling Display
4> B1/V3
ST- Street Smarts
5> B1/V4
VT- One of aforementioned, Mad Magic
...
??

Be also entertaining to see this character as a halfling.

If Rope Trick is on the Magus spell list, i'm so going to take it. Seriously, Rope Trick/Fugitive Grenade is a must have for Vigilantes.

Also, I may just drop the "coward persona" idea and just run a build where the social persona is still abrasive and quick to fight [barbarian] but his vigilante persona is more adept at using magic [arcane strike]


FYI warlock trades a ton of VT including the one at 4

Grand Lodge

Dastis wrote:
FYI warlock trades a ton of VT including the one at 4

yah, i know- and it's replaced by "magus spell progression". Magus' don't have the best spell list that isn't dependent on Spellstrike/Spell Combat.


Actually progression just means they use the magus for their spells/day and max level castable. They still use the wizard/sorc list for the actual casting.


It sounds like you're not solidly committed to Vigilante as a class,
certainly as you weren't aware of basic mechanics of it re: 2 stat-sheet question.
So I'm thinking you should step back and consider alternative options besides that class.

You could simply use a melee-arcane hybrid class like Magus or Bard/Skald,
and simply use a disguise (mundane or magical) to pull off your different identities if you so wish,
choosing to restrict your usage of magic/melee as appropriate to each personae.
As far as Bard/Skald go, the performance can just be "Dance" which integrates into your combat,
and there's several Archetypes which focus on boosting your personal combat capabilities more than standard.
(Bard: Arcane Duelist, Dervish Dancer, Skald: Spell Warrior)

I would mainly suggest Medium though, which has "modal" abilities MORE strongly divided than Vigilante.
There is no reason you can't integrate mundane/magical disguise along with the ritual to change Spirits.
Archmage is great arcane caster (you can choose new Sorc/Wiz spells each time you Channel it, so no problem with Rope Trick etc),
and Champion is a great Brawler-esque martial that stacks great if you want to m-class with Barbarian/Fighter/Slayer.
Alot of Medium abilities aren't critical to your core interest of dual melee/arcane schtick,
so you may want to look at it's Archetypes, amongst which Relic Channeler seems most relevant:

It trades Location dependance for it's Spirit Channel for bonding with specific Relics, which could be a "Spellbook" and Weapon if you want, and you even later gain the ability to teleport them to wherever you are. It boosts the Spirit powers significantly at a "cost" of being unable to change "Taboo", but since you were interested in 2 personae more than flexibility in the first place, that doesn't seem like a loss. Since you can pretty easily fluff these mechanics however you want, or simply portray the character as not completely understanding how/why it works like it does, this seems very compatable with your concept.

I would also mention Uda Wendo because it also offers a location-independent Spirit Channel, and the Cleric/Druid Domains it offers might offer interesting powers for you (I'm thinking Destruction(Rage)/Strength/War to boost melee mode, but you change this each time you call a Spirit), along with CHA to Knowledge & Tongues perhaps better enabling the cowardly scholarly personae you indicated.

Grand Lodge

Quandary wrote:

It sounds like you're not solidly committed to Vigilante as a class,

certainly as you weren't aware of basic mechanics of it re: 2 stat-sheet question.
So I'm thinking you should step back and consider alternative options besides that class.

Yea, I'm not committed at all to this character, just running ideas out in the open, see if i can't get any validity to the build. In PFS- i have 12 characters, and two others in the "works" - a Bard/Mesmerist, and a (Psycho)Kineticist have higher priority- but even then, it'll be a while before they get build.

Quote:
I would mainly suggest Medium though, which has "modal" abilities MORE strongly divided than Vigilante.

The Medium would be a better modal character, but in that case- i would need separate character sheets for each possessing spirit. Though, i think the concensus is a few of the spirits are subpar.

i'll leave that build for another time, if i'm ever crazy enough.

Even then, i do like my idea of using Armiger's Panoply with the Faceless Enforcer archetype.

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