Looking for info on Temp hit points


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As title says looking for most reliable way to get temp hit points items or feats is a bit more ideal due to me playing an oradin with divine spells (unless I missed some spells somewhere)


Darc1396 wrote:
As title says looking for most reliable way to get temp hit points items or feats is a bit more ideal due to me playing an oradin with divine spells (unless I missed some spells somewhere)

Divine spell is Aid, higher level hero's feast. Arcane maybe false life and greater false life. I am sure ther are other options now.

Grand Lodge

There's a new feat in Healer's Handbook called Lifebound that gives you Temp HP whenever you're healed beyond your max HP, up to your level. It's kind of questionable under normal circumstances (it's mostly not as good as Toughness unless you're triggering it multiple times.) But for an Oradin build with LoH+Fey Foundling you may be triggering it multiple times per fight.


dotty


Markov Spiked Chain wrote:
There's a new feat in Healer's Handbook called Lifebound that gives you Temp HP whenever you're healed beyond your max HP, up to your level. It's kind of questionable under normal circumstances (it's mostly not as good as Toughness unless you're triggering it multiple times.) But for an Oradin build with LoH+Fey Foundling you may be triggering it multiple times per fight.

neet ill keep that in mind for when i play my super healer cleric


Time to take Oradin to a new level with the Succor Mystery from Healer's Handbook, combined with the Spirit Guide archetype.

You want the Shell of Succor revelation. With a touch (standard action), you give a creature a ward of restorative energy (temporary hit points) equal to CHA mod + 1d6 per every 2 oracle levels (max 10d6+CHA mod). Lasts a minute. Up to three uses a day (new use gained at 11th and 19th level). These appear to STACK with other sources of temp HP because it says these HP are lost BEFORE other temporary hitpoints (from a spell for example).

This revelation is good enough to spend a feat on Abundant Revelations.

Use the Life Spirit to get access to Life Link hex at 3rd level, and 7th level you get channel energy. It is a shame the new Pei Zin Practitioner archetype does not stack with Spirit Guide, otherwise the only reason you'd want to take Paladin levels is to get the CHA to saves. Pei Zin gets a version of lay on hands that counts as lay on hands for feats, spells, and effects.

You could also just take up a Pesh habit (Adventurer's Armory). Gives you 15 temporary hit points for an hour.

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